/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
cost = product->p_cost * output / prodeff;
if (opt_TECH_POP) {
if (product->p_level == NAT_TLEV) {
- if (tpops[sp->sct_own] > 50000)
- cost *= tpops[sp->sct_own] / 50000.0;
+ if (budget->oldowned_civs > 50000)
+ cost *= budget->oldowned_civs / 50000.0;
}
}
+ if (product->p_level >= 0)
+ budget->level[product->p_level] += output;
budget->prod[sp->sct_type].count += ldround(output, 1);
budget->prod[sp->sct_type].money -= cost;
budget->money -= cost;
output = material_consume * prodeff;
if (item == I_NONE) {
if (!player->simulation) {
- levels[sp->sct_own][product->p_level] += output;
wu(0, sp->sct_own, "%s (%.2f) produced in %s\n",
product->p_name, output, ownxy(sp));
}