]> git.pond.sub.org Git - empserver/blobdiff - src/lib/update/ship.c
Update copyright notice
[empserver] / src / lib / update / ship.c
index 31333c5f210065714627fbff189d8d5cc4423515..f0711cd403467f9f3f6a023e241a042b69eeae6b 100644 (file)
@@ -1,6 +1,6 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *  Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
  *                Ken Stevens, Steve McClure, Markus Armbruster
  *
  *  Empire is free software: you can redistribute it and/or modify
@@ -37,7 +37,6 @@
 
 #include <math.h>
 #include "chance.h"
-#include "file.h"
 #include "land.h"
 #include "lost.h"
 #include "nat.h"
 #include "update.h"
 
 static void upd_ship(struct shpstr *, int, struct bp *, int);
+static void plague_ship(struct shpstr *, int);
 static void shiprepair(struct shpstr *, struct natstr *, struct bp *,
                       int, struct budget *);
+static void ship_produce(struct shpstr *, int, struct budget *);
 static int feed_ship(struct shpstr *, int);
 
-void
-prod_ship(int etus, int natnum, struct bp *bp, int build)
-               /* build = 1, maintain = 0 */
+void prep_ships(int etus, struct bp *bp)
 {
+    int mil, i, n;
+    double mil_pay;
     struct shpstr *sp;
-    int i;
 
     for (i = 0; (sp = getshipp(i)); i++) {
        if (sp->shp_own == 0)
            continue;
-       if (sp->shp_own != natnum)
-           continue;
-       if (sp->shp_effic < SHIP_MINEFF) {
+       if (CANT_HAPPEN(sp->shp_effic < SHIP_MINEFF)) {
            makelost(EF_SHIP, sp->shp_own, sp->shp_uid,
                     sp->shp_x, sp->shp_y);
            sp->shp_own = 0;
            continue;
        }
 
+       bp_consider_unit(bp, (struct empobj *)sp);
+       mil = sp->shp_item[I_MILIT];
+       mil_pay = mil * etus * money_mil;
+       nat_budget[sp->shp_own].mil.count += mil;
+       nat_budget[sp->shp_own].mil.money += mil_pay;
+       nat_budget[sp->shp_own].money += mil_pay;
+
+       if (!player->simulation) {
+           if ((n = feed_ship(sp, etus)) > 0) {
+               wu(0, sp->shp_own, "%d starved on %s\n", n, prship(sp));
+               if (n > 10)
+                   nreport(sp->shp_own, N_DIE_FAMINE, 0, 1);
+           }
+           plague_ship(sp, etus);
+       }
+    }
+}
+
+void
+prod_ship(int etus, struct bp *bp, int build)
+               /* build = 1, maintain = 0 */
+{
+    struct shpstr *sp;
+    int i;
+
+    for (i = 0; (sp = getshipp(i)); i++) {
+       if (sp->shp_own == 0)
+           continue;
+       if (bp_skip_unit(bp, (struct empobj *)sp))
+           continue;
        upd_ship(sp, etus, bp, build);
     }
 }
@@ -85,23 +113,17 @@ upd_ship(struct shpstr *sp, int etus, struct bp *bp, int build)
     struct budget *budget = &nat_budget[sp->shp_own];
     struct mchrstr *mp = &mchr[sp->shp_type];
     struct natstr *np = getnatp(sp->shp_own);
-    struct sctstr *sectp;
-    int pstage, ptime;
-    int oil_gained;
-    int max_oil;
-    int max_food;
-    struct pchrstr *product;
-    unsigned char *resource;
-    int dep;
-    int n, mult, eff_lost;
+    int mult, eff_lost;
     double cost;
 
     if (build == 1) {
        if (!sp->shp_off && budget->money >= 0)
            shiprepair(sp, np, bp, etus, budget);
+       ship_produce(sp, etus, budget);
        if (!player->simulation)
            sp->shp_off = 0;
     } else {
+       budget->oldowned_civs += sp->shp_item[I_CIVIL];
        mult = 1;
        if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85)
            mult = 2;
@@ -120,112 +142,26 @@ upd_ship(struct shpstr *sp, int etus, struct bp *bp, int build)
            budget->bm[BUDG_SHP_MAINT].money -= cost;
            budget->money -= cost;
        }
+    }
+}
 
