/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* marketup.c: Market updater thread
- *
+ *
* Known contributors to this file:
* Steve McClure, 1996
+ * Markus Armbruster, 2007
*/
-#include "options.h"
-#include "misc.h"
-#include "player.h"
-#include "keyword.h"
+#include <config.h>
+
#include "empthread.h"
#include "file.h"
-#include <stdio.h>
+#include "optlist.h"
+#include "player.h"
#include "prototypes.h"
+#include "server.h"
/*ARGSUSED*/
-void
-check_all_markets(argv)
-void *argv;
+static void
+market_update(void *unused)
{
+ time_t now;
+
player->proc = empth_self();
player->cnum = 0;
player->god = 1;
- check_market();
- check_trade();
-
- ef_flush(EF_NATION);
- ef_flush(EF_SECTOR);
- ef_flush(EF_PLANE);
- ef_flush(EF_SHIP);
- ef_flush(EF_LAND);
- ef_flush(EF_COMM);
- ef_flush(EF_TRADE);
-
- player_delete(player);
- empth_exit();
+ for (;;) {
+ time(&now);
+ check_market();
+ check_trade();
+ now += 300; /* Every 5 minutes */
+ empth_sleep(now);
+ }
/*NOTREACHED*/
}
-/*ARGSUSED*/
void
-market_update(argv)
-void *argv;
+market_init(void)
{
- time_t now;
struct player *dp;
-
- while (1) {
- time(&now);
-/* logerror("Checking the world markets at %s", ctime(&now));*/
- dp = player_new(0, 0);
- empth_create(PP_UPDATE, check_all_markets, (50*1024), 0,
- "MarketCheck", "Checks the world markets", dp);
- now = now + 300; /* Every 5 minutes */
- empth_sleep(now);
- }
- /*NOTREACHED*/
-}
+ if (!opt_MARKET)
+ return;
+ dp = player_new(-1);
+ if (!dp)
+ exit_nomem();
+ if (!empth_create(market_update, 50 * 1024, 0, "MarketUpdate", dp))
+ exit_nomem();
+}