/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include <config.h>
#include "chance.h"
-#include "file.h"
#include "lost.h"
#include "nat.h"
#include "optlist.h"
static void planerepair(struct plnstr *, struct natstr *, struct bp *,
int, struct budget *);
-void
-prod_plane(int etus, int natnum, struct bp *bp, int buildem)
- /* Build = 1, maintain =0 */
+void prep_planes(int etus, struct bp *bp)
{
+ int mil, i;
+ double mil_pay;
struct plnstr *pp;
- int i;
for (i = 0; (pp = getplanep(i)); i++) {
if (pp->pln_own == 0)
continue;
- if (pp->pln_own != natnum)
- continue;
if (pp->pln_effic < PLANE_MINEFF) {
makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
pp->pln_x, pp->pln_y);
continue;
}
- if (pln_is_in_orbit(pp)) {
- if (!player->simulation && buildem == 0
- && !(pp->pln_flags & PLN_SYNCHRONOUS))
- move_sat(pp);
- continue;
- }
+ bp_consider_unit(bp, (struct empobj *)pp);
+ mil = plchr[pp->pln_type].pl_mat[I_MILIT];
+ /* flight pay is 5x the pay received by other military */
+ mil_pay = mil * etus * money_mil * 5;
+ nat_budget[pp->pln_own].bm[BUDG_PLN_MAINT].money += mil_pay;
+ nat_budget[pp->pln_own].money += mil_pay;
+ }
+}
+
+void
+prod_plane(int etus, struct bp *bp, int buildem)
+ /* Build = 1, maintain =0 */
+{
+ struct plnstr *pp;
+ int i;
+ for (i = 0; (pp = getplanep(i)); i++) {
+ if (pp->pln_own == 0)
+ continue;
+ if (bp_skip_unit(bp, (struct empobj *)pp))
+ continue;
upd_plane(pp, etus, bp, buildem);
}
}
struct budget *budget = &nat_budget[pp->pln_own];
struct plchrstr *pcp = &plchr[pp->pln_type];
struct natstr *np = getnatp(pp->pln_own);
- int mult, cost, eff_lost;
+ int mult, eff_lost;
+ double cost;
if (build == 1) {
if (!pp->pln_off && budget->money >= 0)
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
mult = 2;
budget->bm[BUDG_PLN_MAINT].count++;
- cost = -(mult * etus * MIN(0.0, pcp->pl_cost * money_plane));
+ cost = mult * etus * -money_plane * pcp->pl_cost;
if (budget->money < cost && !player->simulation) {
eff_lost = etus / 5;
if (pp->pln_effic - eff_lost < PLANE_MINEFF)
budget->bm[BUDG_PLN_MAINT].money -= cost;
budget->money -= cost;
}
- /* flight pay is 5x the pay received by other military */
- cost = etus * pcp->pl_mat[I_MILIT] * -money_mil * 5;
- budget->bm[BUDG_PLN_MAINT].money -= cost;
- budget->money -= cost;
+
+ if (pln_is_in_orbit(pp) && !(pp->pln_flags & PLN_SYNCHRONOUS)) {
+ if (!player->simulation)
+ move_sat(pp);
+ }
}
}
int mult;
int avail;
int used;
- int cost;
+ double cost;
if (pp->pln_effic == 100)
return;
}
bp_set_from_sect(bp, sp);
- cost = roundavg(mult * build * pcp->pl_cost / 100.0);
+ cost = mult * pcp->pl_cost * build / 100.0;
budget->bm[BUDG_PLN_BUILD].count += !!build;
budget->bm[BUDG_PLN_BUILD].money -= cost;
budget->money -= cost;