/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Dave Pare, 1994
* Steve McClure, 1996
* Ron Koenderink, 2005
- * Markus Armbruster, 2007-2010
+ * Markus Armbruster, 2007-2012
*/
#include <config.h>
#include <sys/wait.h>
#endif
#include <time.h>
+#include "chance.h"
#include "empthread.h"
#include "file.h"
#include "game.h"
update_init(void)
{
struct player *dp;
- int stacksize;
update_schedule_anchor = (time(NULL) + 59) / 60 * 60;
if (update_get_schedule() < 0)
exit(1);
- play_lock = empth_rwlock_create("Update");
- if (!play_lock)
- exit_nomem();
-
dp = player_new(-1);
if (!dp)
exit_nomem();
- /* FIXME ancient black magic; figure out true stack need */
- stacksize = 100000 +
-/* finish_sects */ WORLD_X * WORLD_Y * (2 * sizeof(double) +
- sizeof(char *));
- update_thread = empth_create(update_sched, stacksize, 0, "Update", dp);
+ update_thread = empth_create(update_sched, 512 * 1024, 0, "Update", dp);
if (!update_thread)
exit_nomem();
}
next_update = update_time[0];
if (next_update) {
if (update_window > 0)
- next_update += random() % update_window;
+ next_update += roll0(update_window);
logerror("Next update at %s", ctime(&next_update));
/* sleep until update is scheduled to go off */
empth_sleep(next_update);
update_get_schedule();
}
- /*NOTREACHED*/
}
/*
empth_wakeup(p->proc);
}
}
- empth_rwlock_wrlock(play_lock);
+ empth_rwlock_wrlock(update_lock);
if (*pre_update_hook) {
if (run_hook(pre_update_hook, "pre-update")) {
- empth_rwlock_unlock(play_lock);
+ empth_rwlock_unlock(update_lock);
return;
}
}
update_running = 1;
update_main();
update_running = 0;
- empth_rwlock_unlock(play_lock);
+ empth_rwlock_unlock(update_lock);
}
int