]> git.pond.sub.org Git - empserver/blobdiff - src/lib/update/ship.c
Update copyright notice.
[empserver] / src / lib / update / ship.c
index 3456c7cc9026f9647fd5cc63350be84c2f31c8e7..a5e6e1ad318c258732b97d08717087219ba45e9e 100644 (file)
@@ -1,6 +1,6 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *  Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
  *                           Ken Stevens, Steve McClure
  *
  *  This program is free software; you can redistribute it and/or modify
@@ -57,9 +57,9 @@
 #define MIN(x,y)        ((x) > (y) ? (y) : (x))
 #endif
 
-static int shiprepair(register struct shpstr *, int *, struct natstr *,
+static int shiprepair(register struct shpstr *, struct natstr *,
                      int *, int);
-static void upd_ship(register struct shpstr *, int, register int,
+static void upd_ship(register struct shpstr *, register int,
                     struct natstr *, int *, int);
 
 int
@@ -90,7 +90,7 @@ prod_ship(int etus, int natnum, int *bp, int build)
            bp_clear_cachepath();
            bp_enable_cachepath();
        }
-       upd_ship(sp, n, etus, np, bp, build);
+       upd_ship(sp, etus, np, bp, build);
        if (build && !player->simulation)       /* make sure to only autonav once */
            nav_ship(sp);       /* autonav the ship */
        sea_money[sp->shp_own] += np->nat_money - start_money;
@@ -110,14 +110,13 @@ prod_ship(int etus, int natnum, int *bp, int build)
 }
 
 static void
-upd_ship(register struct shpstr *sp, int shipno, register int etus,
+upd_ship(register struct shpstr *sp, register int etus,
         struct natstr *np, int *bp, int build)
               /* build = 1, maintain = 0 */
 {
     struct sctstr *sectp;
     struct mchrstr *mp;
-    int vec[I_MAX + 1];
-    int cvec[I_MAX + 1];
+    u_short pstage, ptime;
     int oil_gained;
     int max_oil;
     int max_food;
@@ -130,12 +129,10 @@ upd_ship(register struct shpstr *sp, int shipno, register int etus,
     int eff;
 
     mp = &mchr[(int)sp->shp_type];
-    getvec(VT_ITEM, vec, (s_char *)sp, EF_SHIP);
     if (build == 1) {
        if (np->nat_priorities[PRI_SBUILD] == 0 || np->nat_money < 0)
            return;
-       if (sp->shp_effic < SHIP_MINEFF ||
-           !shiprepair(sp, vec, np, bp, etus)) {
+       if (sp->shp_effic < SHIP_MINEFF || !shiprepair(sp, np, bp, etus)) {
            makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x,
                     sp->shp_y);
            sp->shp_own = 0;
@@ -146,8 +143,8 @@ upd_ship(register struct shpstr *sp, int shipno, register int etus,
        if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85)
            mult = 2;
        cost = -(mult * etus * dmin(0.0, money_ship * mp->m_cost));
-       if ((np->nat_priorities[PRI_SMAINT] == 0 ||
-            np->nat_money < cost) && !player->simulation) {
+       if ((np->nat_priorities[PRI_SMAINT] == 0 || np->nat_money < cost)
+           && !player->simulation) {
            if ((eff = sp->shp_effic - etus / 5) < SHIP_MINEFF) {
                wu(0, sp->shp_own,
                   "%s lost to lack of maintenance\n", prship(sp));
@@ -164,49 +161,57 @@ upd_ship(register struct shpstr *sp, int shipno, register int etus,
            np->nat_money -= cost;
        }
 
