/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Ron Koenderink, 2007
- * Markus Armbruster, 2007-2009
+ * Markus Armbruster, 2007-2021
*/
/*
#ifdef _MSC_VER
/* integral mismatch, due to misuse of sector short */
#pragma warning (disable : 4761 )
+#endif
/* strings.h */
+#ifdef _MSC_VER
#define strncasecmp(s1, s2, s3) _strnicmp((s1), (s2), (s3))
#endif /* _MSC_VER */
-/* errno.h */
-#define EWOULDBLOCK EAGAIN
-
/* fcntl.h */
#ifdef _MSC_VER
#define O_ACCMODE (_O_RDONLY|_O_WRONLY|_O_RDWR)
#define vsnprintf _vsnprintf
#endif
-/* stdlib.h */
-#define initstate(seed, state, size) \
- __initstate((seed), (state), (size))
-#define setstate(state) __setstate((state))
-#define srandom(seed) __srandom((seed))
-#define random() __random()
-
-extern char *__initstate(unsigned seed, char *state, size_t size);
-extern long __random(void);
-extern char *__setstate(char *state);
-extern void __srandom(unsigned seed);
-
/* time.h */
struct tm;
extern char *strptime(const char *buf, const char *fmt, struct tm *tm);