if (p->state != PS_PLAYING)
continue;
pr_flash(p, "Server shutting down...\n");
- p->state = PS_SHUTDOWN;
+ io_set_eof(p->iop);
+ p->aborted = 1;
p->may_sleep = PLAYER_SLEEP_NEVER;
- p->aborted++;
if (p->command) {
pr_flash(p, "Shutdown aborting command\n");
}