-       sectp = getsectp(sp->shp_x, sp->shp_y);
-       if (((mp->m_flags & M_OIL) && (sectp->sct_type == SCT_WATER))
-           && !player->simulation) {
-           /*
-            * take care of oil production
-            */
-           oil_gained = roundavg((vec[I_CIVIL] * etus / 10000.0)
-                                 * sectp->sct_oil);
-           vec[I_OIL] += oil_gained;
-           max_oil = vl_find(V_OIL, mp->m_vtype, mp->m_vamt, mp->m_nv);
-           if (vec[I_OIL] > max_oil)
-               vec[I_OIL] = max_oil;
-           product = &pchr[P_OIL];
-           if (product->p_nrdep != 0 && oil_gained > 0) {
-               resource = ((s_char *)sectp) + product->p_nrndx;
-               *resource -= roundavg(oil_gained *
-                                     product->p_nrdep / 100.0);
-           }
-       }
-       if (((mp->m_flags & M_FOOD) && (sectp->sct_type == SCT_WATER))
-           && !player->simulation) {
-           sectp = getsectp(sp->shp_x, sp->shp_y);
-           vec[I_FOOD] += ((vec[I_CIVIL] * etus) / 1000.0)
-               * sectp->sct_fertil;
-       }
-/* Military costs are now part of regular military costs, not ship costs */
-/*             np->nat_money += (int) (etus * vec[I_MILIT] * money_mil);*/
        if (!player->simulation) {
-           if ((n = feed_ship(sp, vec, etus, &needed, 1)) > 0) {
+           sectp = getsectp(sp->shp_x, sp->shp_y);
+
+           if ((mp->m_flags & M_OIL) && sectp->sct_type == SCT_WATER) {
+               /*
+                * take care of oil production
+                */
+               product = &pchr[P_OIL];
+               oil_gained = roundavg(total_work(100, etus,
+                                                sp->shp_item[I_CIVIL],
+                                                sp->shp_item[I_MILIT],
+                                                sp->shp_item[I_UW])
+                                     * (double)sp->shp_effic / 100.0
+                                     * (double)sectp->sct_oil / 100.0
+                                     * prod_eff(product, sp->shp_tech));
+               max_oil = mp->m_item[I_OIL];
+               if (sp->shp_item[I_OIL] + oil_gained > max_oil)
+                   oil_gained = max_oil - sp->shp_item[I_OIL];
+               sp->shp_item[I_OIL] += oil_gained;
+               if (product->p_nrdep != 0 && oil_gained > 0) {
+                   resource = ((s_char *)sectp) + product->p_nrndx;
+                   *resource -= roundavg(oil_gained *
+                                         product->p_nrdep / 100.0);
+               }
+           }
+           if ((mp->m_flags & M_FOOD) && sectp->sct_type == SCT_WATER) {
+               product = &pchr[P_FOOD];
+               sp->shp_item[I_FOOD] += roundavg(total_work(100, etus,
+                                                           sp->shp_item[I_CIVIL],
+                                                           sp->shp_item[I_MILIT],
+                                                           sp->shp_item[I_UW])
+                                                * (double)sp->shp_effic / 100.0
+                                                * (double)sectp->sct_fertil / 100.0
+                                                * prod_eff(product, sp->shp_tech));
+           }
+           if ((n = feed_ship(sp, etus, &needed, 1)) > 0) {
                wu(0, sp->shp_own, "%d starved on %s\n", n, prship(sp));
                if (n > 10)
                    nreport(sp->shp_own, N_DIE_FAMINE, 0, 1);
            }
-           max_food = vl_find(V_FOOD, mp->m_vtype, mp->m_vamt, mp->m_nv);
-           if (vec[I_FOOD] > max_food)
-               vec[I_FOOD] = max_food;
+           max_food = mp->m_item[I_FOOD];
+           if (sp->shp_item[I_FOOD] > max_food)
+               sp->shp_item[I_FOOD] = max_food;
            /*
             * do plague stuff.  plague can't break out on ships,
             * but it can still kill people.
             */
-           getvec(VT_COND, cvec, (s_char *)sp, EF_SHIP);
-           if (cvec[C_PSTAGE] > 0) {
-               n = plague_people(np, vec, cvec, etus);
+           pstage = sp->shp_pstage;
+           ptime = sp->shp_ptime;
+           if (pstage != PLG_HEALTHY) {
+               n = plague_people(np, sp->shp_item, &pstage, &ptime, etus);
                switch (n) {
                case PLG_DYING:
                    wu(0, sp->shp_own,
@@ -218,9 +223,9 @@ upd_ship(register struct shpstr *sp, int shipno, register int etus,
                    break;
                case PLG_INCUBATE:
                    /* Are we still incubating? */
-                   if (n == cvec[C_PSTAGE]) {
+                   if (n == pstage) {
                        /* Yes. Will it turn "infectious" next time? */
-                       if (cvec[C_PTIME] <= etus) {
+                       if (ptime <= etus) {
                            /* Yes.  Report an outbreak. */
                            wu(0, sp->shp_own,
                               "Outbreak of PLAGUE on %s!\n", prship(sp));
@@ -234,9 +239,9 @@ upd_ship(register struct shpstr *sp, int shipno, register int etus,
                    break;
                case PLG_EXPOSED:
                    /* Has the plague moved to "incubation" yet? */
-                   if (n != cvec[C_PSTAGE]) {
+                   if (n != pstage) {
                        /* Yes. Will it turn "infectious" next time? */
-                       if (cvec[C_PTIME] <= etus) {
+                       if (ptime <= etus) {
                            /* Yes.  Report an outbreak. */
                            wu(0, sp->shp_own,
                               "Outbreak of PLAGUE on %s!\n", prship(sp));
@@ -248,10 +253,10 @@ upd_ship(register struct shpstr *sp, int shipno, register int etus,
                    break;
                }
 
