/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Dave Pare, 1994
* Steve McClure, 1996
* Ron Koenderink, 2005
- * Markus Armbruster, 2007-2012
+ * Markus Armbruster, 2007-2020
*/
#include <config.h>
#include <time.h>
#include "chance.h"
#include "empthread.h"
-#include "file.h"
#include "game.h"
#include "misc.h"
#include "optlist.h"
#include "prototypes.h"
#include "server.h"
-/*
- * Update is running.
- * Can be used to suppress messages, or direct them to bulletins.
- */
-int update_running;
-
static time_t update_schedule_anchor;
static int update_wanted;
update_init(void)
{
struct player *dp;
- int stacksize;
update_schedule_anchor = (time(NULL) + 59) / 60 * 60;
if (update_get_schedule() < 0)
dp = player_new(-1);
if (!dp)
exit_nomem();
- /* FIXME ancient black magic; figure out true stack need */
- stacksize = 100000 +
-/* finish_sects */ WORLD_X * WORLD_Y * (2 * sizeof(double) +
- sizeof(char *));
- update_thread = empth_create(update_sched, stacksize, 0, "Update", dp);
+ update_thread = empth_create(update_sched, 512 * 1024, 0, "Update", dp);
if (!update_thread)
exit_nomem();
}
update_get_schedule(void)
{
time_t now = time(NULL);
- int n = sizeof(update_time) / sizeof(*update_time);
+ int n = ARRAY_SIZE(update_time);
int i;
ef_truncate(EF_UPDATES, 0);
update_get_schedule();
}
- /*NOTREACHED*/
}
/*
return;
}
}
- update_running = 1;
update_main();
- update_running = 0;
empth_rwlock_unlock(update_lock);
}