/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include <config.h>
#include "chance.h"
-#include "file.h"
#include "lost.h"
#include "optlist.h"
#include "prototypes.h"
#include "update.h"
void
-populace(struct sctstr *sp, int etu)
+check_pop_loss(struct sctstr *sp)
{
- struct natstr *np = getnatp(sp->sct_own);
- double hap, pct;
- int n;
int civ = sp->sct_item[I_CIVIL];
int mil = sp->sct_item[I_MILIT];
sp->sct_oldown = 0;
sp->sct_mobil = 0;
}
+}
+
+void
+populace(struct sctstr *sp, int etu)
+{
+ struct natstr *np = getnatp(sp->sct_own);
+ double hap, pct;
+ int n;
+ int civ = sp->sct_item[I_CIVIL];
+ int mil = sp->sct_item[I_MILIT];
+
if (!civ && !mil && !sp->sct_item[I_UW])
return;