-               putvec(VT_COND, cvec, (s_char *)sp, EF_SHIP);
+               sp->shp_pstage = pstage;
+               sp->shp_ptime = ptime;
            }
-           putvec(VT_ITEM, vec, (s_char *)sp, EF_SHIP);
-           pops[sp->shp_own] += vec[I_CIVIL];
+           pops[sp->shp_own] += sp->shp_item[I_CIVIL];
        }
     }
 }
@@ -262,7 +267,7 @@ upd_ship(register struct shpstr *sp, int shipno, register int etus,
  * 8 * 8 * $40 = $2560!
  */
 static int
-shiprepair(register struct shpstr *ship, int *vec, struct natstr *np,
+shiprepair(register struct shpstr *ship, struct natstr *np,
           int *bp, int etus)
 {
     register int delta;
@@ -275,7 +280,6 @@ shiprepair(register struct shpstr *ship, int *vec, struct natstr *np,
     int avail;
     int w_p_eff;
     int mult;
-    int svec[I_MAX + 1];
     int mvec[I_MAX + 1];
     int rel;
 
@@ -292,9 +296,9 @@ shiprepair(register struct shpstr *ship, int *vec, struct natstr *np,
     wf = 0;
     /* only military can work on a military boat */
     if (ship->shp_glim > 0)
-       wf = etus * vec[I_MILIT] / 2;
+       wf = etus * ship->shp_item[I_MILIT] / 2;
     else
-       wf = etus * (vec[I_CIVIL] / 2 + vec[I_MILIT] / 5);
+       wf = etus * (ship->shp_item[I_CIVIL] / 2 + ship->shp_item[I_MILIT] / 5);
 
     if (sp->sct_type != SCT_HARBR) {
        wf /= 3;
@@ -306,48 +310,11 @@ shiprepair(register struct shpstr *ship, int *vec, struct natstr *np,
            avail = wf + gt_bg_nmbr(bp, sp, I_MAX + 1) * 100;
     }
 
