int
prod_plane(int etus, int natnum, int *bp, int buildem)
-
-
-
- /* Build = 1, maintain =0 */
+
+
+
+ /* Build = 1, maintain =0 */
{
- extern double money_mil;
- extern double money_plane;
- extern int plane_grow_scale;
- extern long air_money[MAXNOC];
- register struct plnstr *pp;
- register struct plchrstr *plp;
- struct natstr *np;
- float leftp, buildp;
- int left, build;
- int lcm_needed,hcm_needed;
- int mil_needed;
- int svec[I_MAX+1];
- int mvec[I_MAX+1];
- int n, k=0;
- struct shpstr *shp;
- struct plchrstr *desc;
- struct sctstr *sp;
- int delta;
- int mult;
- int cost;
- int eff;
- int avail;
- int w_p_eff;
- int used;
- int start_money, onship=0;
+ extern double money_mil;
+ extern double money_plane;
+ extern int plane_grow_scale;
+ extern long air_money[MAXNOC];
+ register struct plnstr *pp;
+ register struct plchrstr *plp;
+ struct natstr *np;
+ float leftp, buildp;
+ int left, build;
+ int lcm_needed, hcm_needed;
+ int mil_needed;
+ int svec[I_MAX + 1];
+ int mvec[I_MAX + 1];
+ int n, k = 0;
+ struct shpstr *shp;
+ struct plchrstr *desc;
+ struct sctstr *sp;
+ int delta;
+ int mult;
+ int cost;
+ int eff;
+ int avail;
+ int w_p_eff;
+ int used;
+ int start_money, onship = 0;
+
+ for (n = 0; NULL != (pp = getplanep(n)); n++) {
+ if (pp->pln_own == 0)
+ continue;
+ if (pp->pln_own != natnum)
+ continue;
+ if (pp->pln_effic < PLANE_MINEFF) {
+ makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
+ pp->pln_x, pp->pln_y);
+ pp->pln_own = 0;
+ continue;
+ }
+
+ plp = &plchr[(int)pp->pln_type];
+ if (pp->pln_flags & PLN_LAUNCHED) {
+ if (opt_ORBIT && (buildem == 0)) {
+ if ((!player->simulation) &&
+ (plp->pl_flags & P_O) &&
+ (pp->pln_flags & PLN_LAUNCHED) &&
+ !(plp->pl_flags & P_M) &&
+ !(pp->pln_flags & PLN_SYNCHRONOUS))
+ move_sat(pp);
+ }
+ continue;
+ }
+
+ onship = 0;
+ shp = (struct shpstr *)0;
+ if (pp->pln_ship >= 0 && (buildem == 1)) {
+ if (pp->pln_effic >= 80)
+ continue;
+ onship = 1;
+ shp = getshipp(pp->pln_ship);
+ if (shp == 0 || shp->shp_own != pp->pln_own) {
+ /* nplane is unsigned... */
+ if (shp->shp_nplane > 0)
+ shp->shp_nplane--;
+ makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
+ pp->pln_y);
+ pp->pln_own = 0;
+ continue;
+ }
+ }
+ np = getnatp(pp->pln_own);
+ desc = &plchr[(int)pp->pln_type];
+ sp = getsectp(pp->pln_x, pp->pln_y);
+ getvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
+ mult = 1;
+ if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
+ mult = 2;
- for (n=0; NULL != (pp = getplanep(n)); n++) {
- if (pp->pln_own == 0)
- continue;
- if (pp->pln_own != natnum)
- continue;
- if (pp->pln_effic < PLANE_MINEFF) {
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
- pp->pln_x, pp->pln_y);
+ if (buildem == 0) {
+ /* flight pay is 5x the pay received by other military */
+ start_money = np->nat_money;
+ cost = -(mult * etus * dmin(0.0, desc->pl_cost * money_plane));
+ if ((np->nat_priorities[PRI_PMAINT] == 0 ||
+ np->nat_money < cost) && !player->simulation) {
+ if ((eff = pp->pln_effic - etus / 5) < PLANE_MINEFF) {
+ wu(0, pp->pln_own,
+ "%s lost to lack of maintenance\n", prplane(pp));
+ makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
+ pp->pln_y);
pp->pln_own = 0;
continue;
}
+ wu(0, pp->pln_own,
+ "%s lost %d%% to lack of maintenance\n",
+ prplane(pp), pp->pln_effic - eff);
+ pp->pln_effic = eff;
+ } else {
+ np->nat_money -= cost;
+ }
- plp = &plchr[(int)pp->pln_type];
- if (pp->pln_flags & PLN_LAUNCHED) {
- if (opt_ORBIT && (buildem == 0)) {
- if ((!player->simulation) &&
- (plp->pl_flags & P_O) &&
- (pp->pln_flags & PLN_LAUNCHED) &&
