/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#if defined(_WIN32)
#include "../lib/gen/getopt.h"
+#else
+#include <unistd.h>
#endif
#include <errno.h>
#include <stdarg.h>
#include <stdio.h>
-#include <stdlib.h>
#include <fcntl.h>
+#include "file.h"
#include "misc.h"
-#include "power.h"
#include "nat.h"
-#include "sect.h"
-#include "file.h"
-#include "xy.h"
#include "optlist.h"
+#include "power.h"
#include "prototypes.h"
+#include "sect.h"
+#include "version.h"
+#include "xy.h"
/* do not change these 4 defines */
#define LANDMIN 1 /* plate altitude for normal land */
static void elevate_land(void);
static void elevate_sea(void);
static int map_symbol(int x, int y);
-static void fl_sct_init(coord x, coord y, s_char *ptr,
- time_t timestamp);
+static void fl_sct_init(coord, coord, struct sctstr *, time_t timestamp);
static void set_coastal_flags(void);
static void print_vars(void);
program_name = argv[0];
rnd_seed = time(NULL);
- while ((opt = getopt(argc, argv, "ae:hioqs:R:")) != EOF) {
+ while ((opt = getopt(argc, argv, "ae:hioqR:s:v")) != EOF) {
switch (opt) {
case 'a':
AIRPORT_MARKER = 1;
break;
- case 'i':
- DISTINCT_ISLANDS = 0;
- break;
case 'e':
config_file = optarg;
break;
+ case 'i':
+ DISTINCT_ISLANDS = 0;
+ break;
case 'o':
ORE = 0;
break;
case 'q':
quiet = 1;
break;
- case 's':
- outfile = optarg;
- break;
case 'R':
rnd_seed = strtoul(optarg, NULL, 10);
break;
+ case 's':
+ outfile = optarg;
+ break;
case 'h':
usage();
- return 0;
+ exit(0);
+ case 'v':
+ printf("%s\n\n%s", version, legal);
+ exit(0);
default:
help(NULL);
exit(1);
static void
usage(void)
{
- printf("Usage: %s [-e CONFIG] [-aiqo] [-s SCRIPT] [-R SEED] NC SC [NI] [IS] [SP] [PM] [DI] [ID]\n"
- " -q quiet\n"
- " -o don't set resources\n"
- " -a airport marker for continents\n"
- " -i islands may merge\n"
- " -R SEED seed for random number generator\n"
- " -e CONFIG configuration file\n"
- " -s SCRIPT name of script to create (default %s)\n"
- " NC number of continents\n"
- " SC continent size\n"
- " NI number of islands (default NC)\n"
- " IS average island size (default SC/2)\n"
- " SP spike percentage: 0 = round, 100 = snake\n"
- " (default = %d)\n"
- " PM percentage of land that is mountain (default %d)\n"
- " DI minimum distance between continents (default %d)\n"
- " ID minimum distance from islands to continents (default %d)\n",
- program_name, DEFAULT_OUTFILE_NAME,
+ printf("Usage: %s [OPTION]... NC SC [NI] [IS] [SP] [PM] [DI] [ID]\n"
+ " -a airport marker for continents\n"
+ " -e CONFIG-FILE configuration file\n"
+ " (default %s)\n"
+ " -h display this help and exit\n"
+ " -i islands may merge\n"
+ " -o don't set resources\n"
+ " -q quiet\n"
+ " -R SEED seed for random number generator\n"
+ " -s SCRIPT name of script to create (default %s)\n"
+ " NC number of continents\n"
+ " SC continent size\n"
+ " NI number of islands (default NC)\n"
+ " IS average island size (default SC/2)\n"
+ " SP spike percentage: 0 = round, 100 = snake (default %d)\n"
+ " PM percentage of land that is mountain (default %d)\n"
+ " DI minimum distance between continents (default %d)\n"
+ " ID minimum distance from islands to continents (default %d)\n",
+ program_name, dflt_econfig, DEFAULT_OUTFILE_NAME,
DEFAULT_SPIKE, DEFAULT_MOUNTAIN, DEFAULT_CONTDIST, DEFAULT_ISLDIST);
}
int i;
char *fname;
- fname = malloc(strlen(datadir) + 1 + strlen(empfile[EF_SECTOR].file) + 1);
- sprintf(fname, "%s/%s", datadir, empfile[EF_SECTOR].file);
+ fname = malloc(strlen(gamedir) + 1 + strlen(empfile[EF_SECTOR].file) + 1);
+ sprintf(fname, "%s/%s", gamedir, empfile[EF_SECTOR].file);
sect_fptr = fopen(fname, "wb");
if (sect_fptr == NULL) {
perror(fname);
for (*yp = sy; *xp != sx || *yp != sy; *xp += 2) {
if (*xp >= WORLD_X) {
*yp = new_y(*yp + 1);
- *xp = (*yp) % 2;
+ *xp = *yp % 2;
if (*xp == sx && *yp == sy)
break;
}
sct = sectsbuf;
for (y = 0; y < YSIZE; y++) {
for (x = 0; x < XSIZE; x++, sct++) {
- fl_sct_init(x * 2 + (y & 01), y, (s_char *)sct, current_time);
+ fl_sct_init(x * 2 + (y & 1), y, sct, current_time);
total = elev[sct->sct_x][y];
if (total < LANDMIN) {
sct->sct_type = SCT_WATER;
}
static void
-fl_sct_init(coord x, coord y, s_char *ptr, time_t timestamp)
+fl_sct_init(coord x, coord y, struct sctstr *sp, time_t timestamp)
{
- struct sctstr *sp = (struct sctstr *)ptr;
-
sp->ef_type = EF_SECTOR;
sp->sct_x = x;
sp->sct_y = y;