/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1998
- * Markus Armbruster, 2006-2011
+ * Markus Armbruster, 2006-2016
*/
#include <config.h>
-#include "budg.h"
#include "chance.h"
#include "lost.h"
+#include "nat.h"
+#include "optlist.h"
#include "plane.h"
#include "player.h"
+#include "prototypes.h"
#include "ship.h"
#include "update.h"
-static void planerepair(struct plnstr *, struct natstr *, struct bp *, int);
-static void upd_plane(struct plnstr *, int, struct natstr *, struct bp *, int);
+static void upd_plane(struct plnstr *, int, struct bp *, int);
+static void planerepair(struct plnstr *, struct natstr *, struct bp *,
+ int, struct budget *);
-int
-prod_plane(int etus, int natnum, struct bp *bp, int buildem)
- /* Build = 1, maintain =0 */
+void prep_planes(int etus, struct bp *bp)
{
+ int mil, i;
+ double mil_pay;
struct plnstr *pp;
- struct natstr *np;
- int n, k = 0;
- int start_money;
- for (n = 0; NULL != (pp = getplanep(n)); n++) {
+ for (i = 0; (pp = getplanep(i)); i++) {
if (pp->pln_own == 0)
continue;
- if (pp->pln_own != natnum)
- continue;
if (pp->pln_effic < PLANE_MINEFF) {
makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
pp->pln_x, pp->pln_y);
continue;
}
- if (pln_is_in_orbit(pp)) {
- if (!player->simulation && buildem == 0
- && !(pp->pln_flags & PLN_SYNCHRONOUS))
- move_sat(pp);
- continue;
- }
-
- np = getnatp(pp->pln_own);
- start_money = np->nat_money;
- upd_plane(pp, etus, np, bp, buildem);
- air_money[pp->pln_own] += np->nat_money - start_money;
- if (buildem == 0 || np->nat_money != start_money)
- k++;
- if (player->simulation)
- np->nat_money = start_money;
+ bp_consider_unit(bp, (struct empobj *)pp);
+ mil = plchr[pp->pln_type].pl_mat[I_MILIT];
+ /* flight pay is 5x the pay received by other military */
+ mil_pay = mil * etus * money_mil * 5;
+ nat_budget[pp->pln_own].bm[BUDG_PLN_MAINT].money += mil_pay;
+ nat_budget[pp->pln_own].money += mil_pay;
}
+}
- return k;
+void
+prod_plane(int etus, struct bp *bp, int buildem)
+ /* Build = 1, maintain =0 */
+{
+ struct plnstr *pp;
+ int i;
+
+ for (i = 0; (pp = getplanep(i)); i++) {
+ if (pp->pln_own == 0)
+ continue;
+ if (bp_skip_unit(bp, (struct empobj *)pp))
+ continue;
+ upd_plane(pp, etus, bp, buildem);
+ }
}
static void
-upd_plane(struct plnstr *pp, int etus,
- struct natstr *np, struct bp *bp, int build)
+upd_plane(struct plnstr *pp, int etus, struct bp *bp, int build)
{
- struct plchrstr *pcp = &plchr[(int)pp->pln_type];
- int mult, cost, eff_lost;
+ struct budget *budget = &nat_budget[pp->pln_own];
+ struct plchrstr *pcp = &plchr[pp->pln_type];
+ struct natstr *np = getnatp(pp->pln_own);
+ int mult, eff_lost;
+ double cost;
if (build == 1) {
- if (!pp->pln_off && np->nat_money >= 0)
- planerepair(pp, np, bp, etus);
+ if (!pp->pln_off && budget->money >= 0)
+ planerepair(pp, np, bp, etus, budget);
if (!player->simulation)
pp->pln_off = 0;
} else {
mult = 1;
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
mult = 2;
- cost = -(mult * etus * MIN(0.0, pcp->pl_cost * money_plane));
- if (np->nat_money < cost && !player->simulation) {
