#include "ship.h"
#include "update.h"
-static void planerepair(struct plnstr *, struct natstr *, struct bp *, int);
static void upd_plane(struct plnstr *, int, struct natstr *, struct bp *, int);
+static void planerepair(struct plnstr *, struct natstr *, struct bp *,
+ int, struct budget *);
-int
+void
prod_plane(int etus, int natnum, struct bp *bp, int buildem)
/* Build = 1, maintain =0 */
{
struct plnstr *pp;
struct natstr *np;
- int n, k = 0;
+ int i;
int start_money;
- for (n = 0; NULL != (pp = getplanep(n)); n++) {
+ for (i = 0; (pp = getplanep(i)); i++) {
if (pp->pln_own == 0)
continue;
if (pp->pln_own != natnum)
np = getnatp(pp->pln_own);
start_money = np->nat_money;
upd_plane(pp, etus, np, bp, buildem);
- air_money[pp->pln_own] += np->nat_money - start_money;
- if (buildem == 0 || np->nat_money != start_money)
- k++;
if (player->simulation)
np->nat_money = start_money;
}
-
- return k;
}
static void
upd_plane(struct plnstr *pp, int etus,
struct natstr *np, struct bp *bp, int build)
{
+ struct budget *budget = &nat_budget[pp->pln_own];
struct plchrstr *pcp = &plchr[(int)pp->pln_type];
int mult, cost, eff_lost;
if (build == 1) {
if (!pp->pln_off && np->nat_money >= 0)
- planerepair(pp, np, bp, etus);
+ planerepair(pp, np, bp, etus, budget);
if (!player->simulation)
pp->pln_off = 0;
} else {
mult = 1;
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
mult = 2;
+ budget->bm[BUDG_PLN_MAINT].count++;
cost = -(mult * etus * MIN(0.0, pcp->pl_cost * money_plane));
if (np->nat_money < cost && !player->simulation) {
eff_lost = etus / 5;
pp->pln_effic -= eff_lost;
}
} else {
+ budget->bm[BUDG_PLN_MAINT].money -= cost;
np->nat_money -= cost;
}
/* flight pay is 5x the pay received by other military */
- np->nat_money += etus * pcp->pl_mat[I_MILIT] * money_mil * 5;
+ cost = etus * pcp->pl_mat[I_MILIT] * -money_mil * 5;
+ budget->bm[BUDG_PLN_MAINT].money -= cost;
+ np->nat_money -= cost;
}
}
static void
-planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus)
+planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus,
+ struct budget *budget)
{
struct plchrstr *pcp = &plchr[(int)pp->pln_type];
int build;
int mult;
int avail;
int used;
+ int cost;
if (pp->pln_effic == 100)
return;
}
bp_set_from_sect(bp, sp);
- np->nat_money -= roundavg(mult * build * pcp->pl_cost / 100.0);
-
- if (!player->simulation)
+ cost = roundavg(mult * build * pcp->pl_cost / 100.0);
+ budget->bm[BUDG_PLN_BUILD].count += !!build;
+ budget->bm[BUDG_PLN_BUILD].money -= cost;
+ np->nat_money -= cost;
+ if (!player->simulation) {
pp->pln_effic += (signed char)build;
+ }
}