/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* plane.c: Do production for planes
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1998
+ * Markus Armbruster, 2006-2008
*/
-#include "misc.h"
-#include "sect.h"
-#include "plane.h"
-#include "ship.h"
-#include "nat.h"
-#include "file.h"
-#include "optlist.h"
+#include <config.h>
+
#include "budg.h"
+#include "lost.h"
+#include "plane.h"
#include "player.h"
+#include "ship.h"
#include "update.h"
-#include "lost.h"
-#include "subs.h"
-#include "common.h"
-#include "gen.h"
-#ifndef MIN
-#define MIN(x,y) ((x) > (y) ? (y) : (x))
-#endif
+static void planerepair(struct plnstr *, struct natstr *, struct bp *, int);
+static void upd_plane(struct plnstr *, int, struct natstr *, struct bp *, int);
int
-prod_plane(int etus, int natnum, int *bp, int buildem)
-
-
-
+prod_plane(int etus, int natnum, struct bp *bp, int buildem)
/* Build = 1, maintain =0 */
{
struct plnstr *pp;
- struct plchrstr *plp;
struct natstr *np;
- float leftp, buildp;
- int left, build;
- int lcm_needed, hcm_needed;
- int mil_needed;
- int mvec[I_MAX + 1];
int n, k = 0;
- struct shpstr *shp;
- struct plchrstr *desc;
- struct sctstr *sp;
- int delta;
- int mult;
- int cost;
- int eff;
- int avail;
- int w_p_eff;
- int used;
- int start_money, onship;
+ int start_money;
for (n = 0; NULL != (pp = getplanep(n)); n++) {
if (pp->pln_own == 0)
continue;
}
- plp = &plchr[(int)pp->pln_type];
- if (pp->pln_flags & PLN_LAUNCHED) {
- if (buildem == 0) {
- if ((!player->simulation) &&
- (plp->pl_flags & P_O) &&
- (pp->pln_flags & PLN_LAUNCHED) &&
- !(plp->pl_flags & P_M) &&
- !(pp->pln_flags & PLN_SYNCHRONOUS))
- move_sat(pp);
- }
+ if (pln_is_in_orbit(pp)) {
+ if (!player->simulation && buildem == 0
+ && !(pp->pln_flags & PLN_SYNCHRONOUS))
+ move_sat(pp);
continue;
}
- onship = 0;
- shp = (struct shpstr *)0;
- if (pp->pln_ship >= 0 && (buildem == 1)) {
- if (pp->pln_effic >= 80)
- continue;
- onship = 1;
- shp = getshipp(pp->pln_ship);
- if (shp == 0 || shp->shp_own != pp->pln_own) {
- /* nplane is unsigned... */
- if (shp->shp_nplane > 0)
- shp->shp_nplane--;
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
- pp->pln_y);
- pp->pln_own = 0;
- continue;
- }
- }
np = getnatp(pp->pln_own);
- desc = &plchr[(int)pp->pln_type];
- sp = getsectp(pp->pln_x, pp->pln_y);
+ start_money = np->nat_money;
+ upd_plane(pp, etus, np, bp, buildem);
+ air_money[pp->pln_own] += np->nat_money - start_money;
+ if (buildem == 0 || np->nat_money != start_money)
+ k++;
+ if (player->simulation)
+ np->nat_money = start_money;
+ }
+
+ return k;
+}
+
+static void
+upd_plane(struct plnstr *pp, int etus,
+ struct natstr *np, struct bp *bp, int build)
+{
+ struct plchrstr *pcp = &plchr[(int)pp->pln_type];
+ int mult, cost, eff;
+
+ if (build == 1) {
+ if (!pp->pln_off && np->nat_money >= 0)
+ planerepair(pp, np, bp, etus);
+ if (!player->simulation)
+ pp->pln_off = 0;
+ } else {
mult = 1;
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
mult = 2;
-
- if (buildem == 0) {
- /* flight pay is 5x the pay received by other military */
- start_money = np->nat_money;
- cost = -(mult * etus * dmin(0.0, desc->pl_cost * money_plane));
- if ((np->nat_priorities[PRI_PMAINT] == 0 ||
- np->nat_money < cost) && !player->simulation) {
- if ((eff = pp->pln_effic - etus / 5) < PLANE_MINEFF) {
- wu(0, pp->pln_own,
- "%s lost to lack of maintenance\n", prplane(pp));
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
