/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* nav_util.c: Utilities for autonav and sail
- *
+ *
* Known contributors to this file:
- *
+ *
*/
#include <config.h>
-#include "misc.h"
-
-#include <ctype.h>
-#include "plague.h"
-#include "ship.h"
-#include "plane.h"
+#include "item.h"
#include "land.h"
-#include "sect.h"
-#include "xy.h"
#include "nsc.h"
-#include "nat.h"
#include "path.h"
-#include "file.h"
-#include "item.h"
-#include "optlist.h"
-#include "player.h"
+#include "plague.h"
+#include "plane.h"
+#include "ship.h"
#include "update.h"
-#include "subs.h"
-#include "common.h"
-#include "gen.h"
-
-/* Format a ship name */
-int
-check_nav(struct sctstr *sect)
-{
- switch (dchr[sect->sct_type].d_flg & 03) {
- case NAVOK:
- break;
- case NAV_02:
- if (sect->sct_effic < 2)
- return CN_CONSTRUCTION;
- break;
- case NAV_60:
- if (sect->sct_effic < 60)
- return CN_CONSTRUCTION;
- break;
- default:
- return CN_LANDLOCKED;
- }
- return CN_NAVIGABLE;
-}
-
-/* load a specific ship given its
+/* load a specific ship given its
* location and what field to modify.
* new autonav code
- * Chad Zabel 6/1/94
+ * Chad Zabel 6/1/94
*/
int
load_it(struct shpstr *sp, struct sctstr *psect, int i)
}
-/* unload_it
+/* unload_it
* A guess alot of this looks like load_it but because of its location
* in the autonav code I had to split the 2 procedures up.
* unload_it dumps all the goods from the ship to the harbor.
* ONLY goods in the trade fields will be unloaded.
* new autonav code
- * Chad Zabel 6/1/94
+ * Chad Zabel 6/1/94
*/
void
unload_it(struct shpstr *sp)
sectp->sct_pstage = PLG_EXPOSED;
}
}
-
-/* auto_fuel_ship
- * Assume a check for fuel=0 has already been made and passed.
- * Try to fill a ship using petro. and then oil.
- * new autonav code.
- * This should be merged with the fuel command someday.
- * Chad Zabel 6/1/94
- */
-
-void
-auto_fuel_ship(struct shpstr *sp)
-{
- double d;
- int totalfuel = 0;
- int need;
- int maxfuel;
- int newfuel = 0;
- int add_fuel = 0;
-
- if (opt_FUEL == 0)
- return;
- getship(sp->shp_uid, sp); /* refresh */
- /* fill with petro */
- maxfuel = mchr[(int)sp->shp_type].m_fuelc;
- d = (double)maxfuel / 5.0;
- if ((d - (int)d > 0.0))
- d++;
- need = (int)d;
-
- newfuel = supply_commod(sp->shp_own, sp->shp_x,
- sp->shp_y, I_PETROL, need);
- add_fuel += newfuel * 5;
- if (add_fuel > maxfuel)
- add_fuel = maxfuel;
- sp->shp_fuel += add_fuel;
- totalfuel += add_fuel;
-
- if (totalfuel == maxfuel) {
- putship(sp->shp_uid, sp);
- return; /* the ship is full */
- }
- add_fuel = 0;
- /* fill with oil */
- d = (double)(maxfuel - totalfuel) / 50.0;
- if ((d - (int)d > 0.0))
- d++;
- need = (int)d;
-
- newfuel = supply_commod(sp->shp_own, sp->shp_x,
- sp->shp_y, I_OIL, need);
- add_fuel = newfuel * 50;
- if (add_fuel > maxfuel)
- add_fuel = maxfuel;
- sp->shp_fuel += add_fuel;
- putship(sp->shp_uid, sp);
-}