/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include "empthread.h"
#include "file.h"
#include "journal.h"
-#include "land.h"
#include "match.h"
#include "misc.h"
-#include "nat.h"
-#include "nuke.h"
#include "optlist.h"
#include "plane.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "server.h"
-#include "ship.h"
#include "version.h"
static void ignore(void);
#endif
/*
- * Lock to synchronize player threads with update and shutdown.
- * Update and shutdown takes it exclusive, commands take it shared.
+ * Lock to synchronize player threads with update.
+ * Update holds it exclusive, commands hold it shared.
*/
-empth_rwlock_t *play_lock;
+empth_rwlock_t *update_lock;
+/*
+ * Lock to synchronize player threads with shutdown.
+ * Shutdown holds it exclusive, player threads in state PS_PLAYING
+ * hold it shared.
+ */
+empth_rwlock_t *shutdown_lock;
static char pidfname[] = "server.pid";
if (journal_startup() < 0)
exit(1);
+ update_lock = empth_rwlock_create("Update");
+ shutdown_lock = empth_rwlock_create("Shutdown");
+ if (!update_lock || !shutdown_lock)
+ exit_nomem();
+
market_init();
update_init();
empth_create(player_accept, 50 * 1024, flags, "AcceptPlayers", NULL);
shutdwn(int sig)
{
struct player *p;
- time_t now;
+ time_t now = time(NULL);
int i;
logerror("Shutdown commencing (cleaning up threads.)");
}
empth_wakeup(p->proc);
}
- empth_rwlock_wrlock(play_lock);
- now = time(NULL);
+ empth_rwlock_wrlock(shutdown_lock);
empth_yield();
+
for (i = 1; i <= 3 && player_next(NULL); i++) {
logerror("Waiting for player threads to terminate\n");
empth_sleep(now + i);