/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* revolt.c: Have disloyal populace revolt!
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1997-2000
+ * Markus Armbruster, 2004-2011
*/
-#include "misc.h"
-#include "var.h"
-#include "sect.h"
-#include "nat.h"
-#include "news.h"
-#include "var.h"
-#include "file.h"
-#include "path.h"
-#include "xy.h"
+#include <config.h>
+
#include "land.h"
+#include "lost.h"
+#include "news.h"
#include "nsc.h"
+#include "nuke.h"
+#include "path.h"
#include "plane.h"
#include "update.h"
-#include "common.h"
-#include "gen.h"
-#include "lost.h"
-#include "subs.h"
-
-#define get_che_cnum(x) ((x) >> 8)
-#define set_che_cnum(x, cn) ((x) = ((x) & 0xff) | ((cn) << 8))
-#define get_che_value(x) ((x) & 0xff)
-#define set_che_value(x, n) ((x) = ((x) & 0xff00) | (n))
-#define CHE_MAX 255
+static void take_casualties(struct sctstr *, int);
+static void lnd_dies_fighting_che(struct lndstr *);
void
revolt(struct sctstr *sp)
{
- int che_civ;
- int che_uw;
- int civ;
- int uw;
- u_short che_combo;
- int che;
- int n;
- int target;
-
- che_combo = getvar(V_CHE, (s_char *)sp, EF_SECTOR);
- che = get_che_value(che_combo);
- target = get_che_cnum(che_combo);
- if (che_combo != 0 && (target != sp->sct_own || che >= CHE_MAX))
+ int che_civ;
+ int che_uw;
+ int civ;
+ int uw;
+ int che;
+ int n;
+
+ che = sp->sct_che;
+ if (che != 0 && (sp->sct_che_target != sp->sct_own || che >= CHE_MAX))
return;
- civ = getvar(V_CIVIL, (s_char *)sp, EF_SECTOR);
- uw = getvar(V_UW, (s_char *)sp, EF_SECTOR);
+ civ = sp->sct_item[I_CIVIL];
+ uw = sp->sct_item[I_UW];
if (che > (civ + uw) * 3)
return;
che_uw = 0;
- che_civ = 0;
/* che due to civilian unrest */
n = 10 - (random() % 20);
- che_civ = 3 + (civ * n/500);
+ che_civ = 3 + (civ * n / 500);
if (che_civ < 0)
che_civ = 0;
else if (che_civ * 3 > civ)
if (che < CHE_MAX) {
/* che due to uw unrest */
n = 10 + (random() % 30);
- che_uw = 5 + (uw * n/500);
+ che_uw = 5 + (uw * n / 500);
if (che_uw > uw)
che_uw = uw;
if (che + che_uw > CHE_MAX)
if (che_civ + che_uw > 0) {
civ -= che_civ;
uw -= che_uw;
- set_che_cnum(che_combo, sp->sct_own);
- set_che_value(che_combo, che);
- putvar(V_CHE, (int)che_combo, (s_char *)sp, EF_SECTOR);
+ sp->sct_che_target = sp->sct_own;
+ sp->sct_che = che;
if (che_civ > 0)
- putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
+ sp->sct_item[I_CIVIL] = civ;
if (che_uw > 0)
- putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
-#ifdef DEBUG
- logerror("(#%d) %d che fired up in %s",
- sp->sct_own, che, ownxy(sp));
-#endif
+ sp->sct_item[I_UW] = uw;
}
}
void
guerrilla(struct sctstr *sp)
{
- extern s_char *effadv();
- struct sctstr *nsp;
- int recruit;
- int move;
- int ratio;
- int che;
- int mil;
- int cc, mc;
- double odds;
- int civ;
- int n;
- int uw;
- natid target;
- struct natstr *tnat;
- int convert;
- natid actor;
- natid victim;
- u_short che_combo;
- int vec[I_MAX+1];
- int tmp;
- int min_mil;
- int val;
+ struct sctstr *nsp;
+ int recruit;
+ int move;
+ int ratio;
+ int che;
+ int mil;
+ int cc, mc;
+ double odds;
+ int civ;
+ int n;
+ int uw;
+ natid target;
+ struct natstr *tnat;
+ int convert;
+ natid actor;
+ natid victim;
+ int tmp;
+ int min_mil;
+ int val;
int oldmob;
- struct lndstr *lp;
- s_char *nxtitemp(struct nstr_item *np, int owner);
- struct nstr_item ni;
- extern double hap_fact();
-
+ struct lndstr *lp;
+ struct nstr_item ni;
+
mc = cc = 0;
recruit = 0;
convert = 0;
move = 0;
- if ((n = getvar(V_CHE, (s_char *)sp, EF_SECTOR)) <= 0)
- return;
- che_combo = n;
- if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