-    w_p_eff = 20 + (mp->m_lcm + 2 * mp->m_hcm);
-
-    if (sp->sct_type != SCT_HARBR) {
-       int abs_max, amt;
-
-       if (ship->shp_glim > 0) {
-           abs_max = vl_find(V_MILIT, mp->m_vtype,
-                             mp->m_vamt, (int)mp->m_nv);
-           amt = vec[I_MILIT];
-       } else {
-           abs_max = vl_find(V_CIVIL, mp->m_vtype,
-                             mp->m_vamt, (int)mp->m_nv);
-           amt = vec[I_CIVIL];
-           if (abs_max == 0) {
-               abs_max = vl_find(V_MILIT, mp->m_vtype, mp->m_vamt,
-                                 (int)mp->m_nv);
-               amt = vec[I_MILIT];
-           }
-       }
-
-       if (abs_max == 0) {
-           logerror("Abs max of 0 for ship %d\n", ship->shp_uid);
-           abs_max = 1;
-       }
-       avail -= (etus * (100 - ((amt * 100) / abs_max))) / 7;
-       /* think of it as entropy in action */
-    }
-
-    if (avail <= 0) {
-       if (!player->simulation) {
-           if (opt_SHIP_DECAY) {
-               ship->shp_effic += avail / w_p_eff;
-           }
-           return 1;
-       }
-    }
+    w_p_eff = SHP_BLD_WORK(mp->m_lcm, mp->m_hcm);
 
     if ((sp->sct_off) && (sp->sct_own == ship->shp_own))
        return 1;
 
-    getvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
-
     mult = 1;
     if (np->nat_level[NAT_TLEV] < ship->shp_tech * 0.85)
        mult = 2;
@@ -429,100 +396,79 @@ shiprepair(register struct shpstr *ship, int *vec, struct natstr *np,
  * returns the number who starved, if any.
  */
 int
-feed_ship(struct shpstr *sp, register int *vec, int etus, int *needed,
-         int doit)
+feed_ship(struct shpstr *sp, int etus, int *needed, int doit)
 {
     double food_eaten, land_eaten;
-    double people_left;
     int ifood_eaten;
     int can_eat, need;
     int total_people;
     int to_starve;
-    int starved, lvec[I_MAX + 1];
+    int starved;
     struct nstr_item ni;
     struct lndstr *lp;
 
     if (opt_NOFOOD)
        return 0;               /* no food no work to do */
 
-    food_eaten =
-       (etus * eatrate) * (vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW]);
+    total_people
+       = sp->shp_item[I_CIVIL] + sp->shp_item[I_MILIT] + sp->shp_item[I_UW];
+    food_eaten = etus * eatrate * total_people;
     ifood_eaten = (int)food_eaten;
-    if ((food_eaten - ifood_eaten) > 0)
+    if (food_eaten - ifood_eaten > 0)
        ifood_eaten++;
     starved = 0;
     *needed = 0;
-    if (!player->simulation && food_eaten > vec[I_FOOD])
-       vec[I_FOOD] += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
-                                    I_FOOD, (ifood_eaten - vec[I_FOOD]));
+    if (!player->simulation && ifood_eaten > sp->shp_item[I_FOOD])
+       sp->shp_item[I_FOOD]
+           += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
+                            I_FOOD, ifood_eaten - sp->shp_item[I_FOOD]);
 
