/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1998
*/
+#include <config.h>
+
#include "misc.h"
#include "sect.h"
#include "plane.h"
#include "common.h"
#include "gen.h"
-#ifndef MIN
-#define MIN(x,y) ((x) > (y) ? (y) : (x))
-#endif
-
int
prod_plane(int etus, int natnum, int *bp, int buildem)
int avail;
int w_p_eff;
int used;
- int start_money, onship = 0;
+ int start_money, onship;
for (n = 0; NULL != (pp = getplanep(n)); n++) {
if (pp->pln_own == 0)
if (buildem == 0) {
/* flight pay is 5x the pay received by other military */
start_money = np->nat_money;
- cost = -(mult * etus * dmin(0.0, desc->pl_cost * money_plane));
+ cost = -(mult * etus * MIN(0.0, desc->pl_cost * money_plane));
if ((np->nat_priorities[PRI_PMAINT] == 0 ||
np->nat_money < cost) && !player->simulation) {
if ((eff = pp->pln_effic - etus / 5) < PLANE_MINEFF) {