]> git.pond.sub.org Git - empserver/blobdiff - src/lib/update/plane.c
Update copyright notice
[empserver] / src / lib / update / plane.c
index 8aa20f13732ff2ab80ad2fc953b2e3796ee1c27c..ec26e1922d803bbf234f60ffccae8eec7f00e40c 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
@@ -14,8 +14,7 @@
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
  *  ---
  *
  *  plane.c: Do production for planes
- * 
+ *
  *  Known contributors to this file:
  *     Dave Pare, 1986
  *     Steve McClure, 1998
+ *     Markus Armbruster, 2006-2011
  */
 
 #include <config.h>
 
-#include "misc.h"
-#include "sect.h"
-#include "plane.h"
-#include "ship.h"
-#include "nat.h"
-#include "file.h"
-#include "optlist.h"
 #include "budg.h"
+#include "lost.h"
+#include "plane.h"
 #include "player.h"
+#include "ship.h"
 #include "update.h"
-#include "lost.h"
-#include "subs.h"
-#include "common.h"
-#include "gen.h"
-
-int
-prod_plane(int etus, int natnum, int *bp, int buildem)
-
 
+static void planerepair(struct plnstr *, struct natstr *, struct bp *, int);
+static void upd_plane(struct plnstr *, int, struct natstr *, struct bp *, int);
 
+int
+prod_plane(int etus, int natnum, struct bp *bp, int buildem)
                 /* Build = 1, maintain =0 */
 {
     struct plnstr *pp;
-    struct plchrstr *plp;
     struct natstr *np;
-    float leftp, buildp;
-    int left, build;
-    int lcm_needed, hcm_needed;
-    int mil_needed;
-    int mvec[I_MAX + 1];
     int n, k = 0;
-    struct shpstr *shp;
-    struct plchrstr *desc;
-    struct sctstr *sp;
-    int delta;
-    int mult;
-    int cost;
-    int eff;
-    int avail;
-    int w_p_eff;
-    int used;
-    int start_money, onship;
+    int start_money;
 
     for (n = 0; NULL != (pp = getplanep(n)); n++) {
        if (pp->pln_own == 0)
@@ -89,173 +65,150 @@ prod_plane(int etus, int natnum, int *bp, int buildem)
            continue;
        }
 
-       plp = &plchr[(int)pp->pln_type];
-       if (pp->pln_flags & PLN_LAUNCHED) {
-           if (buildem == 0) {
-               if ((!player->simulation) &&
-                   (plp->pl_flags & P_O) &&
-                   (pp->pln_flags & PLN_LAUNCHED) &&
-                   !(plp->pl_flags & P_M) &&
-                   !(pp->pln_flags & PLN_SYNCHRONOUS))
-                   move_sat(pp);
-           }
+       if (pln_is_in_orbit(pp)) {
+           if (!player->simulation && buildem == 0
+               && !(pp->pln_flags & PLN_SYNCHRONOUS))
+               move_sat(pp);
            continue;
        }
 
