#include "common.h"
#include "optlist.h"
-s_char *levelnames[] = { "Technology", "Research", "Education", "Happiness" };
+s_char *levelnames[] =
+ { "Technology", "Research", "Education", "Happiness" };
int
-produce(struct natstr *np, struct sctstr *sp, int *vec, int work, int sctwork, int desig, int neweff, int *cost, int *amount)
+produce(struct natstr *np, struct sctstr *sp, int *vec, int work,
+ int sctwork, int desig, int neweff, int *cost, int *amount)
{
- extern float levels[MAXNOC][4];
- extern long tpops[];
- register struct pchrstr *product;
- int vtype;
- double p_e;
- double level_p_e;
- s_char *resource;
- int output;
- int actual;
- int unit_work;
- double depend;
- int item;
- int worker_limit;
- int material_limit;
- int material_consume;
- int val;
+ extern float levels[MAXNOC][4];
+ extern long tpops[];
+ register struct pchrstr *product;
+ int vtype;
+ double p_e;
+ double level_p_e;
+ s_char *resource;
+ int output;
+ int actual;
+ int unit_work;
+ double depend;
+ int item;
+ int worker_limit;
+ int material_limit;
+ int material_consume;
+ int val;
- product = &pchr[dchr[desig].d_prd];
- if (product == &pchr[0])
- return 0;
- vtype = product->p_type;
- item = vtype &~ VT_ITEM;
- *amount = 0;
- *cost = 0;
+ product = &pchr[dchr[desig].d_prd];
+ if (product == &pchr[0])
+ return 0;
+ vtype = product->p_type;
+ item = vtype & ~VT_ITEM;
+ *amount = 0;
+ *cost = 0;
- if ((material_limit = materials_cost(product, vec, &unit_work)) <= 0)
- return 0;
- /*
- * calculate production efficiency.
- */
- p_e = neweff / 100.0;
- if (product->p_nrndx != 0) {
- unit_work++;
- resource = ((s_char *) sp) + product->p_nrndx;
- p_e = (*resource * p_e) / 100.0;
- if (product->p_nrdep > 0) {
- /* XXX this looks way wrong */
- depend = (*resource * 100.0) / product->p_nrdep;
- if (p_e > depend)
- p_e = depend;
- }
+ if ((material_limit = materials_cost(product, vec, &unit_work)) <= 0)
+ return 0;
+ /*
+ * calculate production efficiency.
+ */
+ p_e = neweff / 100.0;
+ if (product->p_nrndx != 0) {
+ unit_work++;
+ resource = ((s_char *)sp) + product->p_nrndx;
+ p_e = (*resource * p_e) / 100.0;
+ if (product->p_nrdep > 0) {
+ /* XXX this looks way wrong */
+ depend = (*resource * 100.0) / product->p_nrdep;
+ if (p_e > depend)
+ p_e = depend;
}
- /*
- * determine number that can be made with
- * the available workforce
- */
- if (unit_work == 0)
- unit_work = 1;
- material_consume = material_limit;
- worker_limit = roundavg(work * p_e / unit_work);
- if (material_consume > worker_limit)
- material_consume = worker_limit;
- if (material_consume == 0)
- return 0;
- level_p_e = 1.0;
- if (product->p_nlndx >= 0) {
- level_p_e = np->nat_level[product->p_nlndx] - product->p_nlmin;
- if ((level_p_e < 0.0) && (!player->simulation)) {
- wu(0, sp->sct_own,
- "%s level too low to produce in %s (need %d)\n",
- levelnames[product->p_nlndx], ownxy(sp),
- product->p_nlmin);
- return 0;
- }
- level_p_e = level_p_e / (level_p_e + product->p_nllag);
+ }
+ /*
+ * determine number that can be made with
+ * the available workforce
+ */
+ if (unit_work == 0)
+ unit_work = 1;
+ material_consume = material_limit;
