]> git.pond.sub.org Git - empserver/blobdiff - src/lib/update/populace.c
Indented with src/scripts/indent-emp.
[empserver] / src / lib / update / populace.c
index a2cbee46c616f4ed92c873e370f7eb2070e13d53..e4623dbff12719753133e3e43fb9946e46c755f8 100644 (file)
 #include "lost.h"
 
 void
-populace(struct natstr *np, register struct sctstr *sp, register int *vec, int etu)
+populace(struct natstr *np, register struct sctstr *sp, register int *vec,
+        int etu)
 {
-       float   hap;
-       float   tech;
-       float   edu;
-       float   pct;
-       int     n;
+    float hap;
+    float tech;
+    float edu;
+    float pct;
+    int n;
 
-       if (vec[I_CIVIL] == 0 && vec[I_MILIT] > 0) {
-               sp->sct_work = 100;
-               sp->sct_loyal = 0;
-               sp->sct_oldown = sp->sct_own;
-       }
-       if (!vec[I_CIVIL] && !vec[I_MILIT] && !vec[I_UW] &&
-               !has_units(sp->sct_x,sp->sct_y,sp->sct_own,0)) {
-               makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
-               sp->sct_own = 0;
-               sp->sct_oldown = 0;
-               return;
-       }
-       if (sp->sct_own != sp->sct_oldown && sp->sct_loyal == 0) {
-               sp->sct_oldown = sp->sct_own;
-       }
+    if (vec[I_CIVIL] == 0 && vec[I_MILIT] > 0) {
+       sp->sct_work = 100;
+       sp->sct_loyal = 0;
+       sp->sct_oldown = sp->sct_own;
+    }
+    if (!vec[I_CIVIL] && !vec[I_MILIT] && !vec[I_UW] &&
+       !has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
+       makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
+       sp->sct_own = 0;
+       sp->sct_oldown = 0;
+       return;
+    }
+    if (sp->sct_own != sp->sct_oldown && sp->sct_loyal == 0) {
+       sp->sct_oldown = sp->sct_own;
+    }
 
-       hap = np->nat_level[NAT_HLEV];
-       edu = np->nat_level[NAT_ELEV];
-       tech = np->nat_level[NAT_TLEV];
-       pct = (double)((tech - 40) / 40.0 + edu / 3.0);
-       if (sp->sct_own == sp->sct_oldown && hap < pct &&
-           chance((double)(((double)pct-(double)hap)/(double)5.0))) {
-               /*
-                * zap the loyalty of unhappy civilians.
-                * there is a 20% chance per hap point below the
-                * "recommended" amount of this happening.
-                */
-                n = roundavg(etu * 0.125);
-                if (n == 0) n = 1;
-               n = sp->sct_loyal + (random() % n) + 1;
-               if (n > 127)
-                       n = 127;
-               sp->sct_loyal = n;
-       }
-       if (sp->sct_loyal > 65 && vec[I_MILIT] < vec[I_CIVIL]/20) {
-               int     work_red;
+    hap = np->nat_level[NAT_HLEV];
+    edu = np->nat_level[NAT_ELEV];
+    tech = np->nat_level[NAT_TLEV];
+    pct = (double)((tech - 40) / 40.0 + edu / 3.0);
+    if (sp->sct_own == sp->sct_oldown && hap < pct &&
+       chance((double)(((double)pct - (double)hap) / (double)5.0))) {
+       /*
+        * zap the loyalty of unhappy civilians.
+        * there is a 20% chance per hap point below the
+        * "recommended" amount of this happening.
+        */
+       n = roundavg(etu * 0.125);
+       if (n == 0)
+           n = 1;
+       n = sp->sct_loyal + (random() % n) + 1;
+       if (n > 127)
+           n = 127;
+       sp->sct_loyal = n;
+    }
+    if (sp->sct_loyal > 65 && vec[I_MILIT] < vec[I_CIVIL] / 20) {
+       int work_red;
 
-               work_red = sp->sct_loyal - (50 + (random() % 15));
-               n = sp->sct_work - work_red;
-               if (n < 0)
-                       n = 0;
-               sp->sct_work = n;
-               if (chance((double)work_red/1000.0)) {
-                       /*
-                        * small chance of rebellion...
-                        * if work_red is (max) 67,
-                        * then revolt chance is 6.7%
-                        */
-                       revolt(sp);
-               } else if (chance(.30) && sp->sct_own)
-                       wu(0, sp->sct_own, "Civil unrest in %s!\n", ownxy(sp));
-       }
-       if (sp->sct_loyal) {
-               n = sp->sct_loyal;
-               if (chance(0.75))
-                       n -= roundavg(etu * 0.25);
-               else
-                       n += roundavg(etu * 0.125);
-               if (n < 0)
-                       n = 0;
-               else if (n > 127)
-                       n = 127;
-               sp->sct_loyal = n;
-               if (sp->sct_loyal == 0) {
-                       if (sp->sct_oldown != sp->sct_own) {
-                               wu(0, sp->sct_own,
-                                       "Sector %s is now fully yours\n",
-                                       ownxy(sp));
-                               sp->sct_oldown = sp->sct_own;
-                       }
-                       sp->sct_loyal = 0;
-               }
+       work_red = sp->sct_loyal - (50 + (random() % 15));
+       n = sp->sct_work - work_red;
+       if (n < 0)
+           n = 0;
+       sp->sct_work = n;
+       if (chance((double)work_red / 1000.0)) {
+           /*
+            * small chance of rebellion...
+            * if work_red is (max) 67,
+            * then revolt chance is 6.7%
+            */
+           revolt(sp);
+       } else if (chance(.30) && sp->sct_own)
+           wu(0, sp->sct_own, "Civil unrest in %s!\n", ownxy(sp));
+    }
+    if (sp->sct_loyal) {
+       n = sp->sct_loyal;
+       if (chance(0.75))
+           n -= roundavg(etu * 0.25);
+       else
+           n += roundavg(etu * 0.125);
+       if (n < 0)
+           n = 0;
+       else if (n > 127)
+           n = 127;
+       sp->sct_loyal = n;
+       if (sp->sct_loyal == 0) {
+           if (sp->sct_oldown != sp->sct_own) {
+               wu(0, sp->sct_own,
+                  "Sector %s is now fully yours\n", ownxy(sp));
+               sp->sct_oldown = sp->sct_own;
+           }
+           sp->sct_loyal = 0;
        }
-       return;
+    }
+    return;
 }
 
 int
-total_work(register int sctwork, register int etu, register int civil, register int milit, register int uw)
+total_work(register int sctwork, register int etu, register int civil,
+          register int milit, register int uw)
 {
-       return ((int)((((civil * sctwork) / 100.0 +
-               (milit * 2 / 5.0) + uw)) * etu) / 100);
+    return ((int)((((civil * sctwork) / 100.0 +
+                   (milit * 2 / 5.0) + uw)) * etu) / 100);
 }