/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
if (who == RUSAGE_SELF) {
HANDLE hProcess;
FILETIME ftCreation, ftExit, ftUser, ftKernel;
- _int64 itmp;
+ __int64 itmp;
hProcess = GetCurrentProcess ();
GetProcessTimes (hProcess, &ftCreation, &ftExit, &ftKernel, &ftUser);
- itmp = (_int64)ftUser.dwLowDateTime +
- ((_int64)ftUser.dwHighDateTime * (_int64)0x100000000);
+ itmp = (__int64)ftUser.dwLowDateTime +
+ ((__int64)ftUser.dwHighDateTime * 0x100000000LL);
rus->ru_utime.tv_sec = (long)(itmp / 10000000U);
rus->ru_utime.tv_usec = (long)((itmp % 10000000U) / 10.);
- itmp = (_int64)ftKernel.dwLowDateTime +
- ((_int64)ftKernel.dwHighDateTime * (_int64)0x100000000);
+ itmp = (__int64)ftKernel.dwLowDateTime +
+ ((__int64)ftKernel.dwHighDateTime * 0x100000000LL);
rus->ru_stime.tv_sec = (long)(itmp / 10000000U);
rus->ru_stime.tv_usec = (long)((itmp % 10000000U) / 10.);
} else {