-       onship = 0;
-       shp = NULL;
-       if (pp->pln_ship >= 0 && (buildem == 1)) {
-           if (pp->pln_effic >= 80)
-               continue;
-           onship = 1;
-           shp = getshipp(pp->pln_ship);
-           if (shp == 0 || shp->shp_own != pp->pln_own) {
-               /* nplane is unsigned... */
-               if (shp->shp_nplane > 0)
-                   shp->shp_nplane--;
-               makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
-                        pp->pln_y);
-               pp->pln_own = 0;
-               continue;
-           }
-       }
        np = getnatp(pp->pln_own);
-       desc = &plchr[(int)pp->pln_type];
-       sp = getsectp(pp->pln_x, pp->pln_y);
+       start_money = np->nat_money;
+       upd_plane(pp, etus, np, bp, buildem);
+       air_money[pp->pln_own] += np->nat_money - start_money;
+       if (buildem == 0 || np->nat_money != start_money)
+           k++;
+       if (player->simulation)
+           np->nat_money = start_money;
+    }
+
+    return k;
+}
+
+static void
+upd_plane(struct plnstr *pp, int etus,
+         struct natstr *np, struct bp *bp, int build)
+{
+    struct plchrstr *pcp = &plchr[(int)pp->pln_type];
+    int mult, cost, eff_lost;
+
+    if (build == 1) {
+       if (!pp->pln_off && np->nat_money >= 0)
+           planerepair(pp, np, bp, etus);
+       if (!player->simulation)
+           pp->pln_off = 0;
+    } else {
        mult = 1;
        if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
            mult = 2;
-
-       if (buildem == 0) {
-           /* flight pay is 5x the pay received by other military */
-           start_money = np->nat_money;
-           cost = -(mult * etus * MIN(0.0, desc->pl_cost * money_plane));
-           if ((np->nat_priorities[PRI_PMAINT] == 0 ||
-                np->nat_money < cost) && !player->simulation) {
-               if ((eff = pp->pln_effic - etus / 5) < PLANE_MINEFF) {
-                   wu(0, pp->pln_own,
-                      "%s lost to lack of maintenance\n", prplane(pp));
-                   makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
-                            pp->pln_y);
-                   pp->pln_own = 0;
-                   continue;
-               }
-               wu(0, pp->pln_own,
-                  "%s lost %d%% to lack of maintenance\n",
-                  prplane(pp), pp->pln_effic - eff);
-               pp->pln_effic = eff;
-           } else {
-               np->nat_money -= cost;
+       cost = -(mult * etus * MIN(0.0, pcp->pl_cost * money_plane));
+       if (np->nat_money < cost && !player->simulation) {
+           eff_lost = etus / 5;
+           if (pp->pln_effic - eff_lost < PLANE_MINEFF)
+               eff_lost = pp->pln_effic - PLANE_MINEFF;
+           if (eff_lost > 0) {
+               wu(0, pp->pln_own, "%s lost %d%% to lack of maintenance\n",
+                  prplane(pp), eff_lost);
+               pp->pln_effic -= eff_lost;
            }
-
-           np->nat_money += (etus * plp->pl_crew * money_mil * 5);
-
-           air_money[pp->pln_own] += np->nat_money - start_money;
-           k++;
-           if (player->simulation)
-               np->nat_money = start_money;
-           if ((pp->pln_flags & PLN_LAUNCHED) == PLN_LAUNCHED)
-               continue;
        } else {
-           if (sp->sct_off)
-               continue;
-           if (np->nat_priorities[PRI_PBUILD] == 0 || np->nat_money < 0)
-               continue;
-
-           start_money = np->nat_money;
-           left = 100 - pp->pln_effic;
-           if (left <= 0)
-               continue;
-
-           if (!player->simulation)
-               avail = sp->sct_avail * 100;
-           else
-               avail = gt_bg_nmbr(bp, sp, I_MAX + 1) * 100;
-
-           if (pp->pln_ship >= 0) {
-               shp = getshipp(pp->pln_ship);
-               avail += (etus * shp->shp_item[I_MILIT] / 2);
-           }
-           w_p_eff = PLN_BLD_WORK(desc->pl_lcm, desc->pl_hcm);
-           delta = roundavg((double)avail / w_p_eff);
-           if (delta <= 0)
-               continue;
-           if (delta > (int)((float)etus * plane_grow_scale))
-               delta = (int)((float)etus * plane_grow_scale);
-           if (delta > left)
-               delta = left;
-
-           /* delta is the max amount we can grow */
-
-           left = 100 - pp->pln_effic;
-           if (left > delta)
-               left = delta;
-
-           leftp = ((float)left / 100.0);
-           memset(mvec, 0, sizeof(mvec));
-           mvec[I_MILIT] = mil_needed = ldround(plp->pl_crew * leftp, 1);
-           mvec[I_LCM] = lcm_needed = ldround(plp->pl_lcm * leftp, 1);
-           mvec[I_HCM] = hcm_needed = ldround(plp->pl_hcm * leftp, 1);
-
-           get_materials(sp, bp, mvec, 0);
-
-           if (mvec[I_MILIT] >= mil_needed)
-               buildp = leftp;
-           else
-               buildp = ((float)mvec[I_MILIT] / (float)plp->pl_crew);
-
-           if (mvec[I_LCM] < lcm_needed)
-               buildp = MIN(buildp, ((float)mvec[I_LCM] /
-                                     (float)plp->pl_lcm));
-
-           if (mvec[I_HCM] < hcm_needed)
-               buildp = MIN(buildp, ((float)mvec[I_HCM] /
-                                     (float)plp->pl_hcm));
-
-           build = ldround(buildp * 100.0, 1);
-           memset(mvec, 0, sizeof(mvec));
-           mvec[I_MILIT] = mil_needed = roundavg(plp->pl_crew * buildp);
-           mvec[I_LCM] = lcm_needed = roundavg(plp->pl_lcm * buildp);
-           mvec[I_HCM] = hcm_needed = roundavg(plp->pl_hcm * buildp);
-
-           get_materials(sp, bp, mvec, 1);
+           np->nat_money -= cost;
+       }
+       /* flight pay is 5x the pay received by other military */
+       np->nat_money += etus * pcp->pl_crew * money_mil * 5;
+    }
+}
 
