/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* plane.c: Do production for planes
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1998
- * Markus Armbruster, 2006
+ * Markus Armbruster, 2006-2011
*/
#include <config.h>
#include "ship.h"
#include "update.h"
-static void planerepair(struct plnstr *, struct natstr *, int *, int);
-static void upd_plane(struct plnstr *, int, struct natstr *, int *, int);
+static void planerepair(struct plnstr *, struct natstr *, struct bp *, int);
+static void upd_plane(struct plnstr *, int, struct natstr *, struct bp *, int);
int
-prod_plane(int etus, int natnum, int *bp, int buildem)
+prod_plane(int etus, int natnum, struct bp *bp, int buildem)
/* Build = 1, maintain =0 */
{
struct plnstr *pp;
continue;
}
- if (pp->pln_flags & PLN_LAUNCHED) {
+ if (pln_is_in_orbit(pp)) {
if (!player->simulation && buildem == 0
&& !(pp->pln_flags & PLN_SYNCHRONOUS))
move_sat(pp);
static void
upd_plane(struct plnstr *pp, int etus,
- struct natstr *np, int *bp, int build)
+ struct natstr *np, struct bp *bp, int build)
{
struct plchrstr *pcp = &plchr[(int)pp->pln_type];
- int mult, cost, eff;
+ int mult, cost, eff_lost;
if (build == 1) {
if (!pp->pln_off && np->nat_money >= 0)
mult = 2;
cost = -(mult * etus * MIN(0.0, pcp->pl_cost * money_plane));
if (np->nat_money < cost && !player->simulation) {
- if ((eff = pp->pln_effic - etus / 5) < PLANE_MINEFF) {
- wu(0, pp->pln_own,
- "%s lost to lack of maintenance\n", prplane(pp));
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
- pp->pln_x, pp->pln_y);
- pp->pln_own = 0;
- return;
+ eff_lost = etus / 5;
+ if (pp->pln_effic - eff_lost < PLANE_MINEFF)
+ eff_lost = pp->pln_effic - PLANE_MINEFF;
+ if (eff_lost > 0) {
+ wu(0, pp->pln_own, "%s lost %d%% to lack of maintenance\n",
+ prplane(pp), eff_lost);
+ pp->pln_effic -= eff_lost;
}
- wu(0, pp->pln_own,
- "%s lost %d%% to lack of maintenance\n",
- prplane(pp), pp->pln_effic - eff);
- pp->pln_effic = eff;
} else {
np->nat_money -= cost;
}
}
static void
-planerepair(struct plnstr *pp, struct natstr *np, int *bp, int etus)
+planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus)
{
- float leftp, buildp;
- int left, build;
- int mil_needed, lcm_needed, hcm_needed;
+ int build;
int mvec[I_MAX + 1];
struct shpstr *carrier;
struct plchrstr *pcp = &plchr[(int)pp->pln_type];
return;
if (carrier->shp_off)
return;
- if (CANT_HAPPEN(carrier->shp_own != pp->pln_own))
+ if (relations_with(carrier->shp_own, pp->pln_own) != ALLIED)
+ return;
+ } else {
+ if (relations_with(sp->sct_own, pp->pln_own) != ALLIED)
return;
}
if (!player->simulation)
avail = sp->sct_avail * 100;
else
- avail = gt_bg_nmbr(bp, sp, I_MAX + 1) * 100;
+ avail = bp_get_avail(bp, sp) * 100;
if (carrier)
avail += etus * carrier->shp_item[I_MILIT] / 2;
return;
if (delta > (int)((float)etus * plane_grow_scale))
delta = (int)((float)etus * plane_grow_scale);
+ if (delta > 100 - pp->pln_effic)
+ delta = 100 - pp->pln_effic;
- /* delta is the max amount we can grow */
-
- left = 100 - pp->pln_effic;
- if (left > delta)
- left = delta;
-
- leftp = left / 100.0;
- memset(mvec, 0, sizeof(mvec));
- mvec[I_MILIT] = mil_needed = ldround(pcp->pl_crew * leftp, 1);
- mvec[I_LCM] = lcm_needed = ldround(pcp->pl_lcm * leftp, 1);
- mvec[I_HCM] = hcm_needed = ldround(pcp->pl_hcm * leftp, 1);
- get_materials(sp, bp, mvec, 0);
-
- buildp = leftp;
- if (mvec[I_MILIT] < mil_needed)
- buildp = MIN(buildp, (float)mvec[I_MILIT] / (float)pcp->pl_crew);
- if (mvec[I_LCM] < lcm_needed)
- buildp = MIN(buildp, (float)mvec[I_LCM] / (float)pcp->pl_lcm);
- if (mvec[I_HCM] < hcm_needed)
- buildp = MIN(buildp, (float)mvec[I_HCM] / (float)pcp->pl_hcm);
-
- build = ldround(buildp * 100.0, 1);
memset(mvec, 0, sizeof(mvec));
- mvec[I_MILIT] = roundavg(pcp->pl_crew * buildp);
- mvec[I_LCM] = roundavg(pcp->pl_lcm * buildp);
- mvec[I_HCM] = roundavg(pcp->pl_hcm * buildp);
- get_materials(sp, bp, mvec, 1);
+ mvec[I_MILIT] = pcp->pl_crew;
+ mvec[I_LCM] = pcp->pl_lcm;
+ mvec[I_HCM] = pcp->pl_hcm;
+ build = get_materials(sp, bp, mvec, delta);
if (carrier)
build = delta;
if (!player->simulation)
avail = (sp->sct_avail * 100 - used) / 100;
else
- avail = (gt_bg_nmbr(bp, sp, I_MAX + 1) * 100 - used) / 100;
+ avail = (bp_get_avail(bp, sp) * 100 - used) / 100;
if (avail < 0)
avail = 0;
if (!player->simulation)
sp->sct_avail = avail;
else
- pt_bg_nmbr(bp, sp, I_MAX + 1, avail);
+ bp_put_avail(bp, sp, avail);
if (sp->sct_type != SCT_AIRPT)
build /= 3;