vec[I_UW] = maxpop;
*workp = (vec[I_CIVIL] * sctwork) / 100.0
+ (vec[I_MILIT] * 2 / 5.0) + vec[I_UW];
- *workp = roundavg((etu * (*workp)) / 100.0);
+ *workp = roundavg((etu * *workp) / 100.0);
buildeff_work = MIN((int)(*workp / 2), buildeff_work);
}