- pp->pln_y);
- pp->pln_own = 0;
- continue;
- }
+ cost = -(mult * etus * MIN(0.0, pcp->pl_cost * money_plane));
+ if (np->nat_money < cost && !player->simulation) {
+ if ((eff = pp->pln_effic - etus / 5) < PLANE_MINEFF) {
wu(0, pp->pln_own,
- "%s lost %d%% to lack of maintenance\n",
- prplane(pp), pp->pln_effic - eff);
- pp->pln_effic = eff;
- } else {
- np->nat_money -= cost;
+ "%s lost to lack of maintenance\n", prplane(pp));
+ makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
+ pp->pln_x, pp->pln_y);
+ pp->pln_own = 0;
+ pp->pln_ship = pp->pln_land = -1;
+ return;
}
-
- np->nat_money += (etus * plp->pl_crew * money_mil * 5);
-
- air_money[pp->pln_own] += np->nat_money - start_money;
- k++;
- if (player->simulation)
- np->nat_money = start_money;
- if ((pp->pln_flags & PLN_LAUNCHED) == PLN_LAUNCHED)
- continue;
+ wu(0, pp->pln_own,
+ "%s lost %d%% to lack of maintenance\n",
+ prplane(pp), pp->pln_effic - eff);
+ pp->pln_effic = eff;
} else {
- if (sp->sct_off)
- continue;
- if (np->nat_priorities[PRI_PBUILD] == 0 || np->nat_money < 0)
- continue;
-
- start_money = np->nat_money;
- left = 100 - pp->pln_effic;
- if (left <= 0)
- continue;
-
- if (!player->simulation)
- avail = sp->sct_avail * 100;
- else
- avail = gt_bg_nmbr(bp, sp, I_MAX + 1) * 100;
-
- if (pp->pln_ship >= 0) {
- shp = getshipp(pp->pln_ship);
- avail += (etus * shp->shp_item[I_MILIT] / 2);
- }
- w_p_eff = PLN_BLD_WORK(desc->pl_lcm, desc->pl_hcm);
- delta = roundavg((double)avail / w_p_eff);
- if (delta <= 0)
- continue;
- if (delta > (int)((float)etus * plane_grow_scale))
- delta = (int)((float)etus * plane_grow_scale);
- if (delta > left)
- delta = left;
-
- /* delta is the max amount we can grow */
-
- left = 100 - pp->pln_effic;
- if (left > delta)
- left = delta;
-
- leftp = ((float)left / 100.0);
- memset(mvec, 0, sizeof(mvec));
- mvec[I_MILIT] = mil_needed =
- ldround((double)(plp->pl_crew * leftp), 1);
- mvec[I_LCM] = lcm_needed =
- ldround((double)(plp->pl_lcm * leftp), 1);
- mvec[I_HCM] = hcm_needed =
- ldround((double)(plp->pl_hcm * leftp), 1);
-
- get_materials(sp, bp, mvec, 0);
-
- if (mvec[I_MILIT] >= mil_needed)
- buildp = leftp;
- else
- buildp = ((float)mvec[I_MILIT] / (float)plp->pl_crew);
-
- if (mvec[I_LCM] < lcm_needed)
- buildp = MIN(buildp, ((float)mvec[I_LCM] /
- (float)plp->pl_lcm));
-
- if (mvec[I_HCM] < hcm_needed)
- buildp = MIN(buildp, ((float)mvec[I_HCM] /
- (float)plp->pl_hcm));
-
- build = ldround((double)(buildp * 100.0), 1);
- memset(mvec, 0, sizeof(mvec));
- mvec[I_MILIT] = mil_needed =
- roundavg((double)(plp->pl_crew * buildp));
- mvec[I_LCM] = lcm_needed =
- roundavg((double)(plp->pl_lcm * buildp));
- mvec[I_HCM] = hcm_needed =
- roundavg((double)(plp->pl_hcm * buildp));
-
- get_materials(sp, bp, mvec, 1);
+ np->nat_money -= cost;
+ }
+ /* flight pay is 5x the pay received by other military */
+ np->nat_money += etus * pcp->pl_crew * money_mil * 5;
+ }
+}
- if (onship)
- build = delta;
- used = build * w_p_eff;
+static void
+planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus)
+{
+ int build;
+ int mvec[I_MAX + 1];
+ struct shpstr *carrier;
+ struct plchrstr *pcp = &plchr[(int)pp->pln_type];
+ struct sctstr *sp = getsectp(pp->pln_x, pp->pln_y);
+ int delta;
+ int mult;
+ int avail;
+ int w_p_eff;
+ int used;
- /*
- * I didn't use roundavg here, because I want to
- * penalize the player with a large number of planes.
