/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* empdump.c: Export/import Empire game state
*
* Known contributors to this file:
- * Markus Armbruster, 2008
+ * Markus Armbruster, 2008-2010
*/
#include <config.h>
global_init();
for (i = 0; i < EF_MAX; i++) {
- if (!EF_IS_GAME_STATE(i))
- continue;
- if (!ef_open(i, EFF_MEM | private, -1))
- exit(1);
+ if (EF_IS_GAME_STATE(i)) {
+ if (!ef_open(i, EFF_MEM | private))
+ exit(1);
+ } else if (EF_IS_VIEW(i)) {
+ if (ef_open_view(i) < 0)
+ exit(1);
+ }
}
/* import from IMPORT */
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
- if (!private && dirty[i]) {
+ if (dirty[i]) {
if (!ef_close(i))
exit(1);
}