/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include <config.h>
-#include <stdio.h>
-#include <ctype.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <errno.h>
-#include "misc.h"
-#include "nat.h"
-#include "file.h"
#include "update.h"
int
struct natstr *natp;
for (cn = 0; NULL != (natp = getnatp(cn)); cn++) {
- if ((natp->nat_stat & STAT_INUSE) &&
+ if ((natp->nat_stat != STAT_UNUSED) &&
(natp->nat_update & WUPD_WANT) == 0) {
natp->nat_missed++;
}
- natp->nat_update = natp->nat_stat & ~WUPD_WANT;
+ natp->nat_update &= ~WUPD_WANT;
}
return 0;
}