secs = 0;
if (!place_island(c, &x, &y))
return;
- isiz = 1 + roll0(2 * is - 1);
+ isiz = roll(2 * is - 1);
do {
++secs;
find_coast(c);
for (y = 0; y < WORLD_Y; ++y) {
for (x = y % 2; x < WORLD_X; x += 2) {
if (elev[x][y] == -INFINITY)
- elev[x][y] = -roll0((distance_to_land() * 20 + 27)) - 1;
+ elev[x][y] = -roll(distance_to_land() * 20 + 27);
}
}
}