+ budget->bm[BUDG_PLN_MAINT].count++;
+ cost = mult * etus * -money_plane * pcp->pl_cost;
+ if (budget->money < cost && !player->simulation) {
eff_lost = etus / 5;
if (pp->pln_effic - eff_lost < PLANE_MINEFF)
eff_lost = pp->pln_effic - PLANE_MINEFF;
pp->pln_effic -= eff_lost;
}
} else {
- np->nat_money -= cost;
+ budget->bm[BUDG_PLN_MAINT].money -= cost;
+ budget->money -= cost;
+ }
+
+ if (pln_is_in_orbit(pp) && !(pp->pln_flags & PLN_SYNCHRONOUS)) {
+ if (!player->simulation)
+ move_sat(pp);
}
- /* flight pay is 5x the pay received by other military */
- np->nat_money += etus * pcp->pl_crew * money_mil * 5;
}
}
static void
-planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus)
+planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus,
+ struct budget *budget)
{
+ struct plchrstr *pcp = &plchr[(int)pp->pln_type];
int build;
- int mvec[I_MAX + 1];
struct shpstr *carrier;
- struct plchrstr *pcp = &plchr[(int)pp->pln_type];
- struct sctstr *sp = getsectp(pp->pln_x, pp->pln_y);
+ struct sctstr *sp, scratch_sect;
int delta;
int mult;
int avail;
- int w_p_eff;
int used;
+ double cost;
+
+ if (pp->pln_effic == 100)
+ return;
+
+ sp = getsectp(pp->pln_x, pp->pln_y);
+ if (sp->sct_off)
+ return;
carrier = NULL;
if (pp->pln_ship >= 0) {
return;
}
- if (sp->sct_off)
- return;
+ if (player->simulation) {
+ scratch_sect = *sp;
+ bp_to_sect(bp, &scratch_sect);
+ sp = &scratch_sect;
+ }
+
mult = 1;
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
mult = 2;
- if (pp->pln_effic == 100)
- return;
-
- if (!player->simulation)
- avail = sp->sct_avail * 100;
- else
- avail = bp_get_avail(bp, sp) * 100;
+ avail = sp->sct_avail * 100;
if (carrier)
avail += etus * carrier->shp_item[I_MILIT] / 2;
- w_p_eff = PLN_BLD_WORK(pcp->pl_lcm, pcp->pl_hcm);
- delta = roundavg((double)avail / w_p_eff);
+ delta = avail / pcp->pl_bwork;
if (delta <= 0)
return;
if (delta > (int)((float)etus * plane_grow_scale))
if (delta > 100 - pp->pln_effic)
delta = 100 - pp->pln_effic;
- memset(mvec, 0, sizeof(mvec));
- mvec[I_MILIT] = pcp->pl_crew;
- mvec[I_LCM] = pcp->pl_lcm;
- mvec[I_HCM] = pcp->pl_hcm;
- build = get_materials(sp, bp, mvec, delta);
+ build = get_materials(sp, pcp->pl_mat, delta);
if (carrier)
build = delta;
- used = build * w_p_eff;
- /*
- * I didn't use roundavg here, because I want to
- * penalize the player with a large number of planes.
- */
- if (!player->simulation)
- avail = (sp->sct_avail * 100 - used) / 100;
- else
- avail = (bp_get_avail(bp, sp) * 100 - used) / 100;
-
+ used = build * pcp->pl_bwork;
+ avail = roundavg((sp->sct_avail * 100 - used) / 100.0);
if (avail < 0)
avail = 0;
- if (!player->simulation)
- sp->sct_avail = avail;
- else
- bp_put_avail(bp, sp, avail);
+ sp->sct_avail = avail;
if (sp->sct_type != SCT_AIRPT)
build /= 3;
build = 80 - pp->pln_effic;
}
- np->nat_money -= mult * build * pcp->pl_cost / 100.0;
-
+ bp_set_from_sect(bp, sp);
+ cost = mult * pcp->pl_cost * build / 100.0;
+ budget->bm[BUDG_PLN_BUILD].count += !!build;
+ budget->bm[BUDG_PLN_BUILD].money -= cost;
+ budget->money -= cost;
if (!player->simulation)
pp->pln_effic += (signed char)build;
}