/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* main.c: Empire Server main, startup and shutdown
- *
+ *
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 1996, 1998
* Doug Hay, 1998
- * Ron Koenderink, 2004-2005
+ * Ron Koenderink, 2004-2009
* Markus Armbruster, 2005-2008
*/
pid_t pid;
int status;
+ fflush(NULL);
pid = fork();
if (pid < 0) {
logerror("Can't fork for crash dump (%s)", strerror(errno));
return;
}
if (pid == 0)
- abort(); /* child */
+ raise(SIGABRT); /* child */
/* parent */
while (waitpid(pid, &status, 0) < 0) {
return;
}
}
+ run_hook(post_crash_dump_hook, "post-crash-dump");
logerror("Crash dump complete");
#endif
}
exit(1);
empth_create(player_accept, 50 * 1024, flags, "AcceptPlayers", 0);
- empth_create(player_kill_idle, 50 * 1024, flags, "KillIdle", 0);
- empth_create(delete_lostitems, 50 * 1024, flags, "DeleteItems", 0);
market_init();
update_init();