/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include <config.h>
#include "chance.h"
-#include "file.h"
#include "lost.h"
#include "nat.h"
#include "optlist.h"
static void planerepair(struct plnstr *, struct natstr *, struct bp *,
int, struct budget *);
-void
-prod_plane(int etus, int natnum, struct bp *bp, int buildem)
- /* Build = 1, maintain =0 */
+void prep_planes(int etus, struct bp *bp)
{
+ int mil, i;
+ double mil_pay;
struct plnstr *pp;
- int i;
for (i = 0; (pp = getplanep(i)); i++) {
if (pp->pln_own == 0)
continue;
- if (pp->pln_own != natnum)
- continue;
if (pp->pln_effic < PLANE_MINEFF) {
makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
pp->pln_x, pp->pln_y);
continue;
}
+ bp_consider_unit(bp, (struct empobj *)pp);
+ mil = plchr[pp->pln_type].pl_mat[I_MILIT];
+ /* flight pay is 5x the pay received by other military */
+ mil_pay = mil * etus * money_mil * 5;
+ nat_budget[pp->pln_own].bm[BUDG_PLN_MAINT].money += mil_pay;
+ nat_budget[pp->pln_own].money += mil_pay;
+ }
+}
+
+void
+prod_plane(int etus, struct bp *bp, int buildem)
+ /* Build = 1, maintain =0 */
+{
+ struct plnstr *pp;
+ int i;
+
+ for (i = 0; (pp = getplanep(i)); i++) {
+ if (pp->pln_own == 0)
+ continue;
+ if (bp_skip_unit(bp, (struct empobj *)pp))
+ continue;
upd_plane(pp, etus, bp, buildem);
}
}
budget->bm[BUDG_PLN_MAINT].money -= cost;
budget->money -= cost;
}
- /* flight pay is 5x the pay received by other military */
- cost = etus * pcp->pl_mat[I_MILIT] * -money_mil * 5;
- budget->bm[BUDG_PLN_MAINT].money -= cost;
- budget->money -= cost;
if (pln_is_in_orbit(pp) && !(pp->pln_flags & PLN_SYNCHRONOUS)) {
if (!player->simulation)