/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
*
* Known contributors to this file:
* Ron Koenderink, 2007
+ * Markus Armbruster, 2007-2009
*/
/*
extern char *__setstate(char *state);
extern void __srandom(unsigned seed);
-/* sys/types.h */
-#ifdef _MSC_VER
-typedef unsigned short mode_t;
-typedef long off_t;
-typedef int pid_t;
-typedef int __w64 ssize_t;
-#endif
-
/* time.h */
struct tm;
extern char *strptime(const char *buf, const char *fmt, struct tm *tm);