- !(plp->pl_flags & P_M) &&
- !(pp->pln_flags & PLN_SYNCHRONOUS))
- move_sat(pp);
- }
- continue;
- }
+ np->nat_money += (etus * plp->pl_crew * money_mil * 5);
- onship = 0;
- shp = (struct shpstr *)0;
- if (pp->pln_ship >= 0 && (buildem == 1)) {
- if (pp->pln_effic >= 80)
- continue;
- onship = 1;
- shp = getshipp(pp->pln_ship);
- if (shp == 0 || shp->shp_own != pp->pln_own) {
- /* nplane is unsigned... */
- if (shp->shp_nplane > 0)
- shp->shp_nplane --;
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
- pp->pln_own = 0;
- continue;
- }
- }
- np = getnatp(pp->pln_own);
- desc = &plchr[(int)pp->pln_type];
- sp = getsectp(pp->pln_x, pp->pln_y);
- getvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
- mult=1;
- if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
- mult = 2;
+ air_money[pp->pln_own] += np->nat_money - start_money;
+ k++;
+ if (player->simulation)
+ np->nat_money = start_money;
+ if ((pp->pln_flags & PLN_LAUNCHED) == PLN_LAUNCHED)
+ continue;
+ } else {
+ if (sp->sct_off)
+ continue;
+ if (np->nat_priorities[PRI_PBUILD] == 0 || np->nat_money < 0)
+ continue;
- if (buildem == 0) {
- /* flight pay is 5x the pay received by other military */
- start_money = np->nat_money;
- cost = -(mult * etus *
- dmin(0.0, desc->pl_cost * money_plane));
- if ((np->nat_priorities[PRI_PMAINT] == 0 ||
- np->nat_money < cost) && !player->simulation) {
- if ((eff = pp->pln_effic - etus/5) < PLANE_MINEFF) {
- wu(0, pp->pln_own,
- "%s lost to lack of maintenance\n",
- prplane(pp));
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
- pp->pln_own = 0;
- continue;
- }
- wu(0, pp->pln_own,
- "%s lost %d%% to lack of maintenance\n",
- prplane(pp), pp->pln_effic - eff);
- pp->pln_effic = eff;
- } else {
- np->nat_money -= cost;
- }
-
- np->nat_money += (etus * plp->pl_crew * money_mil * 5);
+ start_money = np->nat_money;
+ left = 100 - pp->pln_effic;
+ if (left <= 0)
+ continue;
- air_money[pp->pln_own] += np->nat_money - start_money;
- k++;
- if (player->simulation)
- np->nat_money = start_money;
- if ((pp->pln_flags & PLN_LAUNCHED) == PLN_LAUNCHED)
- continue;
- }else{
- if (sp->sct_off)
- continue;
- if (np->nat_priorities[PRI_PBUILD] == 0 ||
- np->nat_money < 0)
- continue;
+ if (!player->simulation)
+ avail = sp->sct_avail * 100;
+ else
+ avail = gt_bg_nmbr(bp, sp, I_MAX + 1) * 100;
- start_money = np->nat_money;
- left = 100 - pp->pln_effic;
- if (left <= 0)
- continue;
+ if (pp->pln_ship >= 0) {
+ int vec[I_MAX + 1];
+ shp = getshipp(pp->pln_ship);
+ getvec(VT_ITEM, vec, (s_char *)shp, EF_SHIP);
+ avail += (etus * vec[I_MILIT] / 2);
+ }
+ w_p_eff = 20 + (desc->pl_lcm + 2 * desc->pl_hcm);
+ delta = roundavg((double)avail / w_p_eff);
+ if (delta <= 0)
+ continue;
+ if (delta > etus * plane_grow_scale)
+ delta = etus * plane_grow_scale;
+ if (delta > left)
+ delta = left;
- if (!player->simulation)
- avail = sp->sct_avail * 100;
- else
- avail = gt_bg_nmbr(bp, sp, I_MAX+1) * 100;
+ /* delta is the max amount we can grow */
- if (pp->pln_ship >= 0) {
- int vec[I_MAX+1];
- shp = getshipp(pp->pln_ship);
- getvec(VT_ITEM, vec, (s_char *)shp, EF_SHIP);
- avail += (etus * vec[I_MILIT]/2);
- }
- w_p_eff = 20 + (desc->pl_lcm + 2 * desc->pl_hcm);
- delta = roundavg((double)avail/w_p_eff);
- if (delta <= 0)
- continue;
- if (delta > etus*plane_grow_scale)
- delta = etus*plane_grow_scale;
- if (delta > left)
- delta = left;
+ left = 100 - pp->pln_effic;
+ if (left > delta)
+ left = delta;
- /* delta is the max amount we can grow */
+ leftp = ((float)left / 100.0);
+ bzero((s_char *)mvec, sizeof(mvec));
+ mvec[I_MILIT] = mil_needed =
