]> git.pond.sub.org Git - empserver/blobdiff - src/server/idle.c
Indented with src/scripts/indent-emp.
[empserver] / src / server / idle.c
index b0dd6de487a1e63bcfee773f4364d72110dbe67e..60b1978269dc2aa7036b5a3d541c58a14e5048a0 100644 (file)
 /*ARGSUSED*/
 void
 player_kill_idle(argv)
-       void    *argv;
+void *argv;
 {
-       extern int max_idle;
-       struct  player *p;
-       time_t  now;
+    extern int max_idle;
+    struct player *p;
+    time_t now;
 
+    time(&now);
+    while (1) {
+       empth_sleep(now + 60);
        time(&now);
-       while (1) {
-               empth_sleep(now + 60);
-               time(&now);
-               /*if (update_pending)*/
-                       /*continue;*/
-               for (p = player_next(0); p != 0; p = player_next(p)) {
-                       if (p->state == PS_SHUTDOWN) {
-                               /* no more mr. nice guy */
-                               p->state = PS_KILL;
-                               p->aborted++;
-                               empth_terminate(p->proc);
-                               p = player_delete(p);
-                               continue;
-                       }
-                       if (p->curup + max_idle * 60 < now) { 
-                               p->state = PS_SHUTDOWN;
-                               /* giving control to another thread while
-                                * in the middle of walking player list is
-                                * not a good idea at all. Sasha */
-                               p->aborted++;
-                               pr_flash(p, 
-                                  "idle connection terminated\n");
-                               empth_wakeup(p->proc);
-                               /* go to sleep because player thread
-                                  could vandalize a player list */
-                               
-                               break;
-                       }
-               }
+       /*if (update_pending) */
+       /*continue; */
+       for (p = player_next(0); p != 0; p = player_next(p)) {
+           if (p->state == PS_SHUTDOWN) {
+               /* no more mr. nice guy */
+               p->state = PS_KILL;
+               p->aborted++;
+               empth_terminate(p->proc);
+               p = player_delete(p);
+               continue;
+           }
+           if (p->curup + max_idle * 60 < now) {
+               p->state = PS_SHUTDOWN;
+               /* giving control to another thread while
+                * in the middle of walking player list is
+                * not a good idea at all. Sasha */
+               p->aborted++;
+               pr_flash(p, "idle connection terminated\n");
+               empth_wakeup(p->proc);
+               /* go to sleep because player thread
+                  could vandalize a player list */
+
+               break;
+           }
        }
-       /*NOTREACHED*/
+    }
+    /*NOTREACHED*/
 }
-