/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Ken Stevens, 1995
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
#include "empio.h"
#include "empthread.h"
-#include "proto.h"
#include "nat.h"
#include "file.h"
#include <time.h>
+#include "server.h"
#include "prototypes.h"
int shutdown_pending;
}
void
-shutdown_sequence(argc, argv)
-int argc;
-s_char **argv;
+shutdown_sequence(void *unused)
{
struct natstr *god;
struct tm *tm;
shutdown_pending);
} else if (shutdown_pending <= 60
&& shutdown_pending % 10 == 0) {
- pr_wall
- ("%sThe server will be shutting down in %d minutes!\n",
- header, shutdown_pending);
+ pr_wall("%sThe server will be shutting down in %d minutes!\n",
+ header, shutdown_pending);
} else if (shutdown_pending % 60 == 0) {
- pr_wall
- ("%sThe server will be shutting down %d hours from now.\n",
- header, (int)(shutdown_pending / 60));
+ pr_wall("%sThe server will be shutting down %d hours from now.\n",
+ header, (int)(shutdown_pending / 60));
}
}
empth_sleep(now + 60);