/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include "nsc.h"
#include "nat.h"
#include "path.h"
-#include "deity.h"
#include "file.h"
#include "item.h"
#include "optlist.h"
int
load_it(register struct shpstr *sp, register struct sctstr *psect, int i)
{
- int comm, shipown, amount, ship_amt, sect_amt,
- abs_max, max_amt, transfer;
- s_char item;
+ int comm, shipown, amount, ship_amt, sect_amt;
+ int abs_max, max_amt, transfer;
struct mchrstr *vship;
amount = sp->shp_lend[i];
shipown = sp->shp_own;
- item = sp->shp_tend[i]; /* commodity */
- comm = com_num(&item);
+ comm = sp->shp_tend[i];
+ if (CANT_HAPPEN((unsigned)comm > I_MAX))
+ return 0;
- ship_amt = getvar(comm, (s_char *)sp, EF_SHIP);
- sect_amt = getvar(comm, (s_char *)psect, EF_SECTOR);
+ ship_amt = sp->shp_item[comm];
+ sect_amt = psect->sct_item[comm];
/* check for disloyal civilians */
- if (psect->sct_oldown != shipown && comm == V_CIVIL) {
+ if (psect->sct_oldown != shipown && comm == I_CIVIL) {
wu(0, shipown,
"Ship #%d - unable to load disloyal civilians at %s.",
sp->shp_uid, xyas(psect->sct_x, psect->sct_y, psect->sct_own));
return 0;
}
- if (comm == V_CIVIL || comm == V_MILIT)
+ if (comm == I_CIVIL || comm == I_MILIT)
sect_amt--; /* leave 1 civ or mil to hold the sector. */
vship = &mchr[(int)sp->shp_type];
- abs_max = max_amt = (vl_find(comm, vship->m_vtype,
- vship->m_vamt, (int)vship->m_nv));
+ abs_max = max_amt = vship->m_item[comm];
if (!abs_max)
return 0; /* can't load the ship, skip to the end. */
return 0; /* nothing to move */
- putvar(comm, ship_amt + transfer, (s_char *)sp, EF_SHIP);
- if (comm == V_CIVIL || comm == V_MILIT)
+ sp->shp_item[comm] = ship_amt + transfer;
+ if (comm == I_CIVIL || comm == I_MILIT)
sect_amt++; /*adjustment */
- putvar(comm, sect_amt - transfer, (s_char *)psect, EF_SECTOR);
+ psect->sct_item[comm] = sect_amt - transfer;
/* deal with the plague */
- if (getvar(V_PSTAGE, (s_char *)psect, EF_SECTOR) == PLG_INFECT &&
- getvar(V_PSTAGE, (s_char *)sp, EF_SHIP) == PLG_HEALTHY)
- putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)sp, EF_SHIP);
- if (getvar(V_PSTAGE, (s_char *)sp, EF_SHIP) == PLG_INFECT &&
- getvar(V_PSTAGE, (s_char *)psect, EF_SECTOR) == PLG_HEALTHY)
- putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)psect, EF_SECTOR);
+ if (psect->sct_pstage == PLG_INFECT && sp->shp_pstage == PLG_HEALTHY)
+ sp->shp_pstage = PLG_EXPOSED;
+ if (sp->shp_pstage == PLG_INFECT && psect->sct_pstage == PLG_HEALTHY)
+ psect->sct_pstage = PLG_EXPOSED;
return 1; /* we did someloading return 1 to keep */
/* our loop happy in nav_ship() */
unload_it(register struct shpstr *sp)
{
struct sctstr *sectp;
- s_char item;
int i;
int landowner;
int shipown;
int comm;
int sect_amt;
int ship_amt;
- int abs_max = 99999; /* max amount a sector can hold. */
int max_amt;
- int level;
-
sectp = getsectp(sp->shp_x, sp->shp_y);
shipown = sp->shp_own;
for (i = 0; i < TMAX; ++i) {
- item = sp->shp_tend[i];
- level = sp->shp_lend[i];
-
- if (item == ' ' || level == 0)
+ if (sp->shp_tend[i] == I_NONE || sp->shp_lend[i] == 0)
continue;
if (landowner == 0)
continue;
if (sectp->sct_type != SCT_HARBR)
continue;
- comm = com_num(&item);
- ship_amt = getvar(comm, (s_char *)sp, EF_SHIP);
- sect_amt = getvar(comm, (s_char *)sectp, EF_SECTOR);
+ comm = sp->shp_tend[i];
+ if (CANT_HAPPEN((unsigned)comm > I_MAX))
+ continue;
+ ship_amt = sp->shp_item[comm];
+ sect_amt = sectp->sct_item[comm];
/* check for disloyal civilians */
- if (sectp->sct_oldown != shipown && comm == V_CIVIL) {
+ if (sectp->sct_oldown != shipown && comm == I_CIVIL) {
wu(0, sp->shp_own,
"Ship #%d - unable to unload civilians into a disloyal sector at %s.",
sp->shp_uid, xyas(sectp->sct_x, sectp->sct_y,
sectp->sct_own));
continue;
}
- if (comm == V_CIVIL)
+ if (comm == I_CIVIL)
ship_amt--; /* This leaves 1 civs on board the ship */
- if (sect_amt >= abs_max)
- continue; /* The sector is full. */
-
- max_amt = min(ship_amt, abs_max - sect_amt);
-
+ max_amt = min(ship_amt, ITEM_MAX - sect_amt);
if (max_amt <= 0)
continue;
- putvar(comm, ship_amt - max_amt, (s_char *)sp, EF_SHIP);
- putvar(comm, sect_amt + max_amt, (s_char *)sectp, EF_SECTOR);
-
- if (getvar(V_PSTAGE, (s_char *)sectp, EF_SECTOR) == PLG_INFECT &&
- getvar(V_PSTAGE, (s_char *)sp, EF_SHIP) == PLG_HEALTHY)
- putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)sp, EF_SHIP);
-
- if (getvar(V_PSTAGE, (s_char *)sp, EF_SHIP) == PLG_INFECT &&
- getvar(V_PSTAGE, (s_char *)sectp, EF_SECTOR) == PLG_HEALTHY)
- putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)sectp, EF_SECTOR);
+ sp->shp_item[comm] = ship_amt - max_amt;
+ sectp->sct_item[comm] = sect_amt + max_amt;
+ if (sectp->sct_pstage == PLG_INFECT && sp->shp_pstage == PLG_HEALTHY)
+ sp->shp_pstage = PLG_EXPOSED;
+ if (sp->shp_pstage == PLG_INFECT && sectp->sct_pstage == PLG_HEALTHY)
+ sectp->sct_pstage = PLG_EXPOSED;
}
-
}
-/* com_num
- * This small but useful bit of code runs through the list
- * of commodities and return the integer value of the
- * commodity it finds if possible. Very handy when using getvar().
- * Basicly its a hacked version of whatitem.c found in the
- * /player directory.
- * new autonav code.
- * Chad Zabel 6/1/94
- */
-
-int
-com_num(s_char *ptr)
-{
- struct ichrstr *ip;
-
- for (ip = &ichr[1]; ip->i_mnem != 0; ip++) {
- if (*ptr == ip->i_mnem)
- return ip->i_vtype;
- }
- return 0; /*NOTREACHED*/
-}
-
-
-
/* auto_fuel_ship
* Assume a check for fuel=0 has already been made and passed.
* Try to fill a ship using petro. and then oil.