/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* Dave Pare, 1986
* Steve McClure, 1996
* Ron Koenderink, 2004
+ * Markus Armbruster, 2006
*/
#include <config.h>
-#include "misc.h"
-#include "plague.h"
-#include "sect.h"
-#include "nat.h"
-#include "ship.h"
-#include "news.h"
-#include "file.h"
-#include "product.h"
+#include <math.h>
+#include "budg.h"
#include "land.h"
-#include "xy.h"
-#include "nsc.h"
-#include "optlist.h"
+#include "lost.h"
+#include "news.h"
+#include "plague.h"
#include "player.h"
+#include "product.h"
+#include "ship.h"
#include "update.h"
-#include "common.h"
-#include "subs.h"
-#include "gen.h"
-#include "lost.h"
-#include "budg.h"
static void shiprepair(struct shpstr *, struct natstr *, int *, int);
static void upd_ship(struct shpstr *, int, struct natstr *, int *, int);
+static int feed_ship(struct shpstr *, int);
int
prod_ship(int etus, int natnum, int *bp, int build)
int dep;
int n;
int mult;
- int needed;
int cost;
int eff;
mp = &mchr[(int)sp->shp_type];
if (build == 1) {
- if (np->nat_priorities[PRI_SBUILD] == 0 || np->nat_money < 0)
- return;
- shiprepair(sp, np, bp, etus);
+ if (!sp->shp_off && np->nat_money >= 0)
+ shiprepair(sp, np, bp, etus);
+ if (!player->simulation)
+ sp->shp_off = 0;
} else {
mult = 1;
if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85)
mult = 2;
cost = -(mult * etus * MIN(0.0, money_ship * mp->m_cost));
- if ((np->nat_priorities[PRI_SMAINT] == 0 || np->nat_money < cost)
- && !player->simulation) {
+ if (np->nat_money < cost && !player->simulation) {
if ((eff = sp->shp_effic - etus / 5) < SHIP_MINEFF) {
wu(0, sp->shp_own,
"%s lost to lack of maintenance\n", prship(sp));
sectp = getsectp(sp->shp_x, sp->shp_y);
/* produce oil */
- if ((mp->m_flags & M_OIL) && sectp->sct_type == SCT_WATER) {
- product = &pchr[P_OIL];
+ if (np->nat_money > 0
+ && (mp->m_flags & M_OIL) && sectp->sct_type == SCT_WATER) {
+ product = &pchr[dchr[SCT_OIL].d_prd];
oil_gained = roundavg(total_work(100, etus,
sp->shp_item[I_CIVIL],
sp->shp_item[I_MILIT],
sp->shp_item[I_UW],
ITEM_MAX)
- * (double)sp->shp_effic / 100.0
- * (double)sectp->sct_oil / 100.0
- * prod_eff(product, sp->shp_tech));
+ * sp->shp_effic / 100.0
+ * sectp->sct_oil / 100.0
+ * prod_eff(SCT_OIL, sp->shp_tech));
max_oil = mp->m_item[I_OIL];
if (sp->shp_item[I_OIL] + oil_gained > max_oil)
oil_gained = max_oil - sp->shp_item[I_OIL];
sp->shp_item[I_OIL] += oil_gained;
}
/* produce fish */
- if ((mp->m_flags & M_FOOD) && sectp->sct_type == SCT_WATER) {
- product = &pchr[P_FOOD];
+ if (np->nat_money > 0
+ && (mp->m_flags & M_FOOD) && sectp->sct_type == SCT_WATER) {
sp->shp_item[I_FOOD]
+= roundavg(total_work(100, etus,
sp->shp_item[I_CIVIL],
ITEM_MAX)
* sp->shp_effic / 100.0
* sectp->sct_fertil / 100.0
- * prod_eff(product, sp->shp_tech));
+ * prod_eff(SCT_AGRI, sp->shp_tech));
}
/* feed */
- if ((n = feed_ship(sp, etus, &needed, 1)) > 0) {
+ if ((n = feed_ship(sp, etus)) > 0) {
wu(0, sp->shp_own, "%d starved on %s\n", n, prship(sp));
if (n > 10)
nreport(sp->shp_own, N_DIE_FAMINE, 0, 1);
/*
* returns the number who starved, if any.