+ worker_limit = roundavg(work * p_e / unit_work);
+ if (material_consume > worker_limit)
+ material_consume = worker_limit;
+ if (material_consume == 0)
+ return 0;
+ level_p_e = 1.0;
+ if (product->p_nlndx >= 0) {
+ level_p_e = np->nat_level[product->p_nlndx] - product->p_nlmin;
+ if ((level_p_e < 0.0) && (!player->simulation)) {
+ wu(0, sp->sct_own,
+ "%s level too low to produce in %s (need %d)\n",
+ levelnames[product->p_nlndx], ownxy(sp), product->p_nlmin);
+ return 0;
}
- /*
- * Adjust produced amount by commodity production ratio
- */
- output = roundavg(product->p_effic * 0.01 * material_consume);
- if ((vtype == 0) && (!player->simulation)) {
- levels[sp->sct_own][product->p_level] += output * level_p_e;
- wu((natid)0, sp->sct_own, "%s (%.2f) produced in %s\n",
- product->p_name, output * level_p_e, ownxy(sp));
- } else {
- if ((actual = roundavg(level_p_e * output)) <= 0)
- return 0;
- if (product->p_nrdep != 0) {
- if(*resource*100 < product->p_nrdep*actual)
- actual = *resource*100/product->p_nrdep;
- }
- if (actual > 999) {
- actual = 999;
- material_consume = (int)(actual / (product->p_effic * 0.01));
- }
- vec[item] += actual;
- if (vec[item] > 9999) {
- material_consume =
- roundavg((9999.0 - vec[item] + actual) *
- material_consume / actual);
- if (material_consume < 0)
- material_consume = 0;
- vec[item] = 9999;
- if ((/* vtype != V_FOOD && */ sp->sct_own) &&
- (!player->simulation))
- wu(0, sp->sct_own,
- "%s production backlog in %s\n",
- product->p_name, ownxy(sp));
- }
+ level_p_e = level_p_e / (level_p_e + product->p_nllag);
+ }
+ /*
+ * Adjust produced amount by commodity production ratio
+ */
+ output = roundavg(product->p_effic * 0.01 * material_consume);
+ if ((vtype == 0) && (!player->simulation)) {
+ levels[sp->sct_own][product->p_level] += output * level_p_e;
+ wu((natid)0, sp->sct_own, "%s (%.2f) produced in %s\n",
+ product->p_name, output * level_p_e, ownxy(sp));
+ } else {
+ if ((actual = roundavg(level_p_e * output)) <= 0)
+ return 0;
+ if (product->p_nrdep != 0) {
+ if (*resource * 100 < product->p_nrdep * actual)
+ actual = *resource * 100 / product->p_nrdep;
}
- /*
- * Reset produced amount by commodity production ratio
- */
- if (!player->simulation) {
- materials_charge(product, vec, material_consume);
- if (product->p_nrdep != 0) {
- /*
- * lower natural resource in sector depending on
- * amount produced
- */
- val = *resource - roundavg(product->p_nrdep *
- material_consume / 100.0);
- if (val < 0)
- val = 0;
- *resource = val;
- }
+ if (actual > 999) {
+ actual = 999;
+ material_consume = (int)(actual / (product->p_effic * 0.01));
}
- *amount = actual;
- *cost = product->p_cost * material_consume;
-
- if (opt_TECH_POP) {
- if (product->p_level == NAT_TLEV) {
- if (tpops[sp->sct_own] > 50000)
- *cost = (double)*cost * (double)tpops[sp->sct_own] / 50000.0;
- }
+ vec[item] += actual;
+ if (vec[item] > 9999) {
+ material_consume =
+ roundavg((9999.0 - vec[item] + actual) *
+ material_consume / actual);
+ if (material_consume < 0)
+ material_consume = 0;
+ vec[item] = 9999;
+ if (( /* vtype != V_FOOD && */ sp->sct_own) &&
+ (!player->simulation))
