/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
int leader;
signed char real_q;
/* defines for the real_q member */
-#define LEADER_VIRTUAL 0
-#define LEADER_REAL 1
-#define LEADER_WRONGSECT 2
+#define LEADER_VIRTUAL 0
+#define LEADER_REAL 1
+#define LEADER_WRONGSECT 2
coord x, y;
natid own;
unsigned maxmoves;
fe->num, cname(fe->own));
error = 1;
}
- if ((shp_check_nav(sectp, sp) == CN_LANDLOCKED) &&
+ if ((shp_check_nav(sectp, sp) == CN_LANDLOCKED) &&
(dchr[sectp->sct_type].d_nav == NAV_CANAL)) {
wu(0, fltp->own,
"Your ship #%d (%s) is too big to fit through the canal.\n",
sail_ship(natid cn)
{
struct shpstr *sp;
- struct fltheadstr *head = 0;
+ struct fltheadstr *head = NULL;
struct fltheadstr *fltp;
int n;
}
/* Free up the memory, 'cause I want to. */
- for (fltp = head; fltp != 0;) {
+ for (fltp = head; fltp;) {
struct fltelemstr *fe;
struct fltheadstr *saveh;
saveh = fltp->next;
- for (fe = fltp->head; fe != 0;) {
+ for (fe = fltp->head; fe;) {
struct fltelemstr *saveel;
saveel = fe->next;
free(fe);
sp = getshipp(fe->num);
mlp->chrp = (struct empobj_chr *)(mchr + sp->shp_type);
mlp->unit.ship = *sp;
+ ef_mark_fresh(EF_SHIP, &mlp->unit.ship);
mlp->mobil = fe->mobil;
emp_insque(&mlp->queue, list);
}