- return;
- civ = vec[I_CIVIL];
-
- uw = vec[I_UW];
+ if (!sp->sct_che)
+ return;
+ civ = sp->sct_item[I_CIVIL];
+ uw = sp->sct_item[I_UW];
victim = sp->sct_own;
actor = sp->sct_oldown;
- che = get_che_value(che_combo);
-
- mil = vec[I_MILIT];
- snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
-
- while (NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
- if (lp->lnd_own != sp->sct_own)
- continue;
-
- mil += lnd_getmil(lp);
-
- /* Security troops can now kill up to 1/2 their complement each
- update, before doing anything else. */
- if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY){
- int che_kill, r;
- struct lchrstr *lcp;
-
- lcp = &lchr[(int)lp->lnd_type];
- mil += lnd_getmil(lp);
- r = (((float)(lp->lnd_effic / 100) * (float)(lnd_getmil(lp))) / 2);
- if (r < 2)
- r = 2;
- che_kill = (roll(r) - 1);
- if (che_kill > che)
- che_kill = che;
- if (che_kill) {
- wu(0, sp->sct_own,
- "%s kills %d guerrilla%s in raid at %s!\n",
- prland(lp),
- che_kill, splur(che_kill),
- ownxy(sp));
- che -= che_kill;
- }
- }
+ che = sp->sct_che;
+ mil = sp->sct_item[I_MILIT];
+
+ snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
+
+ while (NULL != (lp = nxtitemp(&ni))) {
+ if (lp->lnd_own != sp->sct_own)
+ continue;
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
+ continue;
+
+ mil += lp->lnd_item[I_MILIT];
+
+ if (sp->sct_che_target != sp->sct_own)
+ continue;
+
+ /* Security troops can now kill up to 1/5 their complement each
+ update, before doing anything else. */
+ if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY) {
+ int che_kill, r;
+
+ mil += lp->lnd_item[I_MILIT];
+ r = (lp->lnd_item[I_MILIT] * lp->lnd_effic) / 500;
+ che_kill = r < 1 ? 0 : roll(r);
+ if (che_kill > che)
+ che_kill = che;
+ if (che_kill) {
+ wu(0, sp->sct_own,
+ "%s kills %d guerrilla%s in raid at %s!\n",
+ prland(lp), che_kill, splur(che_kill), ownxy(sp));
+ che -= che_kill;
+ }
+ }
}
-
+
/* Security forces killed all the che */
if (che <= 0) {
- putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
- return;
- }
-
- target = get_che_cnum(che_combo);
- if (target == 0) {
- /* the deity can't be a target! */
- return;
+ sp->sct_che = 0;
+ sp->sct_che_target = 0;
+ return;
}
+
+ target = sp->sct_che_target;
+ if (CANT_HAPPEN(target == 0))
+ return;
tnat = getnatp(target);
- if ((tnat->nat_stat & STAT_INUSE) == 0) {
- /* target nation has dissolved: che's retire. */
- logerror("%d Che targeted at country %d retiring", che, target);
- civ += che;
- putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
- putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
- return;
+ if (tnat->nat_stat == STAT_UNUSED) {
+ /* target nation has dissolved: che's retire. */
+ logerror("%d Che targeted at country %d retiring", che, target);
+ sp->sct_che = 0;
+ sp->sct_che_target = 0;
+ sp->sct_item[I_CIVIL] = MIN(civ + che, ITEM_MAX);
+ return;
}
-
+
if (sp->sct_own != target) {
- /*logerror("own %d != target %d", sp->sct_own, target);*/
- move++;
- goto domove;
+ move++;
+ goto domove;
}
-
+
ratio = mil / che;
- odds = (double) che / (mil+che);
- odds /= hap_fact(tnat,getnatp(sp->sct_oldown));
+ odds = (double)che / (mil + che);
+ odds /= hap_fact(tnat, getnatp(sp->sct_oldown));
if (mil == 0) {
- wu(0, sp->sct_own, "Revolutionary subversion reported in %s!\n",
- ownxy(sp));
- recruit++;
- convert++;
+ wu(0, sp->sct_own, "Revolutionary subversion reported in %s!\n",
+ ownxy(sp));
+ recruit++;
+ convert++;
} else if (che > mil && mil > 0) {
- /*logerror("guerrilla shootout with military");*/
- /*
- * shoot it out with the military, and kill them off.