-           if (onship)
-               build = delta;
-           used = build * w_p_eff;
+static void
+planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus)
+{
+    int build;
+    int mvec[I_MAX + 1];
+    struct shpstr *carrier;
+    struct plchrstr *pcp = &plchr[(int)pp->pln_type];
+    struct sctstr *sp = getsectp(pp->pln_x, pp->pln_y);
+    int delta;
+    int mult;
+    int avail;
+    int w_p_eff;
+    int used;
 
-           /*
-            * I didn't use roundavg here, because I want to
-            * penalize the player with a large number of planes.
-            */
-           if (!player->simulation)
-               avail = (sp->sct_avail * 100 - used) / 100;
-           else
-               avail = (gt_bg_nmbr(bp, sp, I_MAX + 1) * 100 - used) / 100;
+    carrier = NULL;
+    if (pp->pln_ship >= 0) {
+       if (pp->pln_effic >= 80)
+           return;
+       carrier = getshipp(pp->pln_ship);
+       if (CANT_HAPPEN(!carrier))
+           return;
+       if (carrier->shp_off)
+           return;
+       if (relations_with(carrier->shp_own, pp->pln_own) != ALLIED)
+           return;
+    } else {
+       if (relations_with(sp->sct_own, pp->pln_own) != ALLIED)
+           return;
+    }
 
-           if (avail < 0)
-               avail = 0;
-           if (!player->simulation)
-               sp->sct_avail = avail;
-           else
-               pt_bg_nmbr(bp, sp, I_MAX + 1, avail);
+    if (sp->sct_off)
+       return;
+    mult = 1;
+    if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
+       mult = 2;
+
+    if (pp->pln_effic == 100)
+       return;
+
+    if (!player->simulation)
+       avail = sp->sct_avail * 100;
+    else
+       avail = bp_get_avail(bp, sp) * 100;
+    if (carrier)
+       avail += etus * carrier->shp_item[I_MILIT] / 2;
+
+    w_p_eff = PLN_BLD_WORK(pcp->pl_lcm, pcp->pl_hcm);
+    delta = roundavg((double)avail / w_p_eff);
+    if (delta <= 0)
+       return;
+    if (delta > (int)((float)etus * plane_grow_scale))
+       delta = (int)((float)etus * plane_grow_scale);
+    if (delta > 100 - pp->pln_effic)
+       delta = 100 - pp->pln_effic;
+
+    memset(mvec, 0, sizeof(mvec));
+    mvec[I_MILIT] = pcp->pl_crew;
+    mvec[I_LCM] = pcp->pl_lcm;
+    mvec[I_HCM] = pcp->pl_hcm;
+    build = get_materials(sp, bp, mvec, delta);
+
+    if (carrier)
+       build = delta;
+
+    used = build * w_p_eff;
+    /*
+     * I didn't use roundavg here, because I want to
+     * penalize the player with a large number of planes.
+     */
+    if (!player->simulation)
+       avail = (sp->sct_avail * 100 - used) / 100;
+    else
+       avail = (bp_get_avail(bp, sp) * 100 - used) / 100;
+
+    if (avail < 0)
+       avail = 0;
+    if (!player->simulation)
+       sp->sct_avail = avail;
+    else
+       bp_put_avail(bp, sp, avail);
+
+    if (sp->sct_type != SCT_AIRPT)
+       build /= 3;
+    if (carrier) {
+       if ((pp->pln_effic + build) > 80)
+           build = 80 - pp->pln_effic;
+    }
 
-           if (sp->sct_type != SCT_AIRPT)
-               build /= 3;
-           if (onship) {
-               if ((pp->pln_effic + build) > 80)
-                   build = 80 - pp->pln_effic;
-           }
-           np->nat_money -= roundavg(mult * build *
-                                     desc->pl_cost / 100.0);
-           air_money[pp->pln_own] += np->nat_money - start_money;
+    np->nat_money -= mult * build * pcp->pl_cost / 100.0;
 
-           if (!player->simulation)
-               pp->pln_effic += (signed char)build;
-           else
-               np->nat_money = start_money;
-           k++;
-       }
-    }
-    return k;
+    if (!player->simulation)
+       pp->pln_effic += (signed char)build;
 }