/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* populace.c: Return workforce available
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
+ * Markus Armbruster, 2004-2012
*/
-#include "misc.h"
-#include "var.h"
-#include "sect.h"
-#include "nat.h"
-#include "news.h"
-#include "var.h"
-#include "file.h"
-#include "path.h"
-#include "xy.h"
-#include "land.h"
-#include "budg.h"
-#include "update.h"
-#include "subs.h"
-#include "gen.h"
-#include "common.h"
+#include <config.h>
+
+#include "chance.h"
#include "lost.h"
+#include "update.h"
void
-populace(struct natstr *np, register struct sctstr *sp, int etu)
+populace(struct natstr *np, struct sctstr *sp, int etu)
{
- float hap;
- float tech;
- float edu;
- float pct;
+ double hap, pct;
int n;
int civ = sp->sct_item[I_CIVIL];
int mil = sp->sct_item[I_MILIT];
sp->sct_oldown = sp->sct_own;
}
if (!civ && !mil && !sp->sct_item[I_UW]
- && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
+ && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, NULL)) {
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
sp->sct_own = 0;
sp->sct_oldown = 0;
}
hap = np->nat_level[NAT_HLEV];
- edu = np->nat_level[NAT_ELEV];
- tech = np->nat_level[NAT_TLEV];
- pct = (double)((tech - 40) / 40.0 + edu / 3.0);
+ pct = hap_req(np);
if (sp->sct_own == sp->sct_oldown && hap < pct &&
- chance((double)(((double)pct - (double)hap) / (double)5.0))) {
+ chance((pct - hap) / 5.0)) {
/*
* zap the loyalty of unhappy civilians.
* there is a 20% chance per hap point below the
n = roundavg(etu * 0.125);
if (n == 0)
n = 1;
- n = sp->sct_loyal + (random() % n) + 1;
+ n = sp->sct_loyal + roll0(n) + 1;
if (n > 127)
n = 127;
sp->sct_loyal = n;
if (sp->sct_loyal > 65 && mil < civ / 20) {
int work_red;
- work_red = sp->sct_loyal - (50 + (random() % 15));
+ work_red = sp->sct_loyal - (50 + roll0(15));
n = sp->sct_work - work_red;
if (n < 0)
n = 0;
sp->sct_work = n;
- if (chance((double)work_red / 1000.0)) {
+ if (chance(work_red / 1000.0)) {
/*
* small chance of rebellion...
* if work_red is (max) 67,
}
int
-total_work(register int sctwork, register int etu, register int civil,
- register int milit, register int uw)
+total_work(int sctwork, int etu, int civil, int milit, int uw, int maxpop)
{
- return ((int)((((civil * sctwork) / 100.0 +
- (milit * 2 / 5.0) + uw)) * etu) / 100);
+ if (civil > maxpop)
+ civil = maxpop;
+ if (milit > maxpop)
+ milit = maxpop;
+ if (uw > maxpop)
+ uw = maxpop;
+
+ return (civil * sctwork / 100.0 + milit * 0.4 + uw) * etu / 100.0;
}