-    if (food_eaten > vec[I_FOOD]) {
 /* doit - only steal food from land units during the update */
-       if (sp->shp_nland > 0 && doit) {
-           snxtitem_all(&ni, EF_LAND);
-           while ((lp = (struct lndstr *)nxtitemp(&ni, 0)) &&
-                  (food_eaten > vec[I_FOOD])) {
-               if (lp->lnd_ship != sp->shp_uid)
-                   continue;
-               need = ifood_eaten - vec[I_FOOD];
-               getvec(VT_ITEM, lvec, (s_char *)lp, EF_LAND);
-               land_eaten = (etus * eatrate) * (double)lnd_getmil(lp);
-               if (lvec[I_FOOD] - need > land_eaten) {
-                   vec[I_FOOD] += need;
-                   lvec[I_FOOD] -= need;
-               } else if ((lvec[I_FOOD] - land_eaten) > 0) {
-                   vec[I_FOOD] += (lvec[I_FOOD] - land_eaten);
-                   lvec[I_FOOD] -= (lvec[I_FOOD] - land_eaten);
-               }
-               putvec(VT_ITEM, lvec, (s_char *)lp, EF_LAND);
+    if (ifood_eaten > sp->shp_item[I_FOOD] && sp->shp_nland > 0 && doit) {
+       snxtitem_all(&ni, EF_LAND);
+       while ((lp = (struct lndstr *)nxtitemp(&ni, 0)) &&
+              ifood_eaten > sp->shp_item[I_FOOD]) {
+           if (lp->lnd_ship != sp->shp_uid)
+               continue;
+           need = ifood_eaten - sp->shp_item[I_FOOD];
+           land_eaten = etus * eatrate * lnd_getmil(lp);
+           if (lp->lnd_item[I_FOOD] - need > land_eaten) {
+               sp->shp_item[I_FOOD] += need;
+               lp->lnd_item[I_FOOD] -= need;
+           } else if (lp->lnd_item[I_FOOD] - land_eaten > 0) {
+               sp->shp_item[I_FOOD] += lp->lnd_item[I_FOOD] - land_eaten;
+               lp->lnd_item[I_FOOD] -= lp->lnd_item[I_FOOD] - land_eaten;
            }
        }
     }
 
-    if (food_eaten > vec[I_FOOD]) {
-       *needed = food_eaten - vec[I_FOOD];
-       if (*needed < (food_eaten - vec[I_FOOD]))
-           (*needed)++;
-       if (opt_NEW_STARVE) {
-           can_eat = (vec[I_FOOD] / (etus * eatrate));
-           total_people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
-
-           /* only want to starve off at most 1/2 the populace. */
-           if (can_eat < (total_people / 2))
-               can_eat = total_people / 2;
-
-           to_starve = total_people - can_eat;
-           while (to_starve && vec[I_UW]) {
-               to_starve--;
-               starved++;
-               vec[I_UW]--;
-           }
-           while (to_starve && vec[I_CIVIL]) {
-               to_starve--;
-               starved++;
-               vec[I_CIVIL]--;
-           }
-           while (to_starve && vec[I_MILIT]) {
-               to_starve--;
-               starved++;
-               vec[I_MILIT]--;
-           }
-
-           vec[I_FOOD] = 0;
-       } else {                /* ! opt_NEW_STARVE */
-           people_left = (vec[I_FOOD] + 0.01) / (food_eaten + 0.01);
-           starved = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
-           /* only want to starve off at most 1/2 the populace. */
-           if (people_left < 0.5)
-               people_left = 0.5;
-           vec[I_CIVIL] = (int)(vec[I_CIVIL] * people_left);
-           vec[I_MILIT] = (int)(vec[I_MILIT] * people_left);
-           vec[I_UW] = (int)(vec[I_UW] * people_left);
-           starved -= vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
-           vec[I_FOOD] = 0;
+    if (ifood_eaten > sp->shp_item[I_FOOD]) {
+       *needed = ifood_eaten - sp->shp_item[I_FOOD];
+       can_eat = sp->shp_item[I_FOOD] / (etus * eatrate);
+       /* only want to starve off at most 1/2 the populace. */
+       if (can_eat < total_people / 2)
+           can_eat = total_people / 2;
+
+       to_starve = total_people - can_eat;
+       while (to_starve && sp->shp_item[I_UW]) {
+           to_starve--;
+           starved++;
+           sp->shp_item[I_UW]--;
+       }
+       while (to_starve && sp->shp_item[I_CIVIL]) {
+           to_starve--;
+           starved++;
+           sp->shp_item[I_CIVIL]--;
        }
+       while (to_starve && sp->shp_item[I_MILIT]) {
+           to_starve--;
+           starved++;
+           sp->shp_item[I_MILIT]--;
+       }
+
+       sp->shp_item[I_FOOD] = 0;
     } else {
-       vec[I_FOOD] -= (int)food_eaten;
+       sp->shp_item[I_FOOD] -= (int)food_eaten;
     }
     return starved;
 }