- * If loyalty bad enough, then take the sector over,
- * and enlist 5% of civ as military force.
- */
- while (che > 0 && mil > 0) {
- if (chance(odds)) {
- mc++;
- mil--;
- } else {
- cc++;
- che--;
- }
- }
- if (mil > 0) {
- /* military won. */
- n = sp->sct_loyal - (random() % 15);
- if (n < 0)
- n = 0;
- sp->sct_loyal = n;
- /*logerror("(#%d) mil beat che in %s", sp->sct_own,*/
- /*ownxy(sp));*/
- } else {
- convert++;
- recruit++;
- /*logerror("(#%d) che beat mil in %s", sp->sct_own,*/
- /*ownxy(sp));*/
- }
- take_casualties(sp,mc);
- } else if (ratio < 5) {
- /*
- * guerrillas have to resort to blowing things up.
- * Note this disrupts work in the sector.
- */
+ /*
+ * shoot it out with the military, and kill them off.
+ * If loyalty bad enough, then take the sector over,
+ * and enlist 5% of civ as military force.
+ */
+ while (che > 0 && mil > 0) {
+ if (chance(odds)) {
+ mc++;
+ mil--;
+ } else {
+ cc++;
+ che--;
+ }
+ }
+ if (mil > 0) {
+ /* military won. */
+ n = sp->sct_loyal - (random() % 15);
+ if (n < 0)
n = 0;
- n = (random() % 10) + (random() % che);
- if (n > 100)
- n = 100;
- tmp = sp->sct_work - n;
- if (tmp < 0)
- tmp = 0;
- sp->sct_work = tmp;
- wu(0, sp->sct_own,
- "Production %s disrupted by terrorists in %s\n",
- effadv(n), ownxy(sp));
- sect_damage(sp, n/10, 0);
- /*logerror("(#%d) che blew up %s for %d", sp->sct_own,*/
- /*ownxy(sp), n);*/
- recruit++;
+ sp->sct_loyal = n;
+ } else {
+ convert++;
+ recruit++;
+ }
+ take_casualties(sp, mc);
+ } else if (ratio < 5) {
+ /*
+ * guerrillas have to resort to blowing things up.
+ * Note this disrupts work in the sector.
+ */
+ n = (random() % 10) + (random() % che);
+ if (n > 100)
+ n = 100;
+ tmp = sp->sct_work - n;
+ if (tmp < 0)
+ tmp = 0;
+ sp->sct_work = tmp;
+ wu(0, sp->sct_own,
+ "Production %s disrupted by terrorists in %s\n",
+ effadv(n), ownxy(sp));
+ sect_damage(sp, n / 10);
+ recruit++;
} else {
- /* ratio >= 5 */
- /*logerror("(#%d) %d che fleeing %d mil in %s", sp->sct_own,*/
- /*che, mil, ownxy(sp));*/
- move++;
+ /* ratio >= 5 */
+ move++;
}
if (mil > 0 && che > 0) {
- /*
- * we only get here if we haven't had combat previously.
- * Chance to catch them.
- * 20% of mil involved in attacking the che's.
- */
- if (chance(ratio*0.10)) {
- n = (mil/5) + 1;
- if ((n+che) == 0){
- logerror("n=%d che=%d\n",n,che);
- if (che == 0)
- return;
- }
- odds = (double) che / (n + che);
- odds /= hap_fact(tnat,getnatp(sp->sct_oldown));
- while (che > 0 && n > 0) {
- if (chance(odds)) {
- mc++;
- n--;
- } else {
- cc++;
- che--;
- }
- }
- take_casualties(sp,mc);
- recruit = 0;
- /*logerror("Caught che; mc: %d, cc: %d", cc, mc);*/
+ /*
+ * we only get here if we haven't had combat previously.
+ * Chance to catch them.
+ * 20% of mil involved in attacking the che's.
