/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* empdump.c: Export/import Empire game state
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2008
+ * Markus Armbruster, 2008-2010
*/
#include <config.h>
#include "version.h"
#include "xdump.h"
-static void exit_bad_arg(char *, ...) ATTRIBUTE((noreturn));
+static void exit_bad_arg(char *, ...)
+ ATTRIBUTE((noreturn, format (printf, 1, 2)));
static void dump_table(int, int);
-static void pln_fixup(void);
-static void lnd_fixup(void);
-static void nuk_fixup(void);
int
main(int argc, char *argv[])
global_init();
for (i = 0; i < EF_MAX; i++) {
- if (!EF_IS_GAME_STATE(i))
- continue;
- if (!ef_open(i, EFF_MEM | private))
- exit(1);
+ if (EF_IS_GAME_STATE(i)) {
+ if (!ef_open(i, EFF_MEM | private))
+ exit(1);
+ } else if (EF_IS_VIEW(i)) {
+ if (ef_open_view(i) < 0)
+ exit(1);
+ }
}
/* import from IMPORT */
dirty[type] = 1;
if (type == EF_BAD)
exit(1);
- pln_fixup();
- lnd_fixup();
- nuk_fixup();
}
- if (ef_verify() < 0)
+ if (ef_verify(0) < 0)
exit(1);
/* export to stdout */
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
- if (!private && dirty[i]) {
+ if (dirty[i]) {
if (!ef_close(i))
exit(1);
}
}
xdftr(&xd, i);
}
-
-
-/* TODO remove need for this */
-
-#include <math.h>
-#include "ship.h"
-#include "plane.h"
-#include "land.h"
-#include "nuke.h"
-
-static int fit_plane_on_ship(struct plnstr *, struct shpstr *);
-static int fit_plane_on_land(struct plnstr *, struct lndstr *);
-
-static void
-pln_fixup(void)
-{
- int i;
- struct plnstr *pp;
- struct shpstr *csp;
- struct lndstr *clp;
-
- for (i = 0; (pp = ef_ptr(EF_PLANE, i)); i++) {
- if (!pp->pln_own)
- continue;
- csp = ef_ptr(EF_SHIP, pp->pln_ship);
- clp = ef_ptr(EF_LAND, pp->pln_land);
- if (csp)
- fit_plane_on_ship(pp, csp);
- else if (clp)
- fit_plane_on_land(pp, clp);
- }
-}
-
-static void
-lnd_fixup(void)
-{
- int i;
- struct lndstr *lp;
- struct shpstr *csp;
- struct lndstr *clp;
-
- for (i = 0; (lp = ef_ptr(EF_LAND, i)); i++) {
- if (!lp->lnd_own)
- continue;
- csp = ef_ptr(EF_SHIP, lp->lnd_ship);
- clp = ef_ptr(EF_LAND, lp->lnd_land);
- if (csp)
- csp->shp_nland++;
- else if (clp)
- clp->lnd_nland++;
- }
-}
-
-static void
-nuk_fixup(void)
-{
- int i;
- struct nukstr *np;
- struct plnstr *cpp;
-
- for (i = 0; (np = ef_ptr(EF_NUKE, i)); i++) {
- if (!np->nuk_own)
- continue;
- cpp = ef_ptr(EF_PLANE, np->nuk_plane);
- if (cpp)
- cpp->pln_nuketype = np->nuk_type;
- }
-}
-
-/* Temporarily copied from src/lib/subs/???sub.c */
-
-/*
- * Fit a plane of PP's type on ship SP.
- * Adjust SP's plane counters.
- * Updating the plane accordingly is the caller's job.
- * Return whether it fits.
- */
-static int
-fit_plane_on_ship(struct plnstr *pp, struct shpstr *sp)
-{
- struct plchrstr *pcp = plchr + pp->pln_type;
- struct mchrstr *mcp = mchr + sp->shp_type;
- int wanted;
-
- if (pcp->pl_flags & P_K) {
- /* chopper, try chopper slot first */
- if (sp->shp_nchoppers < mcp->m_nchoppers)
- return ++sp->shp_nchoppers;
- /* else try plane slot */
- wanted = M_FLY;
- } else if (pcp->pl_flags & P_E) {
- /* x-light, try x-light slot first */
- if (sp->shp_nxlight < mcp->m_nxlight)
- return ++sp->shp_nxlight;
- /* else try plane slot */
- wanted = M_MSL | M_FLY;
- } else if (!(pcp->pl_flags & P_L)) {
- /* not light, no go */
- wanted = 0;
- } else if (pcp->pl_flags & P_M) {
- /* missile, use plane slot */
- wanted = M_MSL | M_FLY;
- } else {
- /* fixed-wing plane, use plane slot */
- wanted = M_FLY;
- }
-
- if ((mcp->m_flags & wanted) == 0)
- return 0; /* ship not capable */
-
- if (sp->shp_nplane < mcp->m_nplanes)
- return ++sp->shp_nplane;
-
- return 0;
-}
-
-/*
- * Fit a plane of PP's type on land unit LP.
- * Adjust LP's plane counters.
- * Updating the plane accordingly is the caller's job.
- * Return whether it fits.
- */
-static int
-fit_plane_on_land(struct plnstr *pp, struct lndstr *lp)
-{
- struct plchrstr *pcp = plchr + pp->pln_type;
- struct lchrstr *lcp = lchr + lp->lnd_type;
-
- if ((pcp->pl_flags & P_E) && lp->lnd_nxlight < lcp->l_nxlight)
- return ++lp->lnd_nxlight;
-
- return 0;
-}