/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1997
*/
-#include "options.h"
-#include "misc.h"
-#include "player.h"
-#include "keyword.h"
+#include <config.h>
+
#include "empthread.h"
#include "file.h"
#include "lost.h"
-#include <stdio.h>
-#include "prototypes.h"
+#include "optlist.h"
+#include "server.h"
/*ARGSUSED*/
void
-delete_lostitems(argv)
-void *argv;
+delete_lostitems(void *unused)
{
- extern int lost_items_timeout;
- time_t now;
- struct loststr lost;
- int n;
- int ncnt;
-
+ time_t now;
+ struct loststr lost;
+ int n;
+ int ncnt;
+
while (1) {
time(&now);
/* logerror("Deleting lost items at %s", ctime(&now));*/
ncnt++;
}
/* logerror("Deleted %d lost items", ncnt, ctime(&now));*/
- now = now + 900; /* Every 15 minutes */
+ now = now + 900; /* Every 15 minutes */
empth_sleep(now);
}
/*NOTREACHED*/
}
-