actual = 999;
material_consume = (int)(actual / (product->p_effic * 0.01));
}
- vec[item] += actual;
- if (vec[item] > 9999) {
+ if (vec[item] + actual > ITEM_MAX) {
material_consume =
- roundavg((9999.0 - vec[item] + actual) *
- material_consume / actual);
+ roundavg((ITEM_MAX - vec[item]) * material_consume / actual);
if (material_consume < 0)
material_consume = 0;
- vec[item] = 9999;
+ vec[item] = ITEM_MAX;
if (( /* vtype != V_FOOD && */ sp->sct_own) &&
(!player->simulation))
wu(0, sp->sct_own,
"%s production backlog in %s\n",
product->p_name, ownxy(sp));
- }
+ } else
+ vec[item] += actual;
}
/*
* Reset produced amount by commodity production ratio