/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1997-2000
+ * Markus Armbruster, 2004-2011
*/
#include <config.h>
#include "lost.h"
#include "news.h"
#include "nsc.h"
+#include "nuke.h"
#include "path.h"
#include "plane.h"
#include "update.h"
static void take_casualties(struct sctstr *, int);
+static void lnd_dies_fighting_che(struct lndstr *);
void
revolt(struct sctstr *sp)
sp->sct_item[I_CIVIL] = civ;
if (che_uw > 0)
sp->sct_item[I_UW] = uw;
-#ifdef DEBUG
- logerror("(#%d) %d che fired up in %s",
- sp->sct_own, che, ownxy(sp));
-#endif
}
}
while (NULL != (lp = nxtitemp(&ni))) {
if (lp->lnd_own != sp->sct_own)
continue;
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
+ continue;
mil += lp->lnd_item[I_MILIT];
uw -= n;
sp->sct_item[I_UW] = uw;
}
- domove:
+domove:
if (move && che > 0) {
struct sctstr *nicest_sp = NULL;
if (convert)
if (sp->sct_own == target)
wu(0, target, " body count: troops: %d, rebels: %d\n", mc, cc);
else
- wu(0, target,
- " rebels murder %d military\n", mc);
+ wu(0, target, " rebels murder %d military\n", mc);
nreport(actor, N_FREEDOM_FIGHT, victim, 1);
}
if (sp->sct_own != victim)
while (NULL != (lp = nxtitemp(&ni))) {
if (lp->lnd_own != sp->sct_own)
continue;
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
+ continue;
nunits++;
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
nunits++;
while (NULL != (lp = nxtitemp(&ni))) {
if (lp->lnd_own != sp->sct_own)
continue;
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
+ continue;
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
continue;
while (NULL != (lp = nxtitemp(&ni))) {
if (lp->lnd_own != sp->sct_own)
continue;
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
+ continue;
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
while (NULL != (lp = nxtitemp(&ni))) {
if (lp->lnd_own != sp->sct_own)
continue;
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
+ continue;
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
mc -= (lp->lnd_effic / 100.0) * lp->lnd_item[I_MILIT];
- lp->lnd_effic = 0;
- lnd_submil(lp, 1000); /* Remove 'em all */
- wu(0, lp->lnd_own, "%s dies fighting guerrillas in %s\n",
- prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
- makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
- lp->lnd_own = 0;
+ lnd_dies_fighting_che(lp);
if (mc <= 0)
return;
}
while (NULL != (lp = nxtitemp(&ni))) {
if (lp->lnd_own != sp->sct_own)
continue;
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
+ continue;
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
continue;
mc -= (lp->lnd_effic / 100.0) * lp->lnd_item[I_MILIT] * 2.0;
- lp->lnd_effic = 0;
- lnd_submil(lp, 1000); /* Kill 'em all */
- wu(0, lp->lnd_own, "%s dies fighting guerrillas in %s\n",
- prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
- makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
- lp->lnd_own = 0;
+ lnd_dies_fighting_che(lp);
if (mc <= 0)
return;
}
/* Hmm.. everyone dead.. too bad */
}
+
+static void
+lnd_dies_fighting_che(struct lndstr *lp)
+{
+ int i, j;
+ struct lndstr *clp;
+ struct plnstr *cpp;
+ struct nukstr *cnp;
+
+ lp->lnd_effic = 0;
+ lnd_submil(lp, 1000); /* Remove 'em all */
+ wu(0, lp->lnd_own, "%s dies fighting guerrillas in %s\n",
+ prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
+ makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
+ lp->lnd_own = 0;
+
+ /* Unload lp's land unit cargo */
+ for (i = lnd_first_on_land(lp); i >= 0; i = lnd_next_on_unit(i)) {
+ clp = getlandp(i);
+ if (CANT_HAPPEN(!clp))
+ continue;
+ lnd_carrier_change(clp, EF_LAND, clp->lnd_land, -1);
+ clp->lnd_land = -1;
+ }
+
+ /* Destroy lp's plane cargo */
+ for (i = pln_first_on_land(lp); i >= 0; i = pln_next_on_unit(i)) {
+ cpp = getplanep(i);
+ if (CANT_HAPPEN(!cpp))
+ continue;
+ pln_carrier_change(cpp, EF_LAND, cpp->pln_land, -1);
+ makelost(EF_PLANE, cpp->pln_own, i, cpp->pln_x, cpp->pln_y);
+ wu(0, cpp->pln_own, "%s lost!\n", prplane(cpp));
+ cpp->pln_own = 0;
+ cpp->pln_effic = 0;
+ cpp->pln_land = -1;
+
+ j = nuk_on_plane(cpp);
+ if (j >= 0) {
+ cnp = getnukep(j);
+ if (CANT_HAPPEN(!cnp))
+ continue;
+ nuk_carrier_change(cnp, EF_PLANE, cnp->nuk_plane, -1);
+ makelost(EF_NUKE, cnp->nuk_own, j, cnp->nuk_x, cnp->nuk_y);
+ wu(0, cnp->nuk_own, "%s lost!\n", prnuke(cnp));
+ cnp->nuk_own = 0;
+ cnp->nuk_effic = 0;
+ cnp->nuk_plane = -1;
+ }
+ }
+}