#include "gen.h"
#include "common.h"
-extern float levels[MAXNOC][4];
+extern float levels[MAXNOC][4];
void
prepare_sects(int etu, int *bp)
{
- extern long pops[];
- register struct sctstr *sp;
- struct natstr *np;
- int n, civ_tax, uw_tax, mil_pay;
+ extern long pops[];
+ register struct sctstr *sp;
+ struct natstr *np;
+ int n, civ_tax, uw_tax, mil_pay;
- bzero((s_char *)levels, sizeof(levels));
+ bzero((s_char *)levels, sizeof(levels));
/* Process all the fallout. */
- if (opt_FALLOUT) {
- if (!player->simulation) {
+ if (opt_FALLOUT) {
+ if (!player->simulation) {
/* First, we determine which sectors to process fallout in */
for (n = 0; NULL != (sp = getsectid(n)); n++) {
- if (getvar(V_FALLOUT, (s_char *)sp, EF_SECTOR))
- sp->sct_updated = 1;
- else
- sp->sct_updated = 0;
+ if (getvar(V_FALLOUT, (s_char *)sp, EF_SECTOR))
+ sp->sct_updated = 1;
+ else
+ sp->sct_updated = 0;
}
/* Next, we process the fallout there */
for (n = 0; NULL != (sp = getsectid(n)); n++)
- if (sp->sct_updated)
- do_fallout(sp, etu);
+ if (sp->sct_updated)
+ do_fallout(sp, etu);
/* Next, we spread the fallout */
for (n = 0; NULL != (sp = getsectid(n)); n++)
- if (sp->sct_updated)
- spread_fallout(sp, etu);
+ if (sp->sct_updated)
+ spread_fallout(sp, etu);
/* Next, we decay the fallout */
for (n = 0; NULL != (sp = getsectid(n)); n++)
- if (getvar(V_FALLOUT, (s_char *)sp, EF_SECTOR))
- decay_fallout(sp, etu);
- }
+ if (getvar(V_FALLOUT, (s_char *)sp, EF_SECTOR))
+ decay_fallout(sp, etu);
}
- for (n=0; NULL != (sp = getsectid(n)); n++) {
- sp->sct_updated = 0;
+ }
+ for (n = 0; NULL != (sp = getsectid(n)); n++) {
+ sp->sct_updated = 0;
- if (sp->sct_type == SCT_WATER)
- continue;
- fill_update_array(bp, sp);
- np = getnatp(sp->sct_own);
+ if (sp->sct_type == SCT_WATER)
+ continue;
+ fill_update_array(bp, sp);
+ np = getnatp(sp->sct_own);
#ifdef DEBUG
- if (np->nat_stat & STAT_SANCT)
- logerror("Prepare.c: country in sanctuary skipped production");
-#endif /* DEBUG */
-
- if (!(np->nat_stat & STAT_SANCT)){
- guerrilla(sp);
- do_plague(sp, np, etu);
- tax(sp, np, etu, &pops[sp->sct_own], &civ_tax, &uw_tax, &mil_pay);
- np->nat_money += civ_tax + uw_tax + mil_pay;
- if (sp->sct_type == SCT_BANK)
- np->nat_money += bank_income(sp, etu);
- }
- }
- for (n=0; NULL != (np = getnatp(n)); n++) {
- np->nat_money += upd_slmilcosts(np->nat_cnum, etu);
+ if (np->nat_stat & STAT_SANCT)
+ logerror("Prepare.c: country in sanctuary skipped production");
+#endif /* DEBUG */
+
+ if (!(np->nat_stat & STAT_SANCT)) {
+ guerrilla(sp);
+ do_plague(sp, np, etu);
+ tax(sp, np, etu, &pops[sp->sct_own], &civ_tax, &uw_tax,
+ &mil_pay);
+ np->nat_money += civ_tax + uw_tax + mil_pay;
+ if (sp->sct_type == SCT_BANK)
+ np->nat_money += bank_income(sp, etu);
}
+ }
+ for (n = 0; NULL != (np = getnatp(n)); n++) {
+ np->nat_money += upd_slmilcosts(np->nat_cnum, etu);
+ }
}
void
-tax(struct sctstr *sp, struct natstr *np, int etu, long *pop, int *civ_tax, int *uw_tax, int *mil_pay)
+tax(struct sctstr *sp, struct natstr *np, int etu, long *pop, int *civ_tax,
+ int *uw_tax, int *mil_pay)
{
- int vec[I_MAX+1];
- extern double money_civ, money_mil, money_uw;
-
- *civ_tax = 0;
- *uw_tax = 0;
- *mil_pay = 0;
- if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
- return;
-
- if (!player->simulation)
- populace(np, sp, vec, etu);
- *civ_tax = (int)(0.5 + vec[I_CIVIL] * sp->sct_effic *
- etu * money_civ / 100);
- /*
- * captured civs only pay 1/4 taxes
- */
- if (sp->sct_own != sp->sct_oldown)
- *civ_tax = *civ_tax / 4;
- *uw_tax = (int)(0.5 + vec[I_UW] * sp->sct_effic *
- etu * money_uw / 100);
- *mil_pay = vec[I_MILIT] * etu * money_mil;
-
- /*
- * only non-captured civs add to census for nation
- */
- if (sp->sct_oldown == sp->sct_own)
- *pop += vec[I_CIVIL];
+ int vec[I_MAX + 1];
+ extern double money_civ, money_mil, money_uw;
+
+ *civ_tax = 0;
+ *uw_tax = 0;
+ *mil_pay = 0;
+ if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
+ return;
+
+ if (!player->simulation)
+ populace(np, sp, vec, etu);
+ *civ_tax = (int)(0.5 + vec[I_CIVIL] * sp->sct_effic *
+ etu * money_civ / 100);
+ /*
+ * captured civs only pay 1/4 taxes
+ */
+ if (sp->sct_own != sp->sct_oldown)
+ *civ_tax = *civ_tax / 4;
+ *uw_tax = (int)(0.5 + vec[I_UW] * sp->sct_effic *
+ etu * money_uw / 100);
+ *mil_pay = vec[I_MILIT] * etu * money_mil;
+
+ /*
+ * only non-captured civs add to census for nation
+ */
+ if (sp->sct_oldown == sp->sct_own)
+ *pop += vec[I_CIVIL];
}
int
int
bank_income(struct sctstr *sp, int etu)
{
- extern double bankint;
- int vec[I_MAX+1];
+ extern double bankint;
+ int vec[I_MAX + 1];
- if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
- return 0;
- else
- return (int)(vec[I_BAR] * etu * bankint * sp->sct_effic / 100);
+ if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
+ return 0;
+ else
+ return (int)(vec[I_BAR] * etu * bankint * sp->sct_effic / 100);
}