+ ldround((double)(plp->pl_crew * leftp), 1);
+ mvec[I_LCM] = lcm_needed =
+ ldround((double)(plp->pl_lcm * leftp), 1);
+ mvec[I_HCM] = hcm_needed =
+ ldround((double)(plp->pl_hcm * leftp), 1);
- left = 100 - pp->pln_effic;
- if (left > delta)
- left = delta;
+ get_materials(sp, bp, mvec, 0);
- leftp = ((float)left/100.0);
- bzero((s_char *)mvec, sizeof(mvec));
- mvec[I_MILIT] = mil_needed =
- ldround((double)(plp->pl_crew * leftp),1);
- mvec[I_LCM] = lcm_needed =
- ldround((double)(plp->pl_lcm * leftp),1);
- mvec[I_HCM] = hcm_needed =
- ldround((double)(plp->pl_hcm * leftp),1);
+ if (mvec[I_MILIT] >= mil_needed)
+ buildp = leftp;
+ else
+ buildp = ((float)mvec[I_MILIT] / (float)plp->pl_crew);
- get_materials(sp, bp, mvec, 0);
-
- if (mvec[I_MILIT]>=mil_needed)
- buildp=leftp;
- else
- buildp=((float)mvec[I_MILIT]/(float)plp->pl_crew);
-
- if (mvec[I_LCM] < lcm_needed)
- buildp = MIN(buildp,((float)mvec[I_LCM]/
- (float)plp->pl_lcm));
+ if (mvec[I_LCM] < lcm_needed)
+ buildp = MIN(buildp, ((float)mvec[I_LCM] /
+ (float)plp->pl_lcm));
- if (mvec[I_HCM] < hcm_needed)
- buildp = MIN(buildp,((float)mvec[I_HCM]/
- (float)plp->pl_hcm));
+ if (mvec[I_HCM] < hcm_needed)
+ buildp = MIN(buildp, ((float)mvec[I_HCM] /
+ (float)plp->pl_hcm));
- build=ldround((double)(buildp*100.0),1);
- bzero((s_char *)mvec, sizeof(mvec));
- mvec[I_MILIT] = mil_needed =
- roundavg((double)(plp->pl_crew * buildp));
- mvec[I_LCM] = lcm_needed =
- roundavg((double)(plp->pl_lcm * buildp));
- mvec[I_HCM] = hcm_needed =
- roundavg((double)(plp->pl_hcm * buildp));
+ build = ldround((double)(buildp * 100.0), 1);
+ bzero((s_char *)mvec, sizeof(mvec));
+ mvec[I_MILIT] = mil_needed =
+ roundavg((double)(plp->pl_crew * buildp));
+ mvec[I_LCM] = lcm_needed =
+ roundavg((double)(plp->pl_lcm * buildp));
+ mvec[I_HCM] = hcm_needed =
+ roundavg((double)(plp->pl_hcm * buildp));
- get_materials(sp, bp, mvec, 1);
+ get_materials(sp, bp, mvec, 1);
- if (onship) build = delta;
- used = build * w_p_eff;
+ if (onship)
+ build = delta;
+ used = build * w_p_eff;
- /*
- * I didn't use roundavg here, because I want to
- * penalize the player with a large number of planes.
- */
- if (!player->simulation)
- avail = (sp->sct_avail * 100 - used) / 100;
- else
- avail = (gt_bg_nmbr(bp,sp,I_MAX+1) *100 -used) / 100;
+ /*
+ * I didn't use roundavg here, because I want to
+ * penalize the player with a large number of planes.
+ */
+ if (!player->simulation)
+ avail = (sp->sct_avail * 100 - used) / 100;
+ else
+ avail = (gt_bg_nmbr(bp, sp, I_MAX + 1) * 100 - used) / 100;
- if (avail < 0)
- avail = 0;
- if (!player->simulation)
- sp->sct_avail = avail;
- else
- pt_bg_nmbr(bp,sp,I_MAX+1,avail);
+ if (avail < 0)
+ avail = 0;
+ if (!player->simulation)
+ sp->sct_avail = avail;
+ else
+ pt_bg_nmbr(bp, sp, I_MAX + 1, avail);
- if (sp->sct_type != SCT_AIRPT)
- build /= 3;
- if (onship){
- if ((pp->pln_effic + build) > 80)
- build = 80- pp ->pln_effic;
- }
- np->nat_money -= roundavg(mult * build *
- desc->pl_cost / 100.0);
- air_money[pp->pln_own] += np->nat_money - start_money;
-
- if (!player->simulation)
- pp->pln_effic += (s_char)build;
- else
- np->nat_money = start_money;
- k++;
- }
+ if (sp->sct_type != SCT_AIRPT)
+ build /= 3;
+ if (onship) {
+ if ((pp->pln_effic + build) > 80)
+ build = 80 - pp->pln_effic;
+ }
+ np->nat_money -= roundavg(mult * build *
+ desc->pl_cost / 100.0);
+ air_money[pp->pln_own] += np->nat_money - start_money;
+
+ if (!player->simulation)
+ pp->pln_effic += (s_char)build;
+ else
+ np->nat_money = start_money;
+ k++;
}
- return k;
+ }
+ return k;
}
-
-
-
-