/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Steve McClure, 1998-2000
+ * Markus Armbruster, 2004-2014
*/
#include <config.h>
+#include "chance.h"
#include "item.h"
#include "lost.h"
#include "news.h"
}
}
if (sp->sct_item[I_CIVIL] == 0 && sp->sct_item[I_MILIT] == 0
- && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, NULL)) {
+ && !has_units(sp->sct_x, sp->sct_y, sp->sct_own)) {
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
sp->sct_own = 0;
sp->sct_oldown = 0;
}
if (*ptime <= 0) {
*pstage -= 1;
- *ptime = etus / 2 + random() % etus;
+ *ptime = etus / 2 + roll0(etus);
}
return stage;
}