/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include <config.h>
#include "chance.h"
-#include "file.h"
#include "lost.h"
#include "nat.h"
#include "optlist.h"
#include "ship.h"
#include "update.h"
-static void planerepair(struct plnstr *, struct natstr *, struct bp *, int);
-static void upd_plane(struct plnstr *, int, struct natstr *, struct bp *, int);
+static void upd_plane(struct plnstr *, int, struct bp *, int);
+static void planerepair(struct plnstr *, struct natstr *, struct bp *,
+ int, struct budget *);
-int
-prod_plane(int etus, int natnum, struct bp *bp, int buildem)
- /* Build = 1, maintain =0 */
+void prep_planes(int etus, struct bp *bp)
{
+ int mil, i;
+ double mil_pay;
struct plnstr *pp;
- struct natstr *np;
- int n, k = 0;
- int start_money;
- for (n = 0; NULL != (pp = getplanep(n)); n++) {
+ for (i = 0; (pp = getplanep(i)); i++) {
if (pp->pln_own == 0)
continue;
- if (pp->pln_own != natnum)
- continue;
if (pp->pln_effic < PLANE_MINEFF) {
makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
pp->pln_x, pp->pln_y);
continue;
}
- if (pln_is_in_orbit(pp)) {
- if (!player->simulation && buildem == 0
- && !(pp->pln_flags & PLN_SYNCHRONOUS))
- move_sat(pp);
- continue;
- }
-
- np = getnatp(pp->pln_own);
- start_money = np->nat_money;
- upd_plane(pp, etus, np, bp, buildem);
- air_money[pp->pln_own] += np->nat_money - start_money;
- if (buildem == 0 || np->nat_money != start_money)
- k++;
- if (player->simulation)
- np->nat_money = start_money;
+ bp_consider_unit(bp, (struct empobj *)pp);
+ mil = plchr[pp->pln_type].pl_mat[I_MILIT];
+ /* flight pay is 5x the pay received by other military */
+ mil_pay = mil * etus * money_mil * 5;
+ nat_budget[pp->pln_own].bm[BUDG_PLN_MAINT].money += mil_pay;
+ nat_budget[pp->pln_own].money += mil_pay;
}
+}
+
+void
+prod_plane(int etus, struct bp *bp, int buildem)
+ /* Build = 1, maintain =0 */
+{
+ struct plnstr *pp;
+ int i;
- return k;
+ for (i = 0; (pp = getplanep(i)); i++) {
+ if (pp->pln_own == 0)
+ continue;
+ if (bp_skip_unit(bp, (struct empobj *)pp))
+ continue;
+ upd_plane(pp, etus, bp, buildem);
+ }
}
static void
-upd_plane(struct plnstr *pp, int etus,
- struct natstr *np, struct bp *bp, int build)
+upd_plane(struct plnstr *pp, int etus, struct bp *bp, int build)
{
- struct plchrstr *pcp = &plchr[(int)pp->pln_type];
- int mult, cost, eff_lost;
+ struct budget *budget = &nat_budget[pp->pln_own];
+ struct plchrstr *pcp = &plchr[pp->pln_type];
+ struct natstr *np = getnatp(pp->pln_own);
+ int mult, eff_lost;
+ double cost;
if (build == 1) {
- if (!pp->pln_off && np->nat_money >= 0)
- planerepair(pp, np, bp, etus);
+ if (!pp->pln_off && budget->money >= 0)
+ planerepair(pp, np, bp, etus, budget);
if (!player->simulation)
pp->pln_off = 0;
} else {
mult = 1;
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
mult = 2;
- cost = -(mult * etus * MIN(0.0, pcp->pl_cost * money_plane));
- if (np->nat_money < cost && !player->simulation) {
+ budget->bm[BUDG_PLN_MAINT].count++;
+ cost = mult * etus * -money_plane * pcp->pl_cost;
+ if (budget->money < cost && !player->simulation) {
eff_lost = etus / 5;
if (pp->pln_effic - eff_lost < PLANE_MINEFF)
eff_lost = pp->pln_effic - PLANE_MINEFF;
pp->pln_effic -= eff_lost;
}
} else {
- np->nat_money -= cost;
+ budget->bm[BUDG_PLN_MAINT].money -= cost;
+ budget->money -= cost;
+ }
+
+ if (pln_is_in_orbit(pp) && !(pp->pln_flags & PLN_SYNCHRONOUS)) {
+ if (!player->simulation)
+ move_sat(pp);
}
- /* flight pay is 5x the pay received by other military */
- np->nat_money += etus * pcp->pl_mat[I_MILIT] * money_mil * 5;
}
}
static void
-planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus)
+planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus,
+ struct budget *budget)
{
struct plchrstr *pcp = &plchr[(int)pp->pln_type];
int build;
int mult;
int avail;
int used;
+ double cost;
if (pp->pln_effic == 100)
return;
}
bp_set_from_sect(bp, sp);
- np->nat_money -= roundavg(mult * build * pcp->pl_cost / 100.0);
-
+ cost = mult * pcp->pl_cost * build / 100.0;
+ budget->bm[BUDG_PLN_BUILD].count += !!build;
+ budget->bm[BUDG_PLN_BUILD].money -= cost;
+ budget->money -= cost;
if (!player->simulation)
pp->pln_effic += (signed char)build;
}