/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include "empobj.h"
#include "unit.h"
+struct fltelemstr {
+ int num;
+ int own;
+ double mobil, mobcost;
+ struct fltelemstr *next;
+};
+
+struct fltheadstr {
+ int leader;
+ signed char real_q;
+/* defines for the real_q member */
+#define LEADER_VIRTUAL 0
+#define LEADER_REAL 1
+#define LEADER_WRONGSECT 2
+ coord x, y;
+ natid own;
+ unsigned maxmoves;
+ struct fltelemstr *head;
+ struct fltheadstr *next;
+};
+
static void fltp_to_list(struct fltheadstr *, struct emp_qelem *);
static void
fltp->maxmoves = 1;
--fltp->maxmoves;
}
- shp_put(&ship_list, own);
+ unit_put(&ship_list, own);
getship(sp->shp_uid, &ship);
fltp->x = ship.shp_x;
fltp->y = ship.shp_y;