-       if (!player->simulation) {
-           sectp = getsectp(sp->shp_x, sp->shp_y);
-
-           /* produce oil */
-           if (budget->money >= 0
-               && (mp->m_flags & M_OIL) && sectp->sct_type == SCT_WATER) {
-               product = &pchr[dchr[SCT_OIL].d_prd];
-               oil_gained = roundavg(total_work(100, etus,
-                                                sp->shp_item[I_CIVIL],
-                                                sp->shp_item[I_MILIT],
-                                                sp->shp_item[I_UW],
-                                                ITEM_MAX)
-                                     * sp->shp_effic / 100.0
-                                     * sectp->sct_oil / 100.0
-                                     * prod_eff(SCT_OIL, sp->shp_tech));
-               max_oil = mp->m_item[I_OIL];
-               if (sp->shp_item[I_OIL] + oil_gained > max_oil)
-                   oil_gained = max_oil - sp->shp_item[I_OIL];
-               if (product->p_nrdep != 0 && oil_gained > 0) {
-                   resource = (unsigned char *)sectp + product->p_nrndx;
-                   if (*resource * 100 < product->p_nrdep * oil_gained)
-                       oil_gained = *resource * 100 / product->p_nrdep;
-                   dep = roundavg(oil_gained * product->p_nrdep / 100.0);
-                   if (CANT_HAPPEN(dep > *resource))
-                       dep = *resource;
-                   *resource -= dep;
-               }
-               sp->shp_item[I_OIL] += oil_gained;
-           }
-           /* produce fish */
-           if (budget->money >= 0
-               && (mp->m_flags & M_FOOD) && sectp->sct_type == SCT_WATER) {
-               sp->shp_item[I_FOOD]
-                   += roundavg(total_work(100, etus,
-                                          sp->shp_item[I_CIVIL],
-                                          sp->shp_item[I_MILIT],
-                                          sp->shp_item[I_UW],
-                                          ITEM_MAX)
-                               * sp->shp_effic / 100.0
-                               * sectp->sct_fertil / 100.0
-                               * prod_eff(SCT_AGRI, sp->shp_tech));
-           }
-           /* feed */
-           if ((n = feed_ship(sp, etus)) > 0) {
-               wu(0, sp->shp_own, "%d starved on %s\n", n, prship(sp));
-               if (n > 10)
-                   nreport(sp->shp_own, N_DIE_FAMINE, 0, 1);
-           }
-           max_food = mp->m_item[I_FOOD];
-           if (sp->shp_item[I_FOOD] > max_food)
-               sp->shp_item[I_FOOD] = max_food;
-           /*
-            * do plague stuff.  plague can't break out on ships,
-            * but it can still kill people.
-            */
-           pstage = sp->shp_pstage;
-           ptime = sp->shp_ptime;
-           if (pstage != PLG_HEALTHY) {
-               n = plague_people(np, sp->shp_item, &pstage, &ptime, etus);
-               switch (n) {
-               case PLG_DYING:
-                   wu(0, sp->shp_own,
-                      "PLAGUE deaths reported on %s\n", prship(sp));
-                   nreport(sp->shp_own, N_DIE_PLAGUE, 0, 1);
-                   break;
-               case PLG_INFECT:
-                   wu(0, sp->shp_own, "%s battling PLAGUE\n", prship(sp));
-                   break;
-               case PLG_INCUBATE:
-                   /* Are we still incubating? */
-                   if (n == pstage) {
-                       /* Yes. Will it turn "infectious" next time? */
-                       if (ptime <= etus) {
-                           /* Yes.  Report an outbreak. */
-                           wu(0, sp->shp_own,
-                              "Outbreak of PLAGUE on %s!\n", prship(sp));
-                           nreport(sp->shp_own, N_OUT_PLAGUE, 0, 1);
-                       }
-                   } else {
-                       /* It has already moved on to "infectious" */
-                       wu(0, sp->shp_own,
-                          "%s battling PLAGUE\n", prship(sp));
-                   }
-                   break;
-               case PLG_EXPOSED:
-                   /* Has the plague moved to "incubation" yet? */
-                   if (n != pstage) {
-                       /* Yes. Will it turn "infectious" next time? */
-                       if (ptime <= etus) {
-                           /* Yes.  Report an outbreak. */
-                           wu(0, sp->shp_own,
-                              "Outbreak of PLAGUE on %s!\n", prship(sp));
-                           nreport(sp->shp_own, N_OUT_PLAGUE, 0, 1);
-                       }
-                   }
-                   break;
-               default:
-                   break;
-               }
-
-               sp->shp_pstage = pstage;
-               sp->shp_ptime = ptime;
-           }
-           budget->oldowned_civs += sp->shp_item[I_CIVIL];
-       }
+static void
+plague_ship(struct shpstr *sp, int etus)
+{
+    struct natstr *np = getnatp(sp->shp_own);
+    int pstage, ptime;
+    int n;
+
+    /* Plague can't break out on ships, but it can still kill people */
+    pstage = sp->shp_pstage;
+    ptime = sp->shp_ptime;
+    if (pstage != PLG_HEALTHY) {
+       n = plague_people(np, sp->shp_item, &pstage, &ptime, etus);
+       if (n != PLG_HEALTHY)
+           plague_report(sp->shp_own, n, pstage, ptime, etus,
+                         "on", prship(sp));
+       sp->shp_pstage = pstage;
+       sp->shp_ptime = ptime;
     }
 }
 