*/
-int
-feed_ship(struct shpstr *sp, int etus, int *needed, int doit)
+static int
+feed_ship(struct shpstr *sp, int etus)
{
- double food_eaten, land_eaten;
- int ifood_eaten;
- int can_eat, need;
- int total_people;
- int to_starve;
- int starved;
+ int needed, take;
+ double give;
struct nstr_item ni;
struct lndstr *lp;
if (opt_NOFOOD)
- return 0; /* no food no work to do */
-
- total_people
- = sp->shp_item[I_CIVIL] + sp->shp_item[I_MILIT] + sp->shp_item[I_UW];
- food_eaten = etus * eatrate * total_people;
- ifood_eaten = (int)food_eaten;
- if (food_eaten - ifood_eaten > 0)
- ifood_eaten++;
- starved = 0;
- *needed = 0;
- if (!player->simulation && ifood_eaten > sp->shp_item[I_FOOD])
- sp->shp_item[I_FOOD]
- += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
- I_FOOD, ifood_eaten - sp->shp_item[I_FOOD]);
-
-/* doit - only steal food from land units during the update */
- if (ifood_eaten > sp->shp_item[I_FOOD] && sp->shp_nland > 0 && doit) {
+ return 0;
+
+ needed = (int)ceil(food_needed(sp->shp_item, etus));
+
+ /* scrounge */
+ if (needed > sp->shp_item[I_FOOD])
+ sp->shp_item[I_FOOD] += supply_commod(sp->shp_own,
+ sp->shp_x, sp->shp_y, I_FOOD,
+ needed - sp->shp_item[I_FOOD]);
+ if (needed > sp->shp_item[I_FOOD]) {
+ /* take from embarked land units, but don't starve them */
snxtitem_all(&ni, EF_LAND);
- while ((lp = nxtitemp(&ni)) && ifood_eaten > sp->shp_item[I_FOOD]) {
+ while ((lp = nxtitemp(&ni)) && needed > sp->shp_item[I_FOOD]) {
if (lp->lnd_ship != sp->shp_uid)
continue;
- need = ifood_eaten - sp->shp_item[I_FOOD];
- land_eaten = etus * eatrate * lp->lnd_item[I_MILIT];
- if (lp->lnd_item[I_FOOD] - need > land_eaten) {
- sp->shp_item[I_FOOD] += need;
- lp->lnd_item[I_FOOD] -= need;
- } else if (lp->lnd_item[I_FOOD] - land_eaten > 0) {
- sp->shp_item[I_FOOD] += lp->lnd_item[I_FOOD] - land_eaten;
- lp->lnd_item[I_FOOD] -= lp->lnd_item[I_FOOD] - land_eaten;
- }
+ give = lp->lnd_item[I_FOOD] - food_needed(lp->lnd_item, etus);
+ if (give < 1.0)
+ continue;
+ take = MIN((int)give, needed - sp->shp_item[I_FOOD]);
+ sp->shp_item[I_FOOD] += take;
+ lp->lnd_item[I_FOOD] -= take;
}
}
- if (ifood_eaten > sp->shp_item[I_FOOD]) {
- *needed = ifood_eaten - sp->shp_item[I_FOOD];
- can_eat = sp->shp_item[I_FOOD] / (etus * eatrate);
- /* only want to starve off at most 1/2 the populace. */
- if (can_eat < total_people / 2)
- can_eat = total_people / 2;
-
- to_starve = total_people - can_eat;
- while (to_starve && sp->shp_item[I_UW]) {
- to_starve--;
- starved++;
- sp->shp_item[I_UW]--;
- }
- while (to_starve && sp->shp_item[I_CIVIL]) {
- to_starve--;
- starved++;
- sp->shp_item[I_CIVIL]--;
- }
- while (to_starve && sp->shp_item[I_MILIT]) {
- to_starve--;
- starved++;
- sp->shp_item[I_MILIT]--;
- }
-
- sp->shp_item[I_FOOD] = 0;
- } else {
- sp->shp_item[I_FOOD] -= (int)food_eaten;
- }
- return starved;
+ return feed_people(sp->shp_item, etus);
}