for (p = player_next(NULL); p; p = player_next(p)) {
if (p->state != PS_PLAYING)
continue;
pr_flash(p, "Server shutting down...\n");
p->state = PS_SHUTDOWN;
for (p = player_next(NULL); p; p = player_next(p)) {
if (p->state != PS_PLAYING)
continue;
pr_flash(p, "Server shutting down...\n");
p->state = PS_SHUTDOWN;