}
if (sp->sct_own != target) {
- /*logerror("own %d != target %d", sp->sct_own, target); */
move++;
goto domove;
}
recruit++;
convert++;
} else if (che > mil && mil > 0) {
- /*logerror("guerrilla shootout with military"); */
/*
* shoot it out with the military, and kill them off.
* If loyalty bad enough, then take the sector over,
if (n < 0)
n = 0;
sp->sct_loyal = n;
- /*logerror("(#%d) mil beat che in %s", sp->sct_own, */
- /*ownxy(sp)); */
} else {
convert++;
recruit++;
- /*logerror("(#%d) che beat mil in %s", sp->sct_own, */
- /*ownxy(sp)); */
}
take_casualties(sp, mc);
} else if (ratio < 5) {
"Production %s disrupted by terrorists in %s\n",
effadv(n), ownxy(sp));
sect_damage(sp, n / 10);
- /*logerror("(#%d) che blew up %s for %d", sp->sct_own, */
- /*ownxy(sp), n); */
recruit++;
} else {
/* ratio >= 5 */
- /*logerror("(#%d) %d che fleeing %d mil in %s", sp->sct_own, */
- /*che, mil, ownxy(sp)); */
move++;
}
if (mil > 0 && che > 0) {
}
take_casualties(sp, mc);
recruit = 0;
- /*logerror("Caught che; mc: %d, cc: %d", cc, mc); */
}
}
if (convert && sp->sct_loyal >= 50) {