/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
uw -= n;
sp->sct_item[I_UW] = uw;
}
- domove:
+domove:
if (move && che > 0) {
struct sctstr *nicest_sp = NULL;
if (convert)
if (sp->sct_own == target)
wu(0, target, " body count: troops: %d, rebels: %d\n", mc, cc);
else
- wu(0, target,
- " rebels murder %d military\n", mc);
+ wu(0, target, " rebels murder %d military\n", mc);
nreport(actor, N_FREEDOM_FIGHT, victim, 1);
}
if (sp->sct_own != victim)