/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* removewants.c: Remove the "I want an update" flag.
- *
+ *
* Known contributors to this file:
- *
+ *
*/
#include <config.h>
-#include "misc.h"
-#include "nat.h"
-#include "file.h"
#include "update.h"
int
natid cn;
struct natstr *natp;
- for (cn = 0; NULL != (natp = getnatp(cn)); cn++) {
- if ((natp->nat_stat != STAT_UNUSED) &&
- (natp->nat_update & WUPD_WANT) == 0) {
- natp->nat_missed++;
- }
- natp->nat_update &= ~WUPD_WANT;
- }
+ for (cn = 0; NULL != (natp = getnatp(cn)); cn++)
+ natp->nat_update = 0;
return 0;
}