]> git.pond.sub.org Git - empserver/blobdiff - src/lib/update/ship.c
Update copyright notice.
[empserver] / src / lib / update / ship.c
index e9e303dcc775bada92ac9c6a0fc229477f61fa7e..a5e6e1ad318c258732b97d08717087219ba45e9e 100644 (file)
@@ -1,6 +1,6 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *  Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
  *                           Ken Stevens, Steve McClure
  *
  *  This program is free software; you can redistribute it and/or modify
@@ -116,7 +116,6 @@ upd_ship(register struct shpstr *sp, register int etus,
 {
     struct sctstr *sectp;
     struct mchrstr *mp;
-    int vec[I_MAX + 1];
     u_short pstage, ptime;
     int oil_gained;
     int max_oil;
@@ -163,20 +162,24 @@ upd_ship(register struct shpstr *sp, register int etus,
        }
 
        if (!player->simulation) {
-           getvec(VT_ITEM, vec, (s_char *)sp, EF_SHIP);
            sectp = getsectp(sp->shp_x, sp->shp_y);
 
            if ((mp->m_flags & M_OIL) && sectp->sct_type == SCT_WATER) {
                /*
                 * take care of oil production
                 */
-               oil_gained = roundavg((vec[I_CIVIL] * etus / 10000.0)
-                                     * sectp->sct_oil);
-               vec[I_OIL] += oil_gained;
-               max_oil = vl_find(V_OIL, mp->m_vtype, mp->m_vamt, mp->m_nv);
-               if (vec[I_OIL] > max_oil)
-                   vec[I_OIL] = max_oil;
                product = &pchr[P_OIL];
+               oil_gained = roundavg(total_work(100, etus,
+                                                sp->shp_item[I_CIVIL],
+                                                sp->shp_item[I_MILIT],
+                                                sp->shp_item[I_UW])
+                                     * (double)sp->shp_effic / 100.0
+                                     * (double)sectp->sct_oil / 100.0
+                                     * prod_eff(product, sp->shp_tech));
+               max_oil = mp->m_item[I_OIL];
+               if (sp->shp_item[I_OIL] + oil_gained > max_oil)
+                   oil_gained = max_oil - sp->shp_item[I_OIL];
+               sp->shp_item[I_OIL] += oil_gained;
                if (product->p_nrdep != 0 && oil_gained > 0) {
                    resource = ((s_char *)sectp) + product->p_nrndx;
                    *resource -= roundavg(oil_gained *
@@ -184,17 +187,23 @@ upd_ship(register struct shpstr *sp, register int etus,
                }
            }
            if ((mp->m_flags & M_FOOD) && sectp->sct_type == SCT_WATER) {
-               vec[I_FOOD] += ((vec[I_CIVIL] * etus) / 1000.0)
-                   * sectp->sct_fertil;
+               product = &pchr[P_FOOD];
+               sp->shp_item[I_FOOD] += roundavg(total_work(100, etus,
+                                                           sp->shp_item[I_CIVIL],
+                                                           sp->shp_item[I_MILIT],
+                                                           sp->shp_item[I_UW])
+                                                * (double)sp->shp_effic / 100.0
+                                                * (double)sectp->sct_fertil / 100.0
+                                                * prod_eff(product, sp->shp_tech));
            }
-           if ((n = feed_ship(sp, vec, etus, &needed, 1)) > 0) {
+           if ((n = feed_ship(sp, etus, &needed, 1)) > 0) {
                wu(0, sp->shp_own, "%d starved on %s\n", n, prship(sp));
                if (n > 10)
                    nreport(sp->shp_own, N_DIE_FAMINE, 0, 1);
            }
-           max_food = vl_find(V_FOOD, mp->m_vtype, mp->m_vamt, mp->m_nv);
-           if (vec[I_FOOD] > max_food)
-               vec[I_FOOD] = max_food;
+           max_food = mp->m_item[I_FOOD];
+           if (sp->shp_item[I_FOOD] > max_food)
+               sp->shp_item[I_FOOD] = max_food;
            /*
             * do plague stuff.  plague can't break out on ships,
             * but it can still kill people.
@@ -202,7 +211,7 @@ upd_ship(register struct shpstr *sp, register int etus,
            pstage = sp->shp_pstage;
            ptime = sp->shp_ptime;
            if (pstage != PLG_HEALTHY) {
-               n = plague_people(np, vec, &pstage, &ptime, etus);
+               n = plague_people(np, sp->shp_item, &pstage, &ptime, etus);
                switch (n) {
                case PLG_DYING:
                    wu(0, sp->shp_own,
@@ -247,8 +256,7 @@ upd_ship(register struct shpstr *sp, register int etus,
                sp->shp_pstage = pstage;
                sp->shp_ptime = ptime;
            }
-           putvec(VT_ITEM, vec, (s_char *)sp, EF_SHIP);
-           pops[sp->shp_own] += vec[I_CIVIL];
+           pops[sp->shp_own] += sp->shp_item[I_CIVIL];
        }
     }
 }
@@ -302,42 +310,7 @@ shiprepair(register struct shpstr *ship, struct natstr *np,
            avail = wf + gt_bg_nmbr(bp, sp, I_MAX + 1) * 100;
     }
 