- */
- if (!player->simulation)
- avail = (sp->sct_avail * 100 - used) / 100;
- else
- avail = (gt_bg_nmbr(bp, sp, I_MAX + 1) * 100 - used) / 100;
+ carrier = NULL;
+ if (pp->pln_ship >= 0) {
+ if (pp->pln_effic >= 80)
+ return;
+ carrier = getshipp(pp->pln_ship);
+ if (CANT_HAPPEN(!carrier))
+ return;
+ if (carrier->shp_off)
+ return;
+ if ((carrier->shp_own != pp->pln_own) &&
+ (getrel(getnatp(carrier->shp_own), pp->pln_own) != ALLIED))
+ return;
+ } else {
+ if ((sp->sct_own != pp->pln_own) &&
+ (getrel(getnatp(sp->sct_own), pp->pln_own) != ALLIED))
+ return;
+ }
- if (avail < 0)
- avail = 0;
- if (!player->simulation)
- sp->sct_avail = avail;
- else
- pt_bg_nmbr(bp, sp, I_MAX + 1, avail);
+ if (sp->sct_off)
+ return;
+ mult = 1;
+ if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
+ mult = 2;
+
+ if (pp->pln_effic == 100)
+ return;
+
+ if (!player->simulation)
+ avail = sp->sct_avail * 100;
+ else
+ avail = bp_get_avail(bp, sp) * 100;
+ if (carrier)
+ avail += etus * carrier->shp_item[I_MILIT] / 2;
+
+ w_p_eff = PLN_BLD_WORK(pcp->pl_lcm, pcp->pl_hcm);
+ delta = roundavg((double)avail / w_p_eff);
+ if (delta <= 0)
+ return;
+ if (delta > (int)((float)etus * plane_grow_scale))
+ delta = (int)((float)etus * plane_grow_scale);
+ if (delta > 100 - pp->pln_effic)
+ delta = 100 - pp->pln_effic;
+
+ memset(mvec, 0, sizeof(mvec));
+ mvec[I_MILIT] = pcp->pl_crew;
+ mvec[I_LCM] = pcp->pl_lcm;
+ mvec[I_HCM] = pcp->pl_hcm;
+ build = get_materials(sp, bp, mvec, delta);
+
+ if (carrier)
+ build = delta;
+
+ used = build * w_p_eff;
+ /*
+ * I didn't use roundavg here, because I want to
+ * penalize the player with a large number of planes.
+ */
+ if (!player->simulation)
+ avail = (sp->sct_avail * 100 - used) / 100;
+ else
+ avail = (bp_get_avail(bp, sp) * 100 - used) / 100;
+
+ if (avail < 0)
+ avail = 0;
+ if (!player->simulation)
+ sp->sct_avail = avail;
+ else
+ bp_put_avail(bp, sp, avail);
+
+ if (sp->sct_type != SCT_AIRPT)
+ build /= 3;
+ if (carrier) {
+ if ((pp->pln_effic + build) > 80)
+ build = 80 - pp->pln_effic;
+ }
- if (sp->sct_type != SCT_AIRPT)
- build /= 3;
- if (onship) {
- if ((pp->pln_effic + build) > 80)
- build = 80 - pp->pln_effic;
- }
- np->nat_money -= roundavg(mult * build *
- desc->pl_cost / 100.0);
- air_money[pp->pln_own] += np->nat_money - start_money;
+ np->nat_money -= mult * build * pcp->pl_cost / 100.0;
- if (!player->simulation)
- pp->pln_effic += (s_char)build;
- else
- np->nat_money = start_money;
- k++;
- }
- }
- return k;
+ if (!player->simulation)
+ pp->pln_effic += (signed char)build;
}