@@ -316,6 +252,65 @@ shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus,
        ship->shp_effic += (signed char)build;
 }
 
+static void
+ship_produce(struct shpstr *sp, int etus, struct budget *budget)
+{
+    struct mchrstr *mp = &mchr[sp->shp_type];
+    struct sctstr *sectp = getsectp(sp->shp_x, sp->shp_y);
+    int oil_gained;
+    int max_oil;
+    int max_food;
+    struct pchrstr *product;
+    unsigned char *resource;
+    int dep;
+
+    if (player->simulation)
+       return;
+
+    /* produce oil */
+    if (!sp->shp_off && budget->money >= 0
+       && (mp->m_flags & M_OIL) && sectp->sct_type == SCT_WATER) {
+       product = &pchr[dchr[SCT_OIL].d_prd];
+       oil_gained = roundavg(total_work(100, etus,
+                                        sp->shp_item[I_CIVIL],
+                                        sp->shp_item[I_MILIT],
+                                        sp->shp_item[I_UW],
+                                        ITEM_MAX)
+                             * sp->shp_effic / 100.0
+                             * sectp->sct_oil / 100.0
+                             * prod_eff(SCT_OIL, sp->shp_tech));
+       max_oil = mp->m_item[I_OIL];
+       if (sp->shp_item[I_OIL] + oil_gained > max_oil)
+           oil_gained = max_oil - sp->shp_item[I_OIL];
+       if (product->p_nrdep != 0 && oil_gained > 0) {
+           resource = (unsigned char *)sectp + product->p_nrndx;
+           if (*resource * 100 < product->p_nrdep * oil_gained)
+               oil_gained = *resource * 100 / product->p_nrdep;
+           dep = roundavg(oil_gained * product->p_nrdep / 100.0);
+           if (CANT_HAPPEN(dep > *resource))
+               dep = *resource;
+           *resource -= dep;
+       }
+       sp->shp_item[I_OIL] += oil_gained;
+    }
+    /* produce fish */
+    if (!sp->shp_off && budget->money >= 0
+       && (mp->m_flags & M_FOOD) && sectp->sct_type == SCT_WATER) {
+       sp->shp_item[I_FOOD]
+           += roundavg(total_work(100, etus,
+                                  sp->shp_item[I_CIVIL],
+                                  sp->shp_item[I_MILIT],
+                                  sp->shp_item[I_UW],
+                                  ITEM_MAX)
+                       * sp->shp_effic / 100.0
+                       * sectp->sct_fertil / 100.0
+                       * prod_eff(SCT_AGRI, sp->shp_tech));
+    }
+    max_food = mp->m_item[I_FOOD];
+    if (sp->shp_item[I_FOOD] > max_food)
+       sp->shp_item[I_FOOD] = max_food;
+}
+
 /*
  * returns the number who starved, if any.
  */