-    w_p_eff = 20 + (mp->m_lcm + 2 * mp->m_hcm);
-
-    if (sp->sct_type != SCT_HARBR) {
-       int abs_max, amt;
-
-       if (ship->shp_glim > 0) {
-           abs_max = vl_find(V_MILIT, mp->m_vtype,
-                             mp->m_vamt, (int)mp->m_nv);
-           amt = ship->shp_item[I_MILIT];
-       } else {
-           abs_max = vl_find(V_CIVIL, mp->m_vtype,
-                             mp->m_vamt, (int)mp->m_nv);
-           amt = ship->shp_item[I_CIVIL];
-           if (abs_max == 0) {
-               abs_max = vl_find(V_MILIT, mp->m_vtype, mp->m_vamt,
-                                 (int)mp->m_nv);
-               amt = ship->shp_item[I_MILIT];
-           }
-       }
-
-       if (abs_max == 0) {
-           logerror("Abs max of 0 for ship %d\n", ship->shp_uid);
-           abs_max = 1;
-       }
-       avail -= (etus * (100 - ((amt * 100) / abs_max))) / 7;
-       /* think of it as entropy in action */
-    }
-
-    if (avail <= 0) {
-       if (!player->simulation) {
-           if (opt_SHIP_DECAY) {
-               ship->shp_effic += avail / w_p_eff;
-           }
-           return 1;
-       }
-    }
+    w_p_eff = SHP_BLD_WORK(mp->m_lcm, mp->m_hcm);
 
     if ((sp->sct_off) && (sp->sct_own == ship->shp_own))
        return 1;
@@ -423,8 +396,7 @@ shiprepair(register struct shpstr *ship, struct natstr *np,
  * returns the number who starved, if any.
  */
 int
-feed_ship(struct shpstr *sp, register int *vec, int etus, int *needed,
-         int doit)
+feed_ship(struct shpstr *sp, int etus, int *needed, int doit)
 {
     double food_eaten, land_eaten;
     int ifood_eaten;
@@ -438,63 +410,65 @@ feed_ship(struct shpstr *sp, register int *vec, int etus, int *needed,
     if (opt_NOFOOD)
        return 0;               /* no food no work to do */
 
-    total_people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
+    total_people
+       = sp->shp_item[I_CIVIL] + sp->shp_item[I_MILIT] + sp->shp_item[I_UW];
     food_eaten = etus * eatrate * total_people;
     ifood_eaten = (int)food_eaten;
     if (food_eaten - ifood_eaten > 0)
        ifood_eaten++;
     starved = 0;
     *needed = 0;
-    if (!player->simulation && ifood_eaten > vec[I_FOOD])
-       vec[I_FOOD] += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
-                                    I_FOOD, ifood_eaten - vec[I_FOOD]);
+    if (!player->simulation && ifood_eaten > sp->shp_item[I_FOOD])
+       sp->shp_item[I_FOOD]
+           += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
+                            I_FOOD, ifood_eaten - sp->shp_item[I_FOOD]);
 
 /* doit - only steal food from land units during the update */
-    if (ifood_eaten > vec[I_FOOD] && sp->shp_nland > 0 && doit) {
+    if (ifood_eaten > sp->shp_item[I_FOOD] && sp->shp_nland > 0 && doit) {
        snxtitem_all(&ni, EF_LAND);
        while ((lp = (struct lndstr *)nxtitemp(&ni, 0)) &&
-              ifood_eaten > vec[I_FOOD]) {
+              ifood_eaten > sp->shp_item[I_FOOD]) {
            if (lp->lnd_ship != sp->shp_uid)
                continue;
-           need = ifood_eaten - vec[I_FOOD];
+           need = ifood_eaten - sp->shp_item[I_FOOD];
            land_eaten = etus * eatrate * lnd_getmil(lp);
            if (lp->lnd_item[I_FOOD] - need > land_eaten) {
-               vec[I_FOOD] += need;
+               sp->shp_item[I_FOOD] += need;
                lp->lnd_item[I_FOOD] -= need;
            } else if (lp->lnd_item[I_FOOD] - land_eaten > 0) {
-               vec[I_FOOD] += lp->lnd_item[I_FOOD] - land_eaten;
+               sp->shp_item[I_FOOD] += lp->lnd_item[I_FOOD] - land_eaten;
                lp->lnd_item[I_FOOD] -= lp->lnd_item[I_FOOD] - land_eaten;
            }
        }
     }
 
-    if (ifood_eaten > vec[I_FOOD]) {
-       *needed = ifood_eaten - vec[I_FOOD];
-       can_eat = vec[I_FOOD] / (etus * eatrate);
+    if (ifood_eaten > sp->shp_item[I_FOOD]) {
+       *needed = ifood_eaten - sp->shp_item[I_FOOD];
+       can_eat = sp->shp_item[I_FOOD] / (etus * eatrate);
        /* only want to starve off at most 1/2 the populace. */
        if (can_eat < total_people / 2)
            can_eat = total_people / 2;
 
        to_starve = total_people - can_eat;
-       while (to_starve && vec[I_UW]) {
+       while (to_starve && sp->shp_item[I_UW]) {
            to_starve--;
            starved++;
-           vec[I_UW]--;
+           sp->shp_item[I_UW]--;
        }
-       while (to_starve && vec[I_CIVIL]) {
+       while (to_starve && sp->shp_item[I_CIVIL]) {
            to_starve--;
            starved++;
-           vec[I_CIVIL]--;
+           sp->shp_item[I_CIVIL]--;
        }
-       while (to_starve && vec[I_MILIT]) {
+       while (to_starve && sp->shp_item[I_MILIT]) {
            to_starve--;
            starved++;
-           vec[I_MILIT]--;
+           sp->shp_item[I_MILIT]--;
        }
 
-       vec[I_FOOD] = 0;
+       sp->shp_item[I_FOOD] = 0;
     } else {
-       vec[I_FOOD] -= (int)food_eaten;
+       sp->shp_item[I_FOOD] -= (int)food_eaten;
     }
     return starved;
 }