+ wu(0, sp->sct_own,
+ "%s production backlog in %s\n",
+ product->p_name, ownxy(sp));
+ }
+ }
+ /*
+ * Reset produced amount by commodity production ratio
+ */
+ if (!player->simulation) {
+ materials_charge(product, vec, material_consume);
+ if (product->p_nrdep != 0) {
+ /*
+ * lower natural resource in sector depending on
+ * amount produced
+ */
+ val = *resource - roundavg(product->p_nrdep *
+ material_consume / 100.0);
+ if (val < 0)
+ val = 0;
+ *resource = val;
}
+ }
+ *amount = actual;
+ *cost = product->p_cost * material_consume;
- /* The min() here is to take care of integer rounding errors */
- if (p_e > 0.0) {
- return min(work, (int)(unit_work * material_consume / p_e));
+ if (opt_TECH_POP) {
+ if (product->p_level == NAT_TLEV) {
+ if (tpops[sp->sct_own] > 50000)
+ *cost =
+ (double)*cost * (double)tpops[sp->sct_own] / 50000.0;
}
- return 0;
+ }
+
+ /* The min() here is to take care of integer rounding errors */
+ if (p_e > 0.0) {
+ return min(work, (int)(unit_work * material_consume / p_e));
+ }
+ return 0;
}
int
materials_cost(struct pchrstr *product, register int *vec, int *costp)
{
- register u_char *vp;
- register u_short *ap;
- register int count;
- register int cost;
- register int n;
- register u_char *endp;
+ register u_char *vp;
+ register u_short *ap;
+ register int count;
+ register int cost;
+ register int n;
+ register u_char *endp;
- count = 9999;
- cost = 0;
- ap = product->p_vamt;
- endp = product->p_vtype + product->p_nv;
- for (vp = product->p_vtype; vp < endp; vp++, ap++) {
- if (!*ap)
- continue;
- n = vec[*vp & ~VT_ITEM] / *ap;
- if (n < count)
- count = n;
- cost += *ap;
- }
- *costp = cost;
- return count;
+ count = 9999;
+ cost = 0;
+ ap = product->p_vamt;
+ endp = product->p_vtype + product->p_nv;
+ for (vp = product->p_vtype; vp < endp; vp++, ap++) {
+ if (!*ap)
+ continue;
+ n = vec[*vp & ~VT_ITEM] / *ap;
+ if (n < count)
+ count = n;
+ cost += *ap;
+ }
+ *costp = cost;
+ return count;
}
void
-materials_charge(struct pchrstr *product, register int *vec, register int count)
+materials_charge(struct pchrstr *product, register int *vec,
+ register int count)
{
- register u_char *vp;
- register u_short *ap;
- register u_char *endp;
- register int item;
- register int n;
+ register u_char *vp;
+ register u_short *ap;
+ register u_char *endp;
+ register int item;
+ register int n;
- ap = product->p_vamt;
- endp = product->p_vtype + product->p_nv;
- for (vp = product->p_vtype; vp < endp; vp++, ap++) {
- item = *vp & ~VT_ITEM;
- if (item < 0 || item > I_MAX) {
- logerror("materials_charge: bad item %d", item);
- continue;
- }
- if ((n = vec[item] - *ap * count) < 0) {
- logerror("materials_charge: %d > %d item #%d",
- n, vec[item], item);
- n = 0;
- }
- vec[item] = n;
+ ap = product->p_vamt;
+ endp = product->p_vtype + product->p_nv;
+ for (vp = product->p_vtype; vp < endp; vp++, ap++) {
+ item = *vp & ~VT_ITEM;
+ if (item < 0 || item > I_MAX) {
+ logerror("materials_charge: bad item %d", item);
+ continue;
+ }
+ if ((n = vec[item] - *ap * count) < 0) {
+ logerror("materials_charge: %d > %d item #%d",
+ n, vec[item], item);
+ n = 0;
}
+ vec[item] = n;
+ }
}