+ */
+ if (chance(ratio * 0.10)) {
+ n = (mil / 5) + 1;
+ odds = (double)che / (n + che);
+ odds /= hap_fact(tnat, getnatp(sp->sct_oldown));
+ while (che > 0 && n > 0) {
+ if (chance(odds)) {
+ mc++;
+ n--;
+ } else {
+ cc++;
+ che--;
}
+ }
+ take_casualties(sp, mc);
+ recruit = 0;
+ }
}
if (convert && sp->sct_loyal >= 50) {
- register int n;
- /* new owner gets to keep the mobility there */
- oldmob = sp->sct_mobil;
- /* che won, and sector converts. */
- if (sp->sct_own == sp->sct_oldown)
- sp->sct_oldown = 0;
- else
- takeover(sp, sp->sct_oldown);
- sp->sct_mobil = oldmob;
- civ += uw;
- uw = 0;
- /*
- * so we can't keep losing money by having
- * our cap retaken
- */
- if (sp->sct_type == SCT_CAPIT &&
- sp->sct_newtype == SCT_CAPIT)
- sp->sct_newtype = SCT_AGRI;
- n = civ / 20;
- civ -= n;
- putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
- putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
- putvar(V_MILIT, n, (s_char *)sp, EF_SECTOR);
- move++;
- recruit = 0;
- if (sp->sct_own)
- wu(0, sp->sct_own, "Sector %s has been retaken!\n",
- xyas(sp->sct_x, sp->sct_y, sp->sct_own));
+ int n;
+ /* new owner gets to keep the mobility there */
+ oldmob = sp->sct_mobil;
+ /* che won, and sector converts. */
+ if (sp->sct_own == sp->sct_oldown)
+ sp->sct_oldown = 0;
+ else {
+ lost_and_found(EF_SECTOR, sp->sct_own, sp->sct_oldown,
+ 0, sp->sct_x, sp->sct_y);
+ takeover(sp, sp->sct_oldown);
+ }
+ sp->sct_mobil = oldmob;
+ civ += uw;
+ uw = 0;
+ n = civ / 20;
+ civ -= n;
+ if (civ > ITEM_MAX) {
+ uw = civ - ITEM_MAX;
+ civ = ITEM_MAX;
+ }
+ sp->sct_item[I_CIVIL] = civ;
+ sp->sct_item[I_UW] = uw;
+ sp->sct_item[I_MILIT] = n;
+ move++;
+ recruit = 0;
+ if (sp->sct_own)
+ wu(0, sp->sct_own, "Sector %s has been retaken!\n",
+ xyas(sp->sct_x, sp->sct_y, sp->sct_own));
}
if (recruit && che > 0) {
- /* loyalty drops during recruitment efforts */
- n = sp->sct_loyal;
- if (n < 30)
- n += (random() % 5) + 1;
- else if (n < 70)
- n += (random() % 10) + 4;
- if (n > 127)
- n = 127;
- sp->sct_loyal = n;
- if (sp->sct_oldown != sp->sct_own || n > 100) {
- n = civ * (random() % 3) / 200;
- n /= hap_fact(tnat,getnatp(sp->sct_oldown));
- if (n + che > CHE_MAX)
- n = CHE_MAX - che;
- che += n;
- civ -= n;
- putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
- }
- n = uw * (random() % 3) / 200;
- if (n + che > CHE_MAX)
- n = CHE_MAX - che;
- che += n;
- uw -= n;
- putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
+ /* loyalty drops during recruitment efforts */
+ n = sp->sct_loyal;
+ if (n < 30)
+ n += (random() % 5) + 1;
+ else if (n < 70)
+ n += (random() % 10) + 4;
+ if (n > 127)
+ n = 127;
+ sp->sct_loyal = n;
+ if (sp->sct_oldown != sp->sct_own || n > 100) {
+ n = civ * (random() % 3) / 200;
+ n /= hap_fact(tnat, getnatp(sp->sct_oldown));
+ if (n + che > CHE_MAX)
+ n = CHE_MAX - che;
+ che += n;
+ civ -= n;
+ sp->sct_item[I_CIVIL] = civ;
+ }
+ n = uw * (random() % 3) / 200;
+ if (n + che > CHE_MAX)
+ n = CHE_MAX - che;
+ che += n;
+ uw -= n;
+ sp->sct_item[I_UW] = uw;
}
- domove:
+domove:
if (move && che > 0) {
- struct sctstr *maybe_sp = 0;
- if (convert)
- min_mil = 999;
- else
- min_mil = mil;
- for (n=1; n<=6; n++) {
- nsp = getsectp(sp->sct_x+diroff[n][0],
- sp->sct_y+diroff[n][1]);
- if (dchr[nsp->sct_type].d_mcst == 0)
- continue;
- if (nsp->sct_own != target)
- continue;
- if ((val = getvar(V_CHE, (s_char *)nsp, EF_SECTOR)) > 0) {
- che_combo = val;
- if (get_che_cnum(che_combo) != target)
- continue;
- if (get_che_value(che_combo) + che > CHE_MAX)
- continue;
- }
- val = getvar(V_MILIT, (s_char *)nsp, EF_SECTOR);
- if (val >= min_mil)
- continue;
- maybe_sp = nsp;
- min_mil = val;
- }
- /*
- * if n <= 6, we found a sector owned by TARGET which
- * is a nice sector. Otherwise, we move to the first
- * one we find ("maybe_sp").
- */
- if (maybe_sp != 0) {
- che_combo = getvar(V_CHE, (s_char *)maybe_sp, EF_SECTOR);
- che += get_che_value(che_combo);
- set_che_value(che_combo, che);
- set_che_cnum(che_combo, target);
- putvar(V_CHE, (int) che_combo, (s_char *)maybe_sp, EF_SECTOR);
- che = 0;
- }
+ struct sctstr *nicest_sp = NULL;
+ if (convert)
+ min_mil = 999;
+ else
+ min_mil = mil;
+ /* search adjacent sectors for a nice one */
+ for (n = 1; n <= 6; n++) {
+ nsp = getsectp(sp->sct_x + diroff[n][0],
+ sp->sct_y + diroff[n][1]);
+ if (dchr[nsp->sct_type].d_mob0 < 0)
+ continue;
+ if (nsp->sct_own != target)
+ continue;
+ if (nsp->sct_che > 0) {
+ if (nsp->sct_che_target != target)
+ continue;
+ if (nsp->sct_che + che > CHE_MAX)
+ continue;
+ }
+ val = nsp->sct_item[I_MILIT];
+ /* don't give che more precise info than spy */
+ val = roundintby(val, 10);
+ /* inject a modicum of indeterminism; also
+ * avoids che preferring certain directions */
+ val += random() % 10 - 5;
+ if (val >= min_mil)
+ continue;
+ nicest_sp = nsp;
+ min_mil = val;
+ }
+ /* if we found a nice sector, go there */
+ if (nicest_sp) {
+ nicest_sp->sct_che += che;
+ nicest_sp->sct_che_target = target;
+ che = 0;
+ }
}
if (che > 0) {
- set_che_value(che_combo, che);
- set_che_cnum(che_combo, target);
- putvar(V_CHE, (int) che_combo, (s_char *)sp, EF_SECTOR);
- } else
- putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
+ sp->sct_che = che;
+ sp->sct_che_target = target;
+ } else {
+ sp->sct_che = 0;
+ sp->sct_che_target = 0;
+ }
if (mc > 0 || cc > 0) {
- /* don't tell who won just to be mean */
- wu(0, target,
- "Guerrilla warfare in %s\n",
- xyas(sp->sct_x, sp->sct_y, target));
- wu(0, target, " body count: troops: %d, rebels: %d\n", mc, cc);
- nreport(actor, N_FREEDOM_FIGHT, victim, 1);
+ wu(0, target,
+ "Guerrilla warfare in %s\n",
+ xyas(sp->sct_x, sp->sct_y, target));
+ if (sp->sct_own == target)
+ wu(0, target, " body count: troops: %d, rebels: %d\n", mc, cc);
+ else
+ wu(0, target, " rebels murder %d military\n", mc);
+ nreport(actor, N_FREEDOM_FIGHT, victim, 1);
}
+ if (sp->sct_own != victim)
+ wu(0, victim, "Partisans take over %s!\n",
+ xyas(sp->sct_x, sp->sct_y, victim));
}
-void
+static void
take_casualties(struct sctstr *sp, int mc)
{
- int orig_mil;
- int cantake;
- int nunits=0, each, deq;
- struct lndstr *lp;
- s_char *nxtitemp(struct nstr_item *np, int owner);
- struct nstr_item ni;
-
+ int orig_mil;
+ int cantake;
+ int nunits = 0, each, deq;
+ struct lndstr *lp;
+ struct nstr_item ni;
+
/* casualties come out of mil first */
- orig_mil = getvar(V_MILIT, (s_char *)sp, EF_SECTOR);
-
- if (mc <= orig_mil){
- putvar(V_MILIT, (orig_mil-mc), (s_char *)sp, EF_SECTOR);
+ orig_mil = sp->sct_item[I_MILIT];
+
+ if (mc <= orig_mil) {
+ sp->sct_item[I_MILIT] = orig_mil - mc;
return;
}
- putvar(V_MILIT, 0, (s_char *)sp, EF_SECTOR);
-
+ sp->sct_item[I_MILIT] = 0;
+
/* remaining casualites */
mc -= orig_mil;
-
+
/*
* Need to take total_casualties and divide
* them amongst the land units in the sector
* Do security troops first, then others.
* Try not to kill any unit.
*/
- snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
- while(NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
+ snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
+ while (NULL != (lp = nxtitemp(&ni))) {
+ if (lp->lnd_own != sp->sct_own)
+ continue;
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
+ continue;
nunits++;
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
nunits++;
}
-
- if (nunits==0)
+
+ if (nunits == 0)
return;
-
- each = (mc/nunits)+2;
-
+
+ each = (mc / nunits) + 2;
+
/* kill some security troops */
- snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
- while(NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
+ snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
+ while (NULL != (lp = nxtitemp(&ni))) {
+ if (lp->lnd_own != sp->sct_own)
+ continue;
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
+ continue;
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
continue;
-
- cantake = (((float)(lp->lnd_effic-40)/100.0)*
- (float)lnd_getmil(lp))*2;
- /* (float)lchr[lp->lnd_type].l_mil)*2;*/
-
- if (cantake >= each){
- /* deq = (((float)each/(float)(lchr[lp->lnd_type].l_mil*2))*/
- deq = (((float)each/(float)(lnd_getmil(lp)*2))
- *100.0);
- mc -= each;
- }else if (cantake > 0){
- deq = (((float)cantake/
- (float)(lnd_getmil(lp)*2)) * 100.0);
- /* (float)(lchr[lp->lnd_type].l_mil*2)) * 100.0);*/
- mc -= (((float)deq/100.0)*
- (float)lnd_getmil(lp))*2;
- /* (float)lchr[lp->lnd_type].l_mil)*2;*/
- }else
+
+ cantake = ((lp->lnd_effic - 40) / 100.0) * lp->lnd_item[I_MILIT];
+
+ if (cantake >= each) {
+ deq = ((double)each / lp->lnd_item[I_MILIT]) * 100.0;
+ mc -= 2 * each;
+ } else if (cantake > 0) {
+ deq = ((double)cantake / lp->lnd_item[I_MILIT]) * 100.0;
+ mc -= 2 * cantake;
+ } else
deq = 0;
-
+
lp->lnd_effic -= deq;
- lp->lnd_mobil -= deq/2;
- deq = (double)lchr[(int)lp->lnd_type].l_mil * (deq / 100.0);
+ lp->lnd_mobil -= deq / 2;
+ deq = lchr[(int)lp->lnd_type].l_item[I_MILIT] * (deq / 100.0);
lnd_submil(lp, deq);
- if (mc<=0) return;
+ if (mc <= 0)
+ return;
}
-
+
/* kill some normal troops */
- snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
- while(NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
+ snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
+ while (NULL != (lp = nxtitemp(&ni))) {
+ if (lp->lnd_own != sp->sct_own)
+ continue;
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
+ continue;
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
-
- cantake = (((float)(lp->lnd_effic-40)/100.0)*
- (float)lnd_getmil(lp));
-
- if (cantake >= each){
- deq = (((float)each/(float)(lnd_getmil(lp)*2))
- *100.0);
+
+ cantake = ((lp->lnd_effic - 40) / 100.0) * lp->lnd_item[I_MILIT];
+
+ if (cantake >= each) {
+ deq = ((double)each / lp->lnd_item[I_MILIT]) * 100.0;
mc -= each;
- }else if (cantake > 0){
- deq = (((float)cantake/(float)lnd_getmil(lp))
- * 100.0);
- mc -= (((float)deq/100.0)*
- (float)lnd_getmil(lp));
- }else
+ } else if (cantake > 0) {
+ deq = ((double)cantake / lp->lnd_item[I_MILIT]) * 100.0;
+ mc -= cantake;
+ } else
deq = 0;
+
lp->lnd_effic -= deq;
- lp->lnd_mobil -= deq/2;
- deq = (double)lchr[(int)lp->lnd_type].l_mil * (deq / 100.0);
+ lp->lnd_mobil -= deq / 2;
+ deq = lchr[(int)lp->lnd_type].l_item[I_MILIT] * (deq / 100.0);
lnd_submil(lp, deq);
- if (mc<=0) return;
+ if (mc <= 0)
+ return;
}
-
+
/* Hmm.. still some left.. kill off units now */
/* kill some normal troops */
- snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
- while(NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
+ snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
+ while (NULL != (lp = nxtitemp(&ni))) {
+ if (lp->lnd_own != sp->sct_own)
+ continue;
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
+ continue;
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
-
- mc -= (((float)lp->lnd_effic/100.0) *
- (float)lnd_getmil(lp));
- lp->lnd_effic = 0;
- lnd_submil(lp, 1000); /* Remove 'em all */
- wu(0,lp->lnd_own,"%s dies fighting guerrillas in %s\n",
- prland(lp),
- xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
- makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
- lp->lnd_own = 0;
- if (mc<=0) return;
+
+ mc -= (lp->lnd_effic / 100.0) * lp->lnd_item[I_MILIT];
+ lnd_dies_fighting_che(lp);
+ if (mc <= 0)
+ return;
}
-
+
/* Hmm.. still some left.. kill off units now */
/* kill some security troops */
- snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
- while(NULL != (lp = (struct lndstr *)nxtitemp(&ni, 0))){
+ snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
+ while (NULL != (lp = nxtitemp(&ni))) {
+ if (lp->lnd_own != sp->sct_own)
+ continue;
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
+ continue;
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
continue;
-
- mc -= (((float)lp->lnd_effic / 100.0) * (float)lnd_getmil(lp)) * 2;
- lp->lnd_effic = 0;
- lnd_submil(lp, 1000); /* Kill 'em all */
- wu(0, lp->lnd_own, "%s dies fighting guerrillas in %s\n",
- prland(lp),
- xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
- makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
- lp->lnd_own = 0;
- if (mc <= 0)
+
+ mc -= (lp->lnd_effic / 100.0) * lp->lnd_item[I_MILIT] * 2.0;
+ lnd_dies_fighting_che(lp);
+ if (mc <= 0)
return;
}
-
+
/* Hmm.. everyone dead.. too bad */
}
+
+static void
+lnd_dies_fighting_che(struct lndstr *lp)
+{
+ int i, j;
+ struct lndstr *clp;
+ struct plnstr *cpp;
+ struct nukstr *cnp;
+
+ lp->lnd_effic = 0;
+ lnd_submil(lp, 1000); /* Remove 'em all */
+ wu(0, lp->lnd_own, "%s dies fighting guerrillas in %s\n",
+ prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
+ makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
+ lp->lnd_own = 0;
+
+ /* Unload lp's land unit cargo */
+ for (i = lnd_first_on_land(lp); i >= 0; i = lnd_next_on_unit(i)) {
+ clp = getlandp(i);
+ if (CANT_HAPPEN(!clp))
+ continue;
+ lnd_carrier_change(clp, EF_LAND, clp->lnd_land, -1);
+ clp->lnd_land = -1;
+ }
+
+ /* Destroy lp's plane cargo */
+ for (i = pln_first_on_land(lp); i >= 0; i = pln_next_on_unit(i)) {
+ cpp = getplanep(i);
+ if (CANT_HAPPEN(!cpp))
+ continue;
+ pln_carrier_change(cpp, EF_LAND, cpp->pln_land, -1);
+ makelost(EF_PLANE, cpp->pln_own, i, cpp->pln_x, cpp->pln_y);
+ wu(0, cpp->pln_own, "%s lost!\n", prplane(cpp));
+ cpp->pln_own = 0;
+ cpp->pln_effic = 0;
+ cpp->pln_land = -1;
+
+ j = nuk_on_plane(cpp);
+ if (j >= 0) {
+ cnp = getnukep(j);
+ if (CANT_HAPPEN(!cnp))
+ continue;
+ nuk_carrier_change(cnp, EF_PLANE, cnp->nuk_plane, -1);
+ makelost(EF_NUKE, cnp->nuk_own, j, cnp->nuk_x, cnp->nuk_y);
+ wu(0, cnp->nuk_own, "%s lost!\n", prnuke(cnp));
+ cnp->nuk_own = 0;
+ cnp->nuk_effic = 0;
+ cnp->nuk_plane